Search found 37 matches
- Sat Nov 23, 2024 8:48 am
- Forum: Ideas and Suggestions
- Topic: More Achievements
- Replies: 1
- Views: 224
Re: More Achievements
Make a mod for that (or ask someone who can)
- Fri Nov 22, 2024 2:33 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 66
- Views: 5885
Re: Friday Facts #438 - Space Age wrap up
Multiplayer will probably stop working at one point in time, which is inevitable. As far as I know, the api.factorio.com URL is not hardcoded I'd be more worried about mods, because unlike matchmaking API it *really* has a considerable traffic and requires a considerable storage ... Okay, maybe not...
- Wed Nov 13, 2024 1:10 pm
- Forum: Pending
- Topic: [2.0.11] Crash loading modded save in vanilla (LogisticCellCharger::unregisterFromCharging())
- Replies: 2
- Views: 144
Re: [2.0.11] Crash while loading modded save in vanilla in LogisticCellCharger::unregisterFromCharging()
Here's the save file, you may load it up just to make sure
Seems to be fixed
Seems to be fixed
- Thu Nov 07, 2024 11:28 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 419
- Views: 217161
Re: 3 and 4 way intersections
Please add the Roundabout (4/6/8) as a baseline
And roundabout with straights
And roundabout with straights
- Wed Nov 06, 2024 6:09 pm
- Forum: Technical Help
- Topic: [1.1.87] Crash in AMD graphics driver (MR)
- Replies: 54
- Views: 11734
Re: [1.1.87] Crash in AMD graphics driver (MR)
Same, no crashes anymore
- Wed Nov 06, 2024 4:43 pm
- Forum: Pending
- Topic: [2.0.14] Construction robots may drop into deconstructed roboport
- Replies: 1
- Views: 114
[2.0.14] Construction robots may drop into deconstructed roboport
Construction robots that finished repairing may drop into deconstructed roboport, leading to it never being deconstructed (because it requests more robots to take out new drones and repair packs)
- Mon Nov 04, 2024 12:56 pm
- Forum: Ideas and Suggestions
- Topic: Show Logistic Network items in Quickbar in Map view (e.g. on Space Platform)
- Replies: 0
- Views: 49
Show Logistic Network items in Quickbar in Map view (e.g. on Space Platform)
When you are building stuff in Space you can't know it the item your are trying to build is even there - all you can to is build ghost and hope the hub has it Please display the Hub items on the quickbar and maybe on the cursor This also may be extended to show quickbar/cursor item counts when viewi...
- Mon Nov 04, 2024 12:45 pm
- Forum: Ideas and Suggestions
- Topic: Force-place into Equipment Grid
- Replies: 0
- Views: 66
Force-place into Equipment Grid
I swap solar panels with some other equipment quite often
Could Ctrl+Shift+Click remove all the underlaying equipment and place the held one?
(currently I have to shift-move all the solars out, place eq, shift-move all the solars in)
Could Ctrl+Shift+Click remove all the underlaying equipment and place the held one?
(currently I have to shift-move all the solars out, place eq, shift-move all the solars in)
- Sun Oct 27, 2024 10:35 am
- Forum: Pending
- Topic: [2.0.11] Crash loading modded save in vanilla (LogisticCellCharger::unregisterFromCharging())
- Replies: 2
- Views: 144
[2.0.11] Crash loading modded save in vanilla (LogisticCellCharger::unregisterFromCharging())
10.894 Loading map C:\Users\Dimava\AppData\Roaming\Factorio\saves\_autosave-quick29.zip: 8148997 bytes. 10.938 Loading level.dat: 27517794 bytes. 10.940 Info Scenario.cpp:178: Map version 2.0.11-3 Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\...
- Wed Oct 23, 2024 9:41 pm
- Forum: Technical Help
- Topic: [1.1.87] Crash in AMD graphics driver (MR)
- Replies: 54
- Views: 11734
Re: [1.1.87] Crash in AMD graphics driver (MR)
I can more or less reliably reproduce crashes by ALT+F4 (that's how I generally close the game, I get popups every time)
I'll post here if it works on experimental
I'll post here if it works on experimental
- Wed Oct 23, 2024 5:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Pard] Achievement "Getting On Track Like A Pro" broken?
