Search found 6 matches

by kaszak696
Sat Mar 16, 2019 7:49 am
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 60332

Re: [MOD 0.15.15+] FNEI 0.1.12

_npo6ka_ wrote: ↑
Fri Mar 15, 2019 6:22 pm
I can't reproduce this error on version 0.17. Could you attach your save file here. Thanks for the feedback.

I atteched it, and a full log. Mod list is full Pyanodon suite, Bio Industries, Loaders, and a couple of QOL mods.
by kaszak696
Thu Mar 14, 2019 10:42 am
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 60332

Re: [MOD 0.15.15+] FNEI 0.1.12

Hi i was wondering if there are people having a solution for this "bug" https://mods.factorio.com/mod/FNEI/discussion/5c04713e59db40000d1bceca I just ran into this bug with Pyanodon's mods when I clicked on SynGas from the search both the FNEI window and icon disappeared. Restarting the g...
by kaszak696
Sun Sep 02, 2018 6:04 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400484

Re: Development and Discussion

I think the resin recipe shouldn't be disabled, but made even less efficient, like the steel recipe. Something like 20 wood for one resin, maybe. It's very convenient to have early bootstrap for the second-tier circuits when you just started a new game, and you need the resin+tin+lead recipe for sol...
by kaszak696
Tue Jul 24, 2018 8:40 am
Forum: Mods
Topic: [MOD 0.17] Wood Harvester
Replies: 18
Views: 7037

Re: [MOD 0.16] Wood Harvester

It seems to have a weird interaction with Bob's mods, specifically Bob's Library and Bob's Electronics. When they are both installed alongside Wood Harvester, Factorio throws this error: woodharvester.png Disabling either Electronics or Wood Harvester clears the issue. I tried to divine why that hap...
by kaszak696
Sun Jul 22, 2018 9:02 am
Forum: Mods
Topic: [Mod 1.0.x] Charcoal Burner
Replies: 11
Views: 7162

Re: [Mod 0.16.x] Charcoal Burner

Hi, i'm getting this error currently on version 1.16.21: factorio.png I'm rocking full Algel's, Bob's and MadClown. One of the Bob's mods offers option to toggle productivity module limitations, if the option is disabled, CharcoalBurner crashes like this. There probably should be a check if "[&...
by kaszak696
Fri Jan 19, 2018 9:15 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1400484

Re: Development and Discussion

Hi, i have a question about the refining recipe generating only iron ore, the one that requires 2 Jivolite and 2 Sapphirite. Since the recipe was changed to require a Mineral Catalyst as well, i can't balance the whole processing chain correctly. It looks like the recipe needs more crushed stone tha...

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