Search found 705 matches

by kinnom
Fri Nov 13, 2015 7:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.16] [kovarex] Train stuck (Edited to reflect correct version)
Replies: 4
Views: 7073

Re: [0.12.6] Train stuck

tried it with 0.12.whatever version it is while you are reading this?
by kinnom
Fri Nov 13, 2015 6:58 pm
Forum: Technical Help
Topic: Gun Turret speed tech research is gone?!?! (prob'ly mod-caus
Replies: 5
Views: 9424

Re: Gun Turret speed tech research is gone?!?! (prob'ly mod-caus

as far as I know, only laser turrets have speed upgrade
by kinnom
Fri Nov 13, 2015 6:55 pm
Forum: News
Topic: Friday Facts #112 - Better noise
Replies: 63
Views: 45414

Re: Friday Facts #112 - Better noise

new noise? noice!
by kinnom
Thu Nov 12, 2015 7:40 pm
Forum: Releases
Topic: Version 0.12.17
Replies: 36
Views: 42041

Re: Version 0.12.17

yes, the new icons!
by kinnom
Sun Nov 08, 2015 12:12 pm
Forum: Technical Help
Topic: Corrupted save: Unknown entity
Replies: 2
Views: 6028

Re: Corrupted save: Unknown entity

try redownloading factorio
by kinnom
Sun Nov 08, 2015 12:00 pm
Forum: General discussion
Topic: I need some help
Replies: 9
Views: 14438

Re: I need some help

start a kickstarter campain.
by kinnom
Wed Nov 04, 2015 8:34 pm
Forum: Gameplay Help
Topic: Wake up robots
Replies: 4
Views: 8901

Re: Wake up robots

screenshot?
by kinnom
Wed Nov 04, 2015 6:10 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 160685

Re: Random Word Association Game

snail
by kinnom
Wed Nov 04, 2015 3:37 pm
Forum: Ideas and Suggestions
Topic: Breakable Solar Modules
Replies: 16
Views: 18113

Re: Breakable Solar Modules

the degeneration would need to have some randomising element, as people rend to place them down many at a time
by kinnom
Tue Nov 03, 2015 11:49 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 101922

Re: [0.11.22/0.12.x][v0.12.5] Bob's Enemies Mod

inserters :P
by kinnom
Mon Nov 02, 2015 4:41 pm
Forum: Ideas and Suggestions
Topic: Breakable Solar Modules
Replies: 16
Views: 18113

Re: Breakable Solar Modules

maybe something similar to planetbase, in which buildings need maintainance
by kinnom
Sun Nov 01, 2015 9:11 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 149035

Re: Bugs and problems

are you using the download by 5dim or the fanmade fix? 0.12.11 broke basicly any mod with a control.lua and/or rails
by kinnom
Sat Oct 31, 2015 4:19 pm
Forum: Mods
Topic: [MOD 0.12.x] Roadworks 3.0 - Bridges!
Replies: 29
Views: 55842

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

can you update this to 0.12.11+
by kinnom
Sat Oct 31, 2015 3:17 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 182849

Re: Bob mods for 0.12

it's fixed in 0.12.12
by kinnom
Sat Oct 31, 2015 3:41 am
Forum: General discussion
Topic: Technology pictures What you think thay are?
Replies: 5
Views: 10909

Re: Technology pictures What you think thay are?

25 is probably personal laser defence
EDIT: 87 is steel
by kinnom
Fri Oct 30, 2015 8:41 pm
Forum: News
Topic: Friday Facts #110 - Tech art finished
Replies: 52
Views: 40895

Re: Friday Facts #110 - Tech art finished

my favourite one is the laser one
by kinnom
Fri Oct 30, 2015 8:33 pm
Forum: Technical Help
Topic: Cannot play the game at all
Replies: 3
Views: 6550

Re: Cannot play the game at all

can you open the menu (esc)?
by kinnom
Fri Oct 30, 2015 6:19 pm
Forum: News
Topic: Friday Facts #110 - Tech art finished
Replies: 52
Views: 40895

Re: Friday Facts #110 - Tech art finished

he said passive provider and storage, not requester
by kinnom
Fri Oct 30, 2015 6:13 pm
Forum: News
Topic: Friday Facts #110 - Tech art finished
Replies: 52
Views: 40895

Re: Friday Facts #110 - Tech art finished

what are those 2 other guns in the technology icon
by kinnom
Fri Oct 30, 2015 4:23 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 182849

Re: Bob mods for 0.12

refineries aren't the only things: small pumps, offshore pumps, radars...

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