Search found 125 matches
- Fri Nov 08, 2024 6:34 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1815
- Views: 587844
Re: Simple Questions and Short Answers
However, it is not entirely comprehensible. Even if all Roboports had run empty at the same time, this would not justify 18GW (the display occasionally jumps). I have already disconnected everything because everything has come to a complete standstill. And the power indicator should also show it, wh...
- Fri Nov 08, 2024 6:27 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1815
- Views: 587844
Re: Simple Questions and Short Answers
Has nearly 1k roboports, «early game». :lol: Could it be a bunch of laser turrets firing at the same time ? No wait, I think the graph shows a roboport spike : a bunch of bots all coming to recharge at the same time ? (I have no roket, yes early game, handcraft many, only a little mini mall. Fighti...
- Fri Nov 08, 2024 6:00 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1815
- Views: 587844
Re: Simple Questions and Short Answers
Can anybody say whats happen here? For no apparent reason, I suddenly have an alleged power consumption of many GB, the number jumps to two-digit GW figures, yet I am in the early game and there is nothing to justify this. Not one construction robot is on the way. I really have no idea what's happen...
- Sun Oct 27, 2024 11:04 pm
- Forum: Ideas and Suggestions
- Topic: [2.x/Space Age] The old map view was much better!
- Replies: 16
- Views: 1006
Re: [2.x/Space Age] The old map view was much better!
If you right-click and hold on a ghost, ghosts must remain locked and only ghosts may disappear! If you right-click on a building to demolish it (for construction robots), it must be locked on buildings! If it was like this, everything would be great, but as it is now, it's an absolute disaster! It ...
- Sun Oct 27, 2024 5:28 am
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 51
- Views: 2851
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
The thing is, not every player is going to want to use the quality strips and these people need to be able to switch them off for the interface! And even for those who want to use the feature, there should always be a default value - why not do it that way? If you want to change the quality, you SHO...
- Sun Oct 27, 2024 4:55 am
- Forum: Ideas and Suggestions
- Topic: [2.x/Space Age] The old map view was much better!
- Replies: 16
- Views: 1006
Re: [2.x/Space Age] The old map view was much better!
It makes no sense to demolish ghosts and at the same time all the buildings built are marked for demolition What do you mean ? Because you can now right-click to mark everything that has already been built for demolition, even without the demolition planner. HERE it would be logical and sensible to...
- Sat Oct 26, 2024 3:43 pm
- Forum: Ideas and Suggestions
- Topic: [2.x/Space Age] The old map view was much better!
- Replies: 16
- Views: 1006
Re: [2.x/Space Age] The old map view was much better!
Ok, now it's getting completely absurd! It makes no sense to demolish ghosts and at the same time all the buildings built are marked for demolition - who came up with this strange new mechanic - it's completely unacceptable. You can't play like this! This was already the case in 1.1 if you use the ...
- Sat Oct 26, 2024 12:37 am
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 51
- Views: 2851
Re: Could we not have the extra click when setting up recipes due to the "Quality" dropdown?
This is the wrong forum, it is nocht a bugreport, it is an suggestion right?
(You can dobbleclick the Item or with "e" you can close the windows, you dont must click the button)
- And Yes ther should be an game option for this - but wrong forum, maybe a moderator can be move this Thread?
(You can dobbleclick the Item or with "e" you can close the windows, you dont must click the button)
- And Yes ther should be an game option for this - but wrong forum, maybe a moderator can be move this Thread?
- Sat Oct 26, 2024 12:34 am
- Forum: Duplicates
- Topic: [2.x/Space Age] Building menue after pause problem
- Replies: 1
- Views: 121
[2.x/Space Age] Building menue after pause problem
If you have a building menu open and pause, then continue playing, you can no longer click on the building until you have clicked on another building.
Apparently the game thinks the menu is still open, although it was closed by the pause.
Apparently the game thinks the menu is still open, although it was closed by the pause.
- Fri Oct 25, 2024 11:41 pm
- Forum: Ideas and Suggestions
- Topic: [2.x/Space Age] The old map view was much better!
- Replies: 16
- Views: 1006
Re: [2.x/Space Age] The old map view was much better!
Ok, now it's getting completely absurd! It makes no sense to demolish ghosts and at the same time all the buildings built are marked for demolition - who came up with this strange new mechanic - it's completely unacceptable. You can't play like this! PLEASE add an option so that you CAN switch it OF...
