Search found 237 matches
- Sun Jul 18, 2021 4:57 am
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 96962
Re: [MOD 0.16] MadClown01's Processing
Noticed a duplicate recipe for firearm magazine production that effects game balance. Screenshot from 2021-07-18 00-00-31.png Screenshot from 2021-07-18 00-00-29.png That said they used to produce steel jacketed ammunition so there could be two recipes still if modified as 3CU/2PB or 3FE/2PB vs the ...
- Sun Jul 18, 2021 3:32 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 73351
Re: [MOD 0.14] AAI Vehicles: Miner
The mod AAI Vehicles: Miner (0.6.1) caused a non-recoverable error. Please report this error to the mod author. Error while running event aai-vehicles-miner::on_built_entity (ID 6) Can't set currently burning to an item without a fuel value stack traceback: [C]: in function '__newindex' __aai-vehicl...
- Thu Jul 15, 2021 9:21 pm
- Forum: Reika's Mods
- Topic: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
- Replies: 58
- Views: 28326
Re: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
Love this mod, but is there a way to revert pollution values back to vanilla settings?
- Sun Jul 11, 2021 8:54 am
- Forum: Ideas and Suggestions
- Topic: Forum Suggestion ~ Frequently Suggested
- Replies: 4
- Views: 1598
Re: Forum Suggestion ~ Frequently Suggested
You’re right with the most things. My opinion: Doing all that is not much fun and we are mainly here for fun. It was a lot of work to keep the frequently suggested up to date and brought me to a point where I gave up moderating. I have cleaned up the ticket system at work this week, and I’ve no nee...
- Sun Jul 11, 2021 8:02 am
- Forum: Ideas and Suggestions
- Topic: Forum Suggestion ~ Frequently Suggested
- Replies: 4
- Views: 1598
Re: Forum Suggestion ~ Frequently Suggested
Normally I do such stuff with a ticket-system like Jira and this would be the backlog. (where the product owner pulls things out and refines it together with the developers.) But I wouldn’t come to the idea to use a forum for that. :) And try to optimize the workflow of this forum so that it can be...
- Sat Jul 10, 2021 11:32 pm
- Forum: Ideas and Suggestions
- Topic: Forum Suggestion ~ Frequently Suggested
- Replies: 4
- Views: 1598
Forum Suggestion ~ Frequently Suggested
TLDR Add subforums of the main topic in Frequently Suggested & Link Collections and make the main topic an annoucement or sticky and have all the other related post below it. WHAT The post referenced in https://forums.factorio.com/viewforum.php?f=80 Frequently Suggested & "Link Collect...
- Sat Jul 10, 2021 11:25 pm
- Forum: Implemented Suggestions
- Topic: Missing Wiki on Website
- Replies: 7
- Views: 2426
- Sat Jul 10, 2021 11:17 pm
- Forum: Ideas and Suggestions
- Topic: [suggestion] Laser gun
- Replies: 6
- Views: 15968
Re: [suggestion] Laser gun
If you're still wanting this it became available as mod with .16: https://mods.factorio.com/mod/laser_rifle it is only updated until .18, however it has unrestricted license.
- Sat Jul 10, 2021 11:10 pm
- Forum: Ideas and Suggestions
- Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
- Replies: 80
- Views: 29326
Re: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
+1
I like doing the map generation based off elemental abundance
I like doing the map generation based off elemental abundance
- Sat Jul 10, 2021 10:57 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Mouse / Touchscreen / Keyboard only interface
- Replies: 14
- Views: 14754
Re: Mouse / Touchscreen / Keyboard only interface
One thing that bothers me is the main menu, in the mod menu I can use the keyboard on the list but no where else. Not having an accessible/proper mouse while playing is a bit of pain. I know some keys still work such as escape would be great if the arrow keys worked as well. Even when you start a ne...
- Sat Jul 10, 2021 6:38 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My "small" sandbox.
- Replies: 32
- Views: 20182
Re: My "small" sandbox.
Things dreams are made of, gg. I can't wait until the day even basic hardware can run bases at these limits 60 ups no issues. Is why I still love sim city 4, those hard limits on games like Skylines just ruin it. This is a true sandbox, it's just aspirational what the developers have accomplished wi...
