Search found 705 matches
- Wed Apr 26, 2017 7:03 pm
- Forum: General discussion
- Topic: Science Packs, Inserters, and Labs
- Replies: 8
- Views: 5371
Re: Science Packs, Inserters, and Labs
the more you know
- Wed Apr 26, 2017 12:14 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 145148
Re: Friday Facts #187 - Space science & 0.15 graphics
Sounds amazing! just one thing missing: ;-) Is it done yet? Is it done yet? Is it done yet? Is it done yet? Is it done yet? Is it done yet? Is it done yet? Is it done yet? Is it done yet? Is it done yet? By the way: Is the uranium miner supposed to be a different entity from normal miners, or why a...
- Tue Apr 25, 2017 7:12 pm
- Forum: General discussion
- Topic: A Hidden 0.15 Feature?
- Replies: 9
- Views: 5646
Re: A Hidden 0.15 Feature?
It's an open beta, you just have to enable experimental updatesmavzor wrote:Mooncat wrote:Devs you are so naughty.Spoiler
OMG, that is a beta of creative mode for .15!!!
Where can I find the cracked torrent for the closed beta??
- Tue Apr 25, 2017 7:09 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 574090
Re: Yuoki Industries - Informations, Suggestions, Questions
It's more work as thinked. I need to fix some uncommented lua-entity-changes. Todo this i need again to reverse-engineer the original lua-files. It's hard to predict a time for new YI-versions because i don't know what else is changed. So i see a lot of crashs until the game will work with the mod ...
- Tue Apr 25, 2017 3:21 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 325335
Re: Foreman 0.1.9 - A factory optimisation tool.
I've got the errors in the log: C:\Program Files\Factorio\data\base\data.lua (...s\Factorio\data\base\prototypes\entity\demo-entities.lua:786: attempt to call field 'by_pixel' (a nil value)) C:\Program Files\Factorio\data\base\data-updates.lua (C:\Program Files\Factorio\data\base\data-updates.lua:29...
- Tue Apr 25, 2017 2:04 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 157958
Re: [MOD 0.14.x]Helmod: Assistant to plan its base.
Can you please update for 0.15?
- Mon Apr 24, 2017 7:59 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 325335
Re: Foreman 0.1.9 - A factory optimisation tool.
foreman doesn't wotk with factorio 0.15
- Mon Apr 24, 2017 6:58 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 143149
Re: Version 0.15.0
please post that on the translations subforumCa_Putt wrote:Something less critical: in the german version HD mode is labeled "Häufig" which means often not high. "Hoch" would be the correct translation. Or just "HD" or "spektakulär"
- Mon Apr 24, 2017 5:33 pm
- Forum: Angels Mods
- Topic: [0.15.x] Petrochem Plus
- Replies: 98
- Views: 59787
Re: [0.14.x] Petrochem Plus
[item-name] solid-pmma=Polymethyl Methacrylate solid-pc=Polycarbonate solid-ammonium-sulphate=Ammonium Sulphate solid-sodium-nitrate=Sodium Nitrate solid-bisphenol-a=Bisphenol A catalyst-metal-cyan=Cyan Metal Catalyst solid-abs= Solid ABS solid-pvc= Solid PVC Added the last two lines in PCP.cfg (lo...
- Mon Apr 24, 2017 5:30 pm
- Forum: Pending
- Topic: [15.0] Crash on: "d3d_draw_bitmap_region_optimised"
- Replies: 1
- Views: 848
[15.0] Crash on: "d3d_draw_bitmap_region_optimised"
The crash happened when I pressed w with the map open 0.022 2017-04-24 18:55:52; Factorio 0.15.0 (build 29027, win64, alpha) 0.023 Operating system: Windows 10 (version 1607) 0.023 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 0.023 Read data path: C:/Program Files/Fa...
- Mon Apr 24, 2017 4:42 pm
- Forum: General discussion
- Topic: Is 20 the final price?
- Replies: 13
- Views: 5578
Re: Is 20 the final price?
Friends? What are those?Klonan wrote:If you'd like to donate, or to help us out how you can, purchasing another game key and giving it to a friend would really be an amazing way to help us
- Mon Apr 24, 2017 4:38 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1422468
Re: Development and Discussion
Now that 0.15 is out, maybe it would be a nice option to use the different acids to mine the infinite ores.
- Sun Apr 23, 2017 12:24 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 145148
Re: Friday Facts #187 - Space science & 0.15 graphics
That has been there before. It would be a nice idea.yura881 wrote:Diesel locomotive with diesel fuel?
- Fri Apr 21, 2017 4:02 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 145148
Re: Friday Facts #187 - Space science & 0.15 graphics
you got factorio 10 months ago. no way you still have a lifegiustizieri25 wrote:Launching rockets and receiving back new science ... you are absolute GENIUSES !!!
I know I had a life, but now I have Factorio with infinite research ... thanks for ruining me!
- Fri Apr 21, 2017 3:56 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 145148
- Fri Apr 21, 2017 3:55 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1422468
Re: Development and Discussion
Probably a few things will get added in the overhaul for 0.15aklesey1 wrote:Thanks for new angel's exploration mod Arch666Angel, and i'll waiting when u'll expand angel's components mod? i think i can be nice replacment for bobplats in ur overhaul system
- Wed Apr 19, 2017 7:59 pm
- Forum: Duplicates
- Topic: Game not close.
- Replies: 7
- Views: 2779
Re: Game not close.
current is from the latest game instance, previous is from the second to lastMineGame159 wrote:Log its factorio-current or factorio-previous ?
- Wed Apr 19, 2017 6:05 pm
- Forum: Duplicates
- Topic: Game not close.
- Replies: 7
- Views: 2779
Re: Game not close.
Don't forget to upload a log file
- Sun Apr 16, 2017 9:45 am
- Forum: General discussion
- Topic: switch from .14 to .15 - savegame compatibility
- Replies: 29
- Views: 24961
Re: switch from .14 to .15 - savegame compatibility
We've all been there lolProxy wrote:Goddammit, i read Switch in the title and got Excited.... :c
- Sat Apr 15, 2017 7:21 pm
- Forum: Angels Mods
- Topic: Petrochem barreling and mods problem
- Replies: 8
- Views: 3138
Re: Petrochem barreling and mods problem
Barreling recipes should be under "fluid handling". The same tab where you find Angel's various valves. Unless you have that omnibarrelling mod installed, in which case I think it changes things but I don't know how. I'm not talking in game. I'm talking within the mod files themselves. In...