- Fri Oct 25, 2024 3:14 pm
- Forum: Ideas and Suggestions
- Topic: [2.x/Space Age] The old map view was much better!
- Replies: 16
- Views: 1006
Re: [2.x/Space Age] The old map view was much better!
01. why can't you zoom in when the game is paused, you could look around and plan without being attacked! I never even used the pause, AFAIK game simply isn't designed around being able to pause anytime. 02. i can instand mine ghosts, except now on the new map, it makes no sense to mine ghosts as i...
- Fri Oct 25, 2024 5:08 am
- Forum: Ideas and Suggestions
- Topic: [2.x/Space Age] The old map view was much better!
- Replies: 16
- Views: 1006
[2.x/Space Age] The old map view was much better!
The old map view was much better! 01. why can't you zoom in when the game is paused, you could look around and plan without being attacked! 02. i can instand mine ghosts, except now on the new map, it makes no sense to mine ghosts as if they were real! You have great innovations in Space Age but unf...
- Fri Oct 25, 2024 5:01 am
- Forum: Ideas and Suggestions
- Topic: [2.x/Space age], Since when are buildings demolished when trees are felled?
- Replies: 0
- Views: 93
[2.x/Space age], Since when are buildings demolished when trees are felled?
Space age , I realise that more and more extremely useful subtleties have been abolished/destroyed. I'm dismantling trees and why, pray tell, are pipes being removed all at once? If you cut down a tree first and stay on the button, NO buildings/pipes/belts should be demolished! That kills the flow o...
- Wed Oct 23, 2024 2:56 pm
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 4927
[Space Age] - Where is the option for smart belt dragging?
In most cases, I find it very annoying when automatic underground belts are set. I've been forced to try it now, but it doesn't work at all. It's so incredibly cumbersome and I'm constantly ripping off the incorrectly set undergrounds. Please give us the option to switch this off in the game menu. C...
- Wed Oct 23, 2024 3:30 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1815
- Views: 587844
Re: Simple Questions and Short Answers
Is the option for belt building mode gone in space Age/2.x? 01. Automatic tunnel mode: Underground belts were placed automatically when obstacles (e.g. existing trees, rocks belts) were in the way. 02. Overwrite mode: New conveyor belts overwrote existing structures without automatically placing und...
- Tue Oct 22, 2024 6:21 pm
- Forum: Ideas and Suggestions
- Topic: Dear Dev's - Some missing qol in Space Age
- Replies: 0
- Views: 268
Dear Dev's - Some missing qol in Space Age
ChatGPT ttranslated: Space Age does so much right in terms of quality of life improvements – but am I missing something here, or were some things simply overlooked? Why do the power cables still connect in such an incredibly ugly way? It's great that you can manually place them with Alt+C – now try ...
- Fri Oct 18, 2024 1:17 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 27673
Re: Friday Facts #433 - Liftoff Initiated
To be honest, it bothers me that you see such micro animations of landing (video) over factories. It shouldn't be so sensitive. Earlier before the obstacle and later down again so that it doesn't look so strange. Personally, I think it's generally nicer to have the normal jetpack from Space Explorat...
- Fri Oct 11, 2024 2:27 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 35799
Re: Friday Facts #432 - Aquilo
Desert, vulcane, Stormy, jungle, ice, space and Railguns in space - this would be the first vanila game, what I like without mods (for 2 weeks or so :D ) I love it! So 40 range maybe a little bit shor but not a problem. So 75.000 hp leviathan bug, what you think about minimum 10k damage? I thing you...
- Fri Sep 27, 2024 2:32 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41565
Re: Friday Facts #430 - Drowning in Fluids
You make it! All what i mised in vanila you do! All the fantastic qol mods. I would imagine for all the Vanila players who have never played with mods (your own fault if you knew what you were missing LUL) - it could be very overwhelming. So many ‘new features’ - but I can tell you, once you get use...
- Fri Jul 12, 2024 1:38 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 21907
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
What we really need is a way do Marks and write in the Maps (this was exist but BIGGER and with scaling by zooming out!) Plus it must be showen in the lower (zoomed max out) chematic mapview. I see not one case where I place the "Textbox" in this fff - Make a multiblock from this and I see...