Search found 6 matches
- Mon Nov 25, 2024 12:51 am
- Forum: Bug Reports
- Topic: [2.0.20] Spidertron remote locked to first spidertron
- Replies: 2
- Views: 89
Re: [2.0.20] Spidertron remote locked to first spidertron
sounds like the same thing. will it work if you alt-a, select the spidertron, then put it in bookmark bar?
- Sun Nov 24, 2024 4:51 am
- Forum: Bug Reports
- Topic: [2.0.20] Spidertron remote locked to first spidertron
- Replies: 2
- Views: 89
[2.0.20] Spidertron remote locked to first spidertron
This one's weird, but i can do it over and over again, so it seems like a bug. I cant create a new spidertron remote that doesnt revert to spidertron 1 when i select it. Its almost certainly related to how the inventory handles virtual objects like targeters - i'm not on the planet i'm creating a re...
- Thu Aug 27, 2020 6:02 am
- Forum: Technical Help
- Topic: [1.0.0] Crash: Graphics Card/Driver Crash
- Replies: 7
- Views: 2644
Re: [1.0.0] Crash: Graphics Card/Driver Crash
Tried again, and now I'm getting bands of tearing - sometimes theres a region about 100 px tall where it seems like the graphics card can't keep up, and its jittery. I've got a 980 TI it shouldn't be struggling with this. I've tried a bunch of permutations of the graphics settings - low quality text...
- Thu Aug 27, 2020 5:54 am
- Forum: Technical Help
- Topic: [1.0.0] Crash: Graphics Card/Driver Crash
- Replies: 7
- Views: 2644
Re: [1.0.0] Crash: Graphics Card/Driver Crash
I'm having the same issue. Intermittent CTD, with the same error message. Sometimes its within a few minutes, other times I can play for a bit before it crashes.
My drivers are up to date, and I just ran all the windows updates.
My drivers are up to date, and I just ran all the windows updates.
- Fri Feb 02, 2018 8:07 pm
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 84304
Re: Friday Facts #228 - High resolution turrets
It looks like there is terrain altitude in that screenshot? That's not something I've seen before, is that something they've talked about?
- Fri Jan 12, 2018 7:46 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 425685
Re: Friday Facts #225 - Bots versus belts (part 2)
What about bot congestion? Nerfing bots by making them more expensive doesn't work because it doesn't introduce a negative feedback loop. If you have congestion, you can't solve that with more bots. You get throughput limits. A simple place to start would be bots taking non-zero time to pull from a ...