- Replies: 18
- Views: 1880
Re: Achievement "Getting On Track Like A Pro" broken?
I seem to have a repro: - get just the Place Train achievement at 1:31:00 (was in multiplayer on dedicated server by ip) - reload the save - you can't get Place Train Like A Pro on the save save anymore (neither in singleplayer, nor in multiplayer) Full context - We were playing on a dedicated serve...
- Wed Oct 23, 2024 5:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Pard] [2.0.8] Nuclear Power Achievement gettable without Nuclear Power
- Replies: 14
- Views: 2027
Re: [2.0.8] Nuclear Power Achievement gettable without Nuclear Power
Not a duplicate, this is not a migration bug
It should check for consumed[nuclear-fuel-cell] > 0
It should check for consumed[nuclear-fuel-cell] > 0
- Tue Oct 22, 2024 7:21 pm
- Forum: Releases
- Topic: Version 2.0.9
- Replies: 15
- Views: 11283
Re: Version 2.0.9
Achievement logistic-network-embargo updated with different condition for base game and space age. So what's new conditions? edit: ppl on Reddit said Space Age's version now requires you to finish a research involving a planetary science pack. Meaning you have to fly to another planet and setup the...
- Fri Aug 30, 2024 1:27 pm
- Forum: Outdated/Not implemented
- Topic: Change the default headless link to contain `.tar.gz`
- Replies: 1
- Views: 324
Change the default headless link to contain `.tar.gz`
Downloads page says "If you are running a server, you can use this link to always download the latest stable version." Currently the link is https://factorio.com/get-download/stable/headless/linux64 So if you just wget it, it'll create linux64 file, which is not unzippable by tar -xz Pleas...
- Wed Mar 13, 2024 2:14 pm
- Forum: 1 / 0 magic
- Topic: [1.1.104] Crash in CircuitConnector when loading BlueprintLibrary
- Replies: 1
- Views: 378
[1.1.104] Crash in CircuitConnector when loading BlueprintLibrary
If you try to use this blueprint library file, the game crashes with Factorio crashed. Generating symbolized stacktrace, please wait ... c:\users\build\appdata\local\temp\factorio-build-axh5wp\src\circuitnetwork\circuitconnector.cpp (383): CircuitConnector::disconnect c:\users\build\appdata\local\te...
- Sat Jan 06, 2024 12:07 pm
- Forum: Not a bug
- Topic: [1.1.100] Steam power desync
- Replies: 5
- Views: 1285
- Sat Jan 06, 2024 11:59 am
- Forum: Not a bug
- Topic: [1.1.100] Steam power desync
- Replies: 5
- Views: 1285
[1.1.100] Steam power desync
https://drive.google.com/file/d/1ZdUn9C ... p=drivesdk
Player cannot join when the turbines are working
Player can join when they are not working
Player cannot join when the turbines are working
Player can join when they are not working
- Fri Dec 08, 2023 12:42 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 35520
Re: Friday Facts #388 - Smaller things for 2.0
Can you Allow directory slash in save name when saving? (I've made a feature request for that)
Or will there be a proper save directory support in 2.0? (like a create directory button)
Or will there be a proper save directory support in 2.0? (like a create directory button)
- Fri Dec 08, 2023 12:32 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 35520
Re: Friday Facts #388 - Smaller things for 2.0
No, you can't make Disco Lamps
Lamps don't have "color from RGB values"
Modding it in would be pretty simple though
Lamps don't have "color from RGB values"
Modding it in would be pretty simple though
- Fri Dec 08, 2023 8:24 am
- Forum: Ideas and Suggestions
- Topic: Allow directory slash in save name when saving
- Replies: 1
- Views: 379
Allow directory slash in save name when saving
TL;DR
Make "/" in save name create a directoryWhat ?
Factorio does support save directories, but you cannot create them from inside the gameAllowing to create them using a slash in directory name would be useful