Search found 8 matches

by Lextreme
Tue Jan 09, 2018 1:22 pm
Forum: Ideas and Suggestions
Topic: Shouldn't unmerging a belt be as simple as merging it?
Replies: 36
Views: 14005

Re: Shouldn't unmerging a belt be as simple as merging it?

It's easy to make coffee if you have hot water and roasted, ground coffee beans. Not so easy to split that coffee back into the dry grounds and the hot water. And if you know you want pure hot water later, you probably shouldn't use all of it to brew coffee. Without using analogies, unmerging belts...
by Lextreme
Tue Jan 09, 2018 12:15 pm
Forum: Ideas and Suggestions
Topic: Belt Bridges
Replies: 10
Views: 5150

Re: Belt Bridges

I actually truly hope I have to wait years until this is added to the game. Since that means that this great game will still be updated all that time. Anyway, in my intentionally spaghettified factories I want more stuff. The more incomprehensible the factory is, the better it is. Bridges will add t...
by Lextreme
Tue Jan 09, 2018 12:04 pm
Forum: Ideas and Suggestions
Topic: Shouldn't unmerging a belt be as simple as merging it?
Replies: 36
Views: 14005

Re: Shouldn't unmerging a belt be as simple as merging it?

A filter splitter seems to be quite easy object to add to the game, but I might be wrong. Yes, filter inserters can technically do the same thing, but their throughput is very limited. You will need multiple filter inserters to achieve the same goal. This is an ugly solution and a filter splitter mi...
by Lextreme
Tue Jan 09, 2018 9:29 am
Forum: Ideas and Suggestions
Topic: Belt Bridges
Replies: 10
Views: 5150

Re: Belt Bridges

Whatever you do, only 1 lane of belt can be shown in an intersection. The current overground belt is functionally the same as your suggestion. Yes I am fully aware that the functionality is the same. What I am talking about is purely cosmetic, an underground belt is just boring to me because you se...
by Lextreme
Tue Jan 09, 2018 9:15 am
Forum: Ideas and Suggestions
Topic: Belt Bridges
Replies: 10
Views: 5150

Re: Belt Bridges

Why isn't this going to happen?
I really can't see a reason.
by Lextreme
Tue Jan 09, 2018 9:09 am
Forum: Ideas and Suggestions
Topic: Shouldn't unmerging a belt be as simple as merging it?
Replies: 36
Views: 14005

Re: Shouldn't unmerging a belt be as simple as merging it?

Has anybody ever suggested a filter splitter?
A, lets say, purple spltter with which you can select up to X items you want to direct to the other belt.
The rest will just pass through,
by Lextreme
Tue Jan 09, 2018 8:59 am
Forum: Ideas and Suggestions
Topic: Belt Bridges
Replies: 10
Views: 5150

Belt Bridges

The point of Factorio is making a massive factory with all of it on display.
There is even a "Show your creations" section on this forum.

Why is it that we have the option to make tunnels instead of bridges?
We are hiding parts of our glorious factory!

We need bridges!
by Lextreme
Tue Jan 09, 2018 8:45 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355449

Re: Friday Facts #224 - Bots versus belts

Am I the only one who actually kind of likes it the way it is? Belt and bots seem to be pretty well thought out, so I would focus more on other aspects of the game. I think that forcing players to use belts really is going to make the game less interesting for a lot of people. Part of the beauty of ...

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