Search found 705 matches

by kinnom
Wed Apr 26, 2017 7:03 pm
Forum: General discussion
Topic: Science Packs, Inserters, and Labs
Replies: 8
Views: 5371

Re: Science Packs, Inserters, and Labs

the more you know
by kinnom
Wed Apr 26, 2017 12:14 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 145148

Re: Friday Facts #187 - Space science & 0.15 graphics

Sounds amazing! just one thing missing: ;-) Is it done yet? Is it done yet? Is it done yet? Is it done yet? Is it done yet? Is it done yet? Is it done yet? Is it done yet? Is it done yet? Is it done yet? By the way: Is the uranium miner supposed to be a different entity from normal miners, or why a...
by kinnom
Tue Apr 25, 2017 7:12 pm
Forum: General discussion
Topic: A Hidden 0.15 Feature?
Replies: 9
Views: 5646

Re: A Hidden 0.15 Feature?

mavzor wrote:
Mooncat wrote:Devs you are so naughty. :)
Spoiler

OMG, that is a beta of creative mode for .15!!!
Where can I find the cracked torrent for the closed beta?? :)
It's an open beta, you just have to enable experimental updates
by kinnom
Tue Apr 25, 2017 7:09 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 574090

Re: Yuoki Industries - Informations, Suggestions, Questions

It's more work as thinked. I need to fix some uncommented lua-entity-changes. Todo this i need again to reverse-engineer the original lua-files. It's hard to predict a time for new YI-versions because i don't know what else is changed. So i see a lot of crashs until the game will work with the mod ...
by kinnom
Tue Apr 25, 2017 3:21 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 325335

Re: Foreman 0.1.9 - A factory optimisation tool.

I've got the errors in the log: C:\Program Files\Factorio\data\base\data.lua (...s\Factorio\data\base\prototypes\entity\demo-entities.lua:786: attempt to call field 'by_pixel' (a nil value)) C:\Program Files\Factorio\data\base\data-updates.lua (C:\Program Files\Factorio\data\base\data-updates.lua:29...
by kinnom
Tue Apr 25, 2017 2:04 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 157958

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

Can you please update for 0.15?
by kinnom
Mon Apr 24, 2017 7:59 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 325335

Re: Foreman 0.1.9 - A factory optimisation tool.

foreman doesn't wotk with factorio 0.15
by kinnom
Mon Apr 24, 2017 6:58 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 143149

Re: Version 0.15.0

Ca_Putt wrote:Something less critical: in the german version HD mode is labeled "Häufig" which means often not high. "Hoch" would be the correct translation. Or just "HD" :D or "spektakulär"
please post that on the translations subforum
by kinnom
Mon Apr 24, 2017 5:33 pm
Forum: Angels Mods
Topic: [0.15.x] Petrochem Plus
Replies: 98
Views: 59787

Re: [0.14.x] Petrochem Plus

[item-name] solid-pmma=Polymethyl Methacrylate solid-pc=Polycarbonate solid-ammonium-sulphate=Ammonium Sulphate solid-sodium-nitrate=Sodium Nitrate solid-bisphenol-a=Bisphenol A catalyst-metal-cyan=Cyan Metal Catalyst solid-abs= Solid ABS solid-pvc= Solid PVC Added the last two lines in PCP.cfg (lo...
by kinnom
Mon Apr 24, 2017 5:30 pm
Forum: Pending
Topic: [15.0] Crash on: "d3d_draw_bitmap_region_optimised"
Replies: 1
Views: 848

[15.0] Crash on: "d3d_draw_bitmap_region_optimised"

The crash happened when I pressed w with the map open 0.022 2017-04-24 18:55:52; Factorio 0.15.0 (build 29027, win64, alpha) 0.023 Operating system: Windows 10 (version 1607) 0.023 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 0.023 Read data path: C:/Program Files/Fa...
by kinnom
Mon Apr 24, 2017 4:42 pm
Forum: General discussion
Topic: Is 20 the final price?
Replies: 13
Views: 5578

Re: Is 20 the final price?

Klonan wrote:If you'd like to donate, or to help us out how you can, purchasing another game key and giving it to a friend would really be an amazing way to help us
Friends? What are those?
by kinnom
Mon Apr 24, 2017 4:38 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1422468

Re: Development and Discussion

Now that 0.15 is out, maybe it would be a nice option to use the different acids to mine the infinite ores.
by kinnom
Sun Apr 23, 2017 12:24 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 145148

Re: Friday Facts #187 - Space science & 0.15 graphics

yura881 wrote:Diesel locomotive with diesel fuel?
That has been there before. It would be a nice idea.
by kinnom
Fri Apr 21, 2017 4:02 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 145148

Re: Friday Facts #187 - Space science & 0.15 graphics

giustizieri25 wrote:Launching rockets and receiving back new science ... you are absolute GENIUSES !!!
I know I had a life, but now I have Factorio with infinite research ... thanks for ruining me! :P
you got factorio 10 months ago. no way you still have a life
by kinnom
Fri Apr 21, 2017 3:55 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1422468

Re: Development and Discussion

aklesey1 wrote:Thanks for new angel's exploration mod Arch666Angel, and i'll waiting when u'll expand angel's components mod? i think i can be nice replacment for bobplats in ur overhaul system
Probably a few things will get added in the overhaul for 0.15
by kinnom
Wed Apr 19, 2017 7:59 pm
Forum: Duplicates
Topic: Game not close.
Replies: 7
Views: 2779

Re: Game not close.

MineGame159 wrote:Log its factorio-current or factorio-previous ?
current is from the latest game instance, previous is from the second to last
by kinnom
Wed Apr 19, 2017 6:05 pm
Forum: Duplicates
Topic: Game not close.
Replies: 7
Views: 2779

Re: Game not close.

Don't forget to upload a log file
by kinnom
Sun Apr 16, 2017 9:45 am
Forum: General discussion
Topic: switch from .14 to .15 - savegame compatibility
Replies: 29
Views: 24961

Re: switch from .14 to .15 - savegame compatibility

Proxy wrote:Goddammit, i read Switch in the title and got Excited.... :c
We've all been there lol
by kinnom
Sat Apr 15, 2017 7:21 pm
Forum: Angels Mods
Topic: Petrochem barreling and mods problem
Replies: 8
Views: 3138

Re: Petrochem barreling and mods problem

Barreling recipes should be under "fluid handling". The same tab where you find Angel's various valves. Unless you have that omnibarrelling mod installed, in which case I think it changes things but I don't know how. I'm not talking in game. I'm talking within the mod files themselves. In...

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