Search found 705 matches
- Fri Nov 13, 2015 7:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.16] [kovarex] Train stuck (Edited to reflect correct version)
- Replies: 4
- Views: 7073
Re: [0.12.6] Train stuck
tried it with 0.12.whatever version it is while you are reading this?
- Fri Nov 13, 2015 6:58 pm
- Forum: Technical Help
- Topic: Gun Turret speed tech research is gone?!?! (prob'ly mod-caus
- Replies: 5
- Views: 9424
Re: Gun Turret speed tech research is gone?!?! (prob'ly mod-caus
as far as I know, only laser turrets have speed upgrade
- Fri Nov 13, 2015 6:55 pm
- Forum: News
- Topic: Friday Facts #112 - Better noise
- Replies: 63
- Views: 45414
Re: Friday Facts #112 - Better noise
new noise? noice!
- Thu Nov 12, 2015 7:40 pm
- Forum: Releases
- Topic: Version 0.12.17
- Replies: 36
- Views: 42041
Re: Version 0.12.17
yes, the new icons!
- Sun Nov 08, 2015 12:12 pm
- Forum: Technical Help
- Topic: Corrupted save: Unknown entity
- Replies: 2
- Views: 6028
Re: Corrupted save: Unknown entity
try redownloading factorio
- Sun Nov 08, 2015 12:00 pm
- Forum: General discussion
- Topic: I need some help
- Replies: 9
- Views: 14438
Re: I need some help
start a kickstarter campain.
- Wed Nov 04, 2015 8:34 pm
- Forum: Gameplay Help
- Topic: Wake up robots
- Replies: 4
- Views: 8901
Re: Wake up robots
screenshot?
- Wed Nov 04, 2015 6:10 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 160685
- Wed Nov 04, 2015 3:37 pm
- Forum: Ideas and Suggestions
- Topic: Breakable Solar Modules
- Replies: 16
- Views: 18113
Re: Breakable Solar Modules
the degeneration would need to have some randomising element, as people rend to place them down many at a time
- Tue Nov 03, 2015 11:49 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
- Replies: 123
- Views: 101922
- Mon Nov 02, 2015 4:41 pm
- Forum: Ideas and Suggestions
- Topic: Breakable Solar Modules
- Replies: 16
- Views: 18113
Re: Breakable Solar Modules
maybe something similar to planetbase, in which buildings need maintainance
- Sun Nov 01, 2015 9:11 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 149035
Re: Bugs and problems
are you using the download by 5dim or the fanmade fix? 0.12.11 broke basicly any mod with a control.lua and/or rails
- Sat Oct 31, 2015 4:19 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Roadworks 3.0 - Bridges!
- Replies: 29
- Views: 55842
Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!
can you update this to 0.12.11+
- Sat Oct 31, 2015 3:17 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 182849
Re: Bob mods for 0.12
it's fixed in 0.12.12
- Sat Oct 31, 2015 3:41 am
- Forum: General discussion
- Topic: Technology pictures What you think thay are?
- Replies: 5
- Views: 10909
Re: Technology pictures What you think thay are?
25 is probably personal laser defence
EDIT: 87 is steel
EDIT: 87 is steel
- Fri Oct 30, 2015 8:41 pm
- Forum: News
- Topic: Friday Facts #110 - Tech art finished
- Replies: 52
- Views: 40895
Re: Friday Facts #110 - Tech art finished
my favourite one is the laser one
- Fri Oct 30, 2015 8:33 pm
- Forum: Technical Help
- Topic: Cannot play the game at all
- Replies: 3
- Views: 6550
Re: Cannot play the game at all
can you open the menu (esc)?
- Fri Oct 30, 2015 6:19 pm
- Forum: News
- Topic: Friday Facts #110 - Tech art finished
- Replies: 52
- Views: 40895
Re: Friday Facts #110 - Tech art finished
he said passive provider and storage, not requester
- Fri Oct 30, 2015 6:13 pm
- Forum: News
- Topic: Friday Facts #110 - Tech art finished
- Replies: 52
- Views: 40895
Re: Friday Facts #110 - Tech art finished
what are those 2 other guns in the technology icon
- Fri Oct 30, 2015 4:23 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 182849
Re: Bob mods for 0.12
refineries aren't the only things: small pumps, offshore pumps, radars...