Search found 3 matches
- Fri Jan 12, 2018 2:42 pm
- Forum: Duplicates
- Topic: [0.16.16] Blueprint circuit network wires bug
- Replies: 5
- Views: 2883
Re: [0.16.16] Blueprint circuit network wires bug
It's a quality of life issue for players. Imagine needing to manually place wires for a complicated circuit setup you are trying to build without bots. Is that fun or just tedious? (Also if I take your example to extremes, is it reasonable that you can carry 10 locomotives, a couple of nuclear ...
- Fri Jan 12, 2018 1:29 pm
- Forum: Duplicates
- Topic: [0.16.16] Blueprint circuit network wires bug
- Replies: 5
- Views: 2883
Re: [0.16.16] Blueprint circuit network wires bug
I think blue prints place all wires for free (both circuit and power). This is intended behaviour I think.
https://forums.factorio.com/viewtopic.php?t=29014
They should implement that, before they want to release the "finished game" (when that will be). It doesn't make any sense to be like this ...
https://forums.factorio.com/viewtopic.php?t=29014
They should implement that, before they want to release the "finished game" (when that will be). It doesn't make any sense to be like this ...
- Fri Jan 12, 2018 10:09 am
- Forum: Duplicates
- Topic: [0.16.16] Blueprint circuit network wires bug
- Replies: 5
- Views: 2883
[0.16.16] Blueprint circuit network wires bug
How to reproduce:
First place and build blueprint "A". Then use blueprint "B" and place it on top of what you made from blueprint "A".
The difference is that blueprint "B" contains circuit network wires.
Result:
When placing blueprint "B" on top of what you made from blueprint "A", the circuit ...
First place and build blueprint "A". Then use blueprint "B" and place it on top of what you made from blueprint "A".
The difference is that blueprint "B" contains circuit network wires.
Result:
When placing blueprint "B" on top of what you made from blueprint "A", the circuit ...