I like your philosophy.Red_Katana_001 wrote: βMon Jun 11, 2018 2:03 pm not really I'd say, factorio really has only 3 stages: expanding territory, reloading (both pretty boring at times) and OPEN FIRE.
Search found 5 matches
- Wed Nov 07, 2018 10:33 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The Wall of Gun
- Replies: 4
- Views: 8280
Re: The Wall of Gun
- Sat Feb 10, 2018 10:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.22] Crash with save dialog open
- Replies: 2
- Views: 3264
[wheybags] [0.16.22] Crash with save dialog open
I'm not sure what triggered the crash. I had just saved the game after playing with a friend on his megabase save. He was then saving while I had the dialog open (as I accidentally overwrote a previous save and was trying to decide what to do). OS: Mac OS High Sierra 10.13.3 Log: 0.000 2018-02-10 13...
- Tue Jan 23, 2018 3:16 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
- Replies: 37
- Views: 23582
Re: [0.16.17] Crash one minute after loading save from 0.16.16
The game crashed for me as well, though it was well over a minute into the game at the time. Possibly 5 minutes in but it's hard to keep track of time when playing Factorio. :roll: At the time I was in the middle of placing a blueprint and it was partially constructed. I may have accidentally left-...
- Tue Jan 23, 2018 2:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
- Replies: 37
- Views: 23582
Re: [0.16.17] Crash one minute after loading save from 0.16.16
The game crashed for me as well, though it was well over a minute into the game at the time. Possibly 5 minutes in but it's hard to keep track of time when playing Factorio. :roll: At the time I was in the middle of placing a blueprint and it was partially constructed. I may have accidentally left-c...
- Tue Jan 16, 2018 2:51 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint editor / Design whiteboard
- Replies: 14
- Views: 8391
Re: Blueprint editor / Design whiteboard
I'd also like the Blueprint editor to allow you to set technology levels somehow. So you could hide things you wouldn't expect to have when you want to use the blueprint. For example, if I'm making a smelting blueprint I might want an "early game" version that doesn't have electric furnace...