Search found 17 matches

by Monara
Sun Jan 31, 2021 11:04 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 36000

Re: Friday Facts #364 - 1.1 stable

Wube's next project: reFactorio. It's actually just the source code of Factorio and the goal of the game is to keep tearing out stuff and rebuilding it because it became a bottleneck.
by Monara
Fri Aug 14, 2020 12:04 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 105090

Re: Friday Facts #360 - 1.0 is here!

When I saw 1.0 was done I immediately thought "too bad Spidertron didn't make it in." And then I watched the trailer. It just hadn't been mentioned for so long because you wanted to keep it as a surprise! That reveal was just perfect.
by Monara
Sat Jul 18, 2020 10:21 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 55975

Re: Friday Facts #356 - Blueprint library for real

Just here to say thank you and one minor bit of feedback on the blueprint library (this isn't specific to the update): I always found the definition of "my blueprints" and "game blueprints" confusing. Is "my blueprints" all of my blueprints across different saves, or do...
by Monara
Fri Jun 05, 2020 4:38 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 53054

Re: Friday Facts #350 - Electric mining drill redesign

Gotta agree the model itself looks great, but the animation at full speed looks more like it's injecting something into the soil than drilling. It's spending more time jumping from place to place than actually drilling.
by Monara
Sat Aug 17, 2019 11:09 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 434708

Re: pY Raw Ores Discussion

otakushowboat wrote: ↑
Thu Aug 15, 2019 1:51 pm
If you're referring to the imgur gallery, you should be able to just click on an image to get a larger version of it or right-click and open in new tab/window for the full-size version.
That's what I did. It just loads the same image (640 wide) and none of the text is readable.
by Monara
Thu Aug 15, 2019 11:46 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 434708

Re: pY Raw Ores Discussion

Are there high res versions of the organization charts? The ones in they stickied thread at the top are blurry and unreadable.
by Monara
Sun Aug 04, 2019 12:46 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 282492

Re: Friday Facts #305 - The Oil Changes

Reading this thread and the one from the week before is making me depressed... 80+ pages of suggestions on how to handle this in a better way but it all seems so pointless, the changes just get pushed through anyway. Sadly this pattern keeps getting more and more common. Features are just straight u...
by Monara
Fri Jul 26, 2019 7:54 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 209214

Re: Friday Facts #304 - Small bugs; Big changes

I just want to say thank you for adding the obstacle avoidance back to the rail planner. Straight up removing features in order to streamline the UI never sat well with me, and for me this took away the entire point of the rail planner. If I want to create straight lines that ignore the environment ...
by Monara
Sun Apr 14, 2019 11:18 am
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 36163

Re: Friday Facts #290 - Rail building changes & High-res icons

I don't post here often but this seems important enough. I have to agree with everyone about the rail planner changes being the bad kind of streamlining. If the way to use a feature is not immediately obvious to new players, the solution should never be to trash that feature entirely. I remember whe...
by Monara
Fri Feb 22, 2019 6:01 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155671

Re: Friday Facts #283 - Prepare to Launch

I hope the fluid algorithm problems are still solvable. The new rocket silo looks good, but it would be even better if the lights kept flashing all the time (and maybe a bit slower, to feel more "heavy"). Also the abrupt linear upwards movement and stopping of the rocket looks a bit fake, ...
by Monara
Tue Oct 30, 2018 7:51 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 211017

Re: Friday Facts #266 - Cleanup of mechanics

Since it was yet another thing that had to be explained somehow, we decided to just remove it. This is such bizarre reasoning. The more I read it and try to make sense of it the more confused I get. Wasn't one of the main things you were working on improving the tutorials/campaign to better introdu...
by Monara
Fri Oct 26, 2018 10:42 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 211017

Re: Friday Facts #266 - Cleanup of mechanics

I don't like being negative here but this is the first time I completely disagree with changes described. This whole FFF reads like someone found some superfluous mechanics and simplified them, but then everyone went overboard trying to match that and started cutting out huge chunks of core gameplay...
by Monara
Fri Mar 02, 2018 11:51 pm
Forum: Not a bug
Topic: [kovarex] [0.16.25] Gaps moving backwards when items put on belts
Replies: 7
Views: 4993

Re: [kovarex] [0.16.25] Gaps moving backwards when items put on belts

No, they don't move backwards, but the gaps standing still looks extremely weird and doesn't make sense. The items at the front should stop, and the gaps behind them should close. Supposedly this was fixed though, but it's in 'not a bug' forum. I really hope this is not intended behavior because it ...
by Monara
Wed Jan 17, 2018 11:33 am
Forum: Gameplay Help
Topic: How get robots go to the nearest Chest for uploading?
Replies: 8
Views: 4492

Re: How get robots go to the nearest Chest for uploading?

I think they will prioritize empty chests based on build order, not distance.
by Monara
Thu Jan 11, 2018 11:09 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.7] Multiple splitters can uncompress belts
Replies: 25
Views: 19209

Re: [kovarex] [0.16.7] Multiple splitters can uncompress belts

Unfortunately, the update has not fixed all occurrences of this bug :(
by Monara
Sat Jan 06, 2018 12:48 pm
Forum: Ideas and Suggestions
Topic: QoL Ore Visibility on Preview Map
Replies: 7
Views: 3007

Re: QoL Ore Visibility on Preview Map

Definitely agree. I love the new map preview, but for my last game I was tweaking the resource frequency / richness to generate an ideal train world, and I ended up still having to manually start the game, use the console to explore around the starting area, and check the minimap for resource patche...

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