Search found 37 matches

by Dimava
Sat Nov 23, 2024 8:48 am
Forum: Ideas and Suggestions
Topic: More Achievements
Replies: 1
Views: 224

Re: More Achievements

Make a mod for that (or ask someone who can)
by Dimava
Fri Nov 22, 2024 2:33 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 66
Views: 5885

Re: Friday Facts #438 - Space Age wrap up

Multiplayer will probably stop working at one point in time, which is inevitable. As far as I know, the api.factorio.com URL is not hardcoded I'd be more worried about mods, because unlike matchmaking API it *really* has a considerable traffic and requires a considerable storage ... Okay, maybe not...
by Dimava
Thu Nov 07, 2024 11:28 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 419
Views: 217161

Re: 3 and 4 way intersections

Please add the Roundabout (4/6/8) as a baseline

And roundabout with straights
by Dimava
Wed Nov 06, 2024 6:09 pm
Forum: Technical Help
Topic: [1.1.87] Crash in AMD graphics driver (MR)
Replies: 54
Views: 11734

Re: [1.1.87] Crash in AMD graphics driver (MR)

Same, no crashes anymore
by Dimava
Wed Nov 06, 2024 4:43 pm
Forum: Pending
Topic: [2.0.14] Construction robots may drop into deconstructed roboport
Replies: 1
Views: 114

[2.0.14] Construction robots may drop into deconstructed roboport

Construction robots that finished repairing may drop into deconstructed roboport, leading to it never being deconstructed (because it requests more robots to take out new drones and repair packs)
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11-06-2024, 19-41-46.png (157.2 KiB) Viewed 114 times
by Dimava
Mon Nov 04, 2024 12:56 pm
Forum: Ideas and Suggestions
Topic: Show Logistic Network items in Quickbar in Map view (e.g. on Space Platform)
Replies: 0
Views: 49

Show Logistic Network items in Quickbar in Map view (e.g. on Space Platform)

When you are building stuff in Space you can't know it the item your are trying to build is even there - all you can to is build ghost and hope the hub has it Please display the Hub items on the quickbar and maybe on the cursor This also may be extended to show quickbar/cursor item counts when viewi...
by Dimava
Mon Nov 04, 2024 12:45 pm
Forum: Ideas and Suggestions
Topic: Force-place into Equipment Grid
Replies: 0
Views: 66

Force-place into Equipment Grid

I swap solar panels with some other equipment quite often
Could Ctrl+Shift+Click remove all the underlaying equipment and place the held one?

(currently I have to shift-move all the solars out, place eq, shift-move all the solars in)
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11-04-2024, 15-44-09.png (179.07 KiB) Viewed 66 times
by Dimava
Sun Oct 27, 2024 10:35 am
Forum: Pending
Topic: [2.0.11] Crash loading modded save in vanilla (LogisticCellCharger::unregisterFromCharging())
Replies: 2
Views: 144

[2.0.11] Crash loading modded save in vanilla (LogisticCellCharger::unregisterFromCharging())

10.894 Loading map C:\Users\Dimava\AppData\Roaming\Factorio\saves\_autosave-quick29.zip: 8148997 bytes. 10.938 Loading level.dat: 27517794 bytes. 10.940 Info Scenario.cpp:178: Map version 2.0.11-3 Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\...
by Dimava
Wed Oct 23, 2024 9:41 pm
Forum: Technical Help
Topic: [1.1.87] Crash in AMD graphics driver (MR)
Replies: 54
Views: 11734

Re: [1.1.87] Crash in AMD graphics driver (MR)

I can more or less reliably reproduce crashes by ALT+F4 (that's how I generally close the game, I get popups every time)

I'll post here if it works on experimental
by Dimava
Wed Oct 23, 2024 5:51 am
Forum: Resolved Problems and Bugs
Topic: [Pard] Achievement "Getting On Track Like A Pro" broken?
Replies: 18
Views: 1880

Re: Achievement "Getting On Track Like A Pro" broken?

I seem to have a repro: - get just the Place Train achievement at 1:31:00 (was in multiplayer on dedicated server by ip) - reload the save - you can't get Place Train Like A Pro on the save save anymore (neither in singleplayer, nor in multiplayer) Full context - We were playing on a dedicated serve...
by Dimava
Wed Oct 23, 2024 5:48 am
Forum: Resolved Problems and Bugs
Topic: [Pard] [2.0.8] Nuclear Power Achievement gettable without Nuclear Power
Replies: 14
Views: 2027

Re: [2.0.8] Nuclear Power Achievement gettable without Nuclear Power

Not a duplicate, this is not a migration bug

It should check for consumed[nuclear-fuel-cell] > 0
by Dimava
Tue Oct 22, 2024 7:21 pm
Forum: Releases
Topic: Version 2.0.9
Replies: 15
Views: 11283

Re: Version 2.0.9

Achievement logistic-network-embargo updated with different condition for base game and space age. So what's new conditions? edit: ppl on Reddit said Space Age's version now requires you to finish a research involving a planetary science pack. Meaning you have to fly to another planet and setup the...
by Dimava
Fri Aug 30, 2024 1:27 pm
Forum: Outdated/Not implemented
Topic: Change the default headless link to contain `.tar.gz`
Replies: 1
Views: 324

Change the default headless link to contain `.tar.gz`

Downloads page says "If you are running a server, you can use this link to always download the latest stable version." Currently the link is https://factorio.com/get-download/stable/headless/linux64 So if you just wget it, it'll create linux64 file, which is not unzippable by tar -xz Pleas...
by Dimava
Wed Mar 13, 2024 2:14 pm
Forum: 1 / 0 magic
Topic: [1.1.104] Crash in CircuitConnector when loading BlueprintLibrary
Replies: 1
Views: 378

[1.1.104] Crash in CircuitConnector when loading BlueprintLibrary

If you try to use this blueprint library file, the game crashes with Factorio crashed. Generating symbolized stacktrace, please wait ... c:\users\build\appdata\local\temp\factorio-build-axh5wp\src\circuitnetwork\circuitconnector.cpp (383): CircuitConnector::disconnect c:\users\build\appdata\local\te...
by Dimava
Sat Jan 06, 2024 12:07 pm
Forum: Not a bug
Topic: [1.1.100] Steam power desync
Replies: 5
Views: 1285

Re: [1.1.100] Steam power desync

by Dimava
Sat Jan 06, 2024 11:59 am
Forum: Not a bug
Topic: [1.1.100] Steam power desync
Replies: 5
Views: 1285

[1.1.100] Steam power desync

https://drive.google.com/file/d/1ZdUn9C ... p=drivesdk
Player cannot join when the turbines are working
Player can join when they are not working
by Dimava
Fri Dec 08, 2023 12:42 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 35520

Re: Friday Facts #388 - Smaller things for 2.0

Can you Allow directory slash in save name when saving? (I've made a feature request for that)

Or will there be a proper save directory support in 2.0? (like a create directory button)
by Dimava
Fri Dec 08, 2023 12:32 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 35520

Re: Friday Facts #388 - Smaller things for 2.0

No, you can't make Disco Lamps

Lamps don't have "color from RGB values"

Modding it in would be pretty simple though
by Dimava
Fri Dec 08, 2023 8:24 am
Forum: Ideas and Suggestions
Topic: Allow directory slash in save name when saving
Replies: 1
Views: 379

Allow directory slash in save name when saving

TL;DR
Make "/" in save name create a directory

What ?
Factorio does support save directories, but you cannot create them from inside the game
Allowing to create them using a slash in directory name would be useful

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