- Thu Nov 26, 2020 5:09 pm
- Forum: Won't fix.
- Topic: [1.1.1] New Tips window gets cut off or stretched at the bottom if game window is too small
- Replies: 3
- Views: 2085
Re: [1.1.1] New Tips window gets cut off or stretched at the bottom if game window is too small
I tried this and the smallest I could achieve for all menus to work was 1028 x 744 which is reasonable. This is caused due to the width parameter of bottom piece of UI there with the text and that, game window has to be set to 1028 or it won't set the height properly and it causes you to drag the me...
- Thu Nov 26, 2020 12:05 pm
- Forum: Technical Help
- Topic: [1.1.1] - Tutorial
- Replies: 0
- Views: 760
[1.1.1] - Tutorial
- Sorry this is probably the wrong place to post this in the sense im not asking for help, but it is in regards to technical issues, playing the tutorial as if I never played the game before- I think I've seen some of this posted already in bug reports. But just my take on playing the tutorial. - lo...
- Thu Nov 26, 2020 10:37 am
- Forum: Minor issues
- Topic: [Sanqui] [factorio.com] - Visual Components
- Replies: 3
- Views: 2313
Re: [factorio.com] - Visual Components
https://factorio.com/get-download/1.0.0/headless/linux64 and https://factorio.com/get-download/1.1.1/headless/linux64 icons are shifted up too high and cut off. Those are the "headless" versions :lol: I noticed that too, but if done on purpose it seems weird it's not in line with the othe...
- Thu Nov 26, 2020 6:51 am
- Forum: Minor issues
- Topic: [Sanqui] [factorio.com] - Visual Components
- Replies: 3
- Views: 2313
[Sanqui] [factorio.com] - Visual Components
The page @ https://factorio.com/download https://factorio.com/get-download/1.0.0/headless/linux64 and https://factorio.com/get-download/1.1.1/headless/linux64 icons are shifted up too high and cut off. download.png Same thing for the icons @ https://factorio.com/download/archive Other misc visual is...
- Thu Nov 26, 2020 5:25 am
- Forum: Not a bug
- Topic: Logic combinators don't stop on power loss
- Replies: 4
- Views: 2108
Re: Logic combinators don't stop on power loss
I'm playing on 1.1 in multiplayer. I've noticed that, when power is cut to arithmetic and decider combinators, their stored electricity drains almost but not completely (seems to stay around 1% or something like that). This results in them continuing to output their signal indefinitely. I expect th...
- Wed Nov 18, 2020 10:56 pm
- Forum: Duplicates
- Topic: [1.0.0] Rockets keep Launching even if Storage is Full
- Replies: 3
- Views: 2011
Re: [1.0.0] Rockets keep Launching even if Storage is Full
that topic is closed, I searched gameplay however didn't find any solutions/post for this there.
However there is a post to change the behavior in Ideas and Suggestions; viewtopic.php?f=6&t=75106
- Wed Nov 18, 2020 8:28 am
- Forum: General discussion
- Topic: Help! We are running out of bug reports!
- Replies: 13
- Views: 5909
Re: Help! We are running out of bug reports!
there are lots of "wont fix" and "minor issues" they can work on. This. I totally agree. If only the OP had mentioned "minor issues" already, we would not need to talk about it now. Also, "won't fix" means they will not fix it, even if they had the time to do...
- Wed Nov 18, 2020 8:15 am
- Forum: Mod portal Discussion
- Topic: Troll mod on the portal?
- Replies: 9
- Views: 3887
Re: Troll mod on the portal?
It would seem the whole purpose of the "mod" is to firstly tempt people to download it. By doing so, it will download all of the author's other mods as dependencies. Seems like a cheap self promotion attempt to me, ergo, an abuse of the mod portal, but I might be wrong. While the mod has ...
- Wed Nov 18, 2020 7:30 am
- Forum: Won't fix.
- Topic: [1.0.0] Nuclear Reactor top-east-facing heat ending misalignment
- Replies: 8
- Views: 3073
Re: [1.0.0] Nuclear Reactor top-east-facing heat ending misalignment
Nah, I saw this when it was first posted and I agree with Kirazy it is a 60 second fix. No reason it can't be fixed in 1.1 IMO. Pride of ownership and all that, at least acknowledge it as a minor issue.