Search found 8 matches

by morfledouille
Fri Mar 01, 2019 4:12 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1411010

Re: Bugs & FAQ

It seems there's an issue with the new version of Angels Infinite Ores when playing with vanilla ores. Mining times of most ores were updated in vanilla 0.17 from 2 down to 1 (part of that whole streamlining miner speed change). However that change isn't reflected in the infinite version of the ores...
by morfledouille
Sun Feb 17, 2019 8:13 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 213419

Re: [0.17.x] Bob's Mods: General Discussion

With 0.17 around the corner, and the planned science changes, it got me thinking about science packs in bob mods, how the science changes in .17 might affect them, and since i had nothing better to do this morning i decided to write a post about it. This is not a request or even a suggestion, but ra...
by morfledouille
Mon Nov 19, 2018 9:56 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1576331

Re: Development and Discussion

Arch666Angel wrote: Sun Nov 18, 2018 8:28 pm Image
Is that the new Angels Industries&Science ? Looks awesome !

That many steps in building simple items like belts will probably be a game changer for starter bases :)
by morfledouille
Fri Jun 08, 2018 2:09 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 665821

Re: pY Coal Processing - Discussion

pyanodon wrote:Here is working fine.
It seems it only happens if the sprite resolution is set to medium or low (and maybe very low as well, didn't try), i've switched back to high sprite resolution and everything is fine.
by morfledouille
Fri Jun 08, 2018 11:44 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 665821

Re: pY Coal Processing - Discussion

pyvent.png
pyvent.png (329.42 KiB) Viewed 7454 times
There seems to be a graphical issue with the gas vent, the building itself is not placed at the base of the tower but in the middle of it ?
by morfledouille
Fri Mar 30, 2018 1:07 pm
Forum: Texture Packs
Topic: [No longer available] Old graphics
Replies: 66
Views: 31583

Re: WIP: Deadlock's Industrial Revolution (image heavy)

Second pass on inserters. Same scheme as vanilla with an added long burner inserter. Better, but not chunky enough and I don't really like the blue and purple for the fast and filter versions. How to differentiate them otherwise? https://i.imgur.com/lHNeg4A.jpg Maybe by having two different colours...
by morfledouille
Thu Mar 22, 2018 1:35 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 665821

Re: pY Coal Processing - Discussion

Greetings! Now Borax and Niobium are a depletable resources pretty much as all others. It´s spread in the world and can be mined using their respective mining-drills. https://i.imgur.com/k1A6PZ0.jpg Does that mean Borax can't be crafted from SynGas anymore? I assume that with the new resources patc...
by morfledouille
Thu Feb 08, 2018 2:01 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1576331

Re: Development and Discussion

https://media.discordapp.net/attachments/306402592265732098/404765686204858368/unknown.png The model on the right is probably gonna get scrapped, not happy with it :P https://cdn.discordapp.com/attachments/273837614736343040/367385186989768704/unknown.png https://media.discordapp.net/attachments/16...

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