Search found 13 matches

by Shaftoe
Sun Nov 10, 2024 2:31 pm
Forum: Gameplay Help
Topic: easy way to slow down a ship?
Replies: 7
Views: 3251

Re: easy way to slow down a ship?

You can readout the speed of the ship at the hub
If you put a pump on either the fuel or oxidizer input to the thruster you can create a circuit that regulates the fuel
Flow based upon the speed
by Shaftoe
Fri Nov 08, 2024 4:49 pm
Forum: General discussion
Topic: Space Age.. feels a little flat
Replies: 37
Views: 102476

Re: Space Age.. feels a little flat

i completely disagree with the first poster. Factorio is my favorite game every made (and i'm 52) and Space Age is even more goodness.
by Shaftoe
Thu Nov 07, 2024 6:03 pm
Forum: Gameplay Help
Topic: Dynamic Rail Provider/Requester Setup
Replies: 15
Views: 5858

Re: Dynamic Rail Provider/Requester Setup

Thanks for the detailed answer. to your first point, thats already what i do for major materials that i need in large quantities - single requester stations dedicated to, for example, copper plates.

The single station multi request question is related to things that i need significantly less of ...
by Shaftoe
Thu Nov 07, 2024 12:52 am
Forum: Gameplay Help
Topic: Dynamic Rail Provider/Requester Setup
Replies: 15
Views: 5858

Re: Dynamic Rail Provider/Requester Setup

You are not understanding my question, I give up - after extensive searches of the forums/reddit/etc. seems noone has solved this problem.

A simplified question:

Has anyone come up with a method to dynamically request different materials to be dropped at the same train station via the circuit ...
by Shaftoe
Wed Nov 06, 2024 2:08 pm
Forum: Gameplay Help
Topic: Dynamic Rail Provider/Requester Setup
Replies: 15
Views: 5858

Re: Dynamic Rail Provider/Requester Setup

noone?
by Shaftoe
Mon Nov 04, 2024 11:05 pm
Forum: Gameplay Help
Topic: Dynamic Rail Provider/Requester Setup
Replies: 15
Views: 5858

Re: Dynamic Rail Provider/Requester Setup

Understood - but none of that really answers the question or explains the behavior.

For example, if i have a train with a '[bulk wildcard] Requester' station tag, the moment iron ore enters the car, it becomes an '[iron ore] Requester' station tag. When the interupt condition is finished (e.g. it ...
by Shaftoe
Mon Nov 04, 2024 9:51 pm
Forum: Gameplay Help
Topic: Dynamic Rail Provider/Requester Setup
Replies: 15
Views: 5858

Dynamic Rail Provider/Requester Setup

All,

I have been searching for material on this, and it feels like there are no good solutions. There are a number of (overly complicated) setups for requester/provider circuit schemes, but they appear unnecessary and still do not provide the underlying functionality. I'm trying to understand if ...
by Shaftoe
Tue Feb 06, 2018 11:17 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 91510

Re: Friday Facts #228 - High resolution turrets


So i get that i dont ever post, so you might take me for a newb, but i've played this game for a long time, and build megabases.
Grats.

What I would like is for the game to give me any reason to do something different - at least in vanilla.
The laser turrets are there to make the game ...
by Shaftoe
Tue Feb 06, 2018 4:24 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 91510

Re: Friday Facts #228 - High resolution turrets

While we are at it, could we get a medium game gun turret? Longer range, better armor?
I guess, they meant the flame turrets to be the medium game gun turret. That beasts are quite devastating and work with any sort of oil (so they are cheap on ammo).
A combination of machine gun turrets, flamer ...
by Shaftoe
Mon Feb 05, 2018 9:01 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 91510

Re: Friday Facts #228 - High resolution turrets

While we are at it, could we get a medium game gun turret? Longer range, better armor?
by Shaftoe
Thu Jan 11, 2018 9:52 pm
Forum: Ideas and Suggestions
Topic: Nuclear Artillery Shells
Replies: 32
Views: 14069

Re: Nuclear Artillery Shells

There is a mod for that, while you wait. I play with it. Its pretty good & reasonably balanced.

https://mods.factorio.com/mods/SirDoomb ... cArtillery
by Shaftoe
Mon Jan 08, 2018 11:34 pm
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 163
Views: 63859

Re: Roboports should output missing materials to circuit network

This! I want this (the OP request, not the musings afterwords) - Roboports should report negative values for the things they need for the constructors but don't have, OR, barring that, it should be a select-able toggle akin to 'read logistic network contents' or 'read robot statistics'.

I have a ...

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