Search found 8 matches
- Fri Mar 01, 2019 4:12 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1411010
Re: Bugs & FAQ
It seems there's an issue with the new version of Angels Infinite Ores when playing with vanilla ores. Mining times of most ores were updated in vanilla 0.17 from 2 down to 1 (part of that whole streamlining miner speed change). However that change isn't reflected in the infinite version of the ores...
- Sun Feb 17, 2019 8:13 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 213419
Re: [0.17.x] Bob's Mods: General Discussion
With 0.17 around the corner, and the planned science changes, it got me thinking about science packs in bob mods, how the science changes in .17 might affect them, and since i had nothing better to do this morning i decided to write a post about it. This is not a request or even a suggestion, but ra...
- Mon Nov 19, 2018 9:56 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1576331
Re: Development and Discussion
Is that the new Angels Industries&Science ? Looks awesome !
That many steps in building simple items like belts will probably be a game changer for starter bases
- Fri Jun 08, 2018 2:09 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 665821
Re: pY Coal Processing - Discussion
It seems it only happens if the sprite resolution is set to medium or low (and maybe very low as well, didn't try), i've switched back to high sprite resolution and everything is fine.pyanodon wrote:Here is working fine.
- Fri Jun 08, 2018 11:44 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 665821
Re: pY Coal Processing - Discussion
There seems to be a graphical issue with the gas vent, the building itself is not placed at the base of the tower but in the middle of it ?
- Fri Mar 30, 2018 1:07 pm
- Forum: Texture Packs
- Topic: [No longer available] Old graphics
- Replies: 66
- Views: 31583
Re: WIP: Deadlock's Industrial Revolution (image heavy)
Second pass on inserters. Same scheme as vanilla with an added long burner inserter. Better, but not chunky enough and I don't really like the blue and purple for the fast and filter versions. How to differentiate them otherwise? https://i.imgur.com/lHNeg4A.jpg Maybe by having two different colours...
- Thu Mar 22, 2018 1:35 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 665821
Re: pY Coal Processing - Discussion
Greetings! Now Borax and Niobium are a depletable resources pretty much as all others. It´s spread in the world and can be mined using their respective mining-drills. https://i.imgur.com/k1A6PZ0.jpg Does that mean Borax can't be crafted from SynGas anymore? I assume that with the new resources patc...
- Thu Feb 08, 2018 2:01 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1576331
Re: Development and Discussion
https://media.discordapp.net/attachments/306402592265732098/404765686204858368/unknown.png The model on the right is probably gonna get scrapped, not happy with it :P https://cdn.discordapp.com/attachments/273837614736343040/367385186989768704/unknown.png https://media.discordapp.net/attachments/16...