Search found 272 matches

by nosports
Thu Jul 20, 2023 3:34 pm
Forum: Combinator Creations
Topic: Nullius by-product trains
Replies: 7
Views: 3550

Re: Nullius by-product trains

I had a solutiuon which calls the trains to one stop and only this pump which carries the same fluid as the stopped train will come into action, when you read the train contend. The trains will be called when a tank falls below a certain threshold, so you can save some train-stops and keep it compa...
by nosports
Tue Jul 18, 2023 4:42 pm
Forum: Combinator Creations
Topic: Nullius by-product trains
Replies: 7
Views: 3550

Re: Nullius by-product trains

I spaced the stops just enough that none of the pumps overlap a fluid wagon Nice! I ended up with the overlaps because I had started with a standard block design intended to support two and only two tiny trains. And because you can't unload fluid wagons on a curve, I couldn't add more stations at t...
by nosports
Tue Jan 31, 2023 4:48 pm
Forum: Gameplay Help
Topic: Has anyone done or got tips for a "no steam" play?
Replies: 7
Views: 1786

Re: Has anyone done or got tips for a "no steam" play?

Stringweasel wrote: Tue Jan 31, 2023 3:09 pm It might help if you go for a more natural way of genering electricity, like harnessing the near infinite amount of Biter Power.
That could be indeed a nice start...

Adding some traps and such to get a base electricity from biters to start....

I like this idea
by nosports
Sun Nov 20, 2022 9:32 am
Forum: Ideas and Suggestions
Topic: Show missing ingredients in entity info
Replies: 7
Views: 1665

Mark/show missing ingredients of assemblers

Mark/show missing ingredients of assemblers TL;DR mark/show missing ingredients of assemblers in the hoovering menue What ? It could be readily available in the same manner as for logistic item marking all ingredients of the recipe and underlying with red color the missing ones in the content row. 1...
by nosports
Sun Oct 30, 2022 9:19 pm
Forum: Ideas and Requests For Mods
Topic: Signals as items
Replies: 1
Views: 936

Signals as items

A shower though :

As things which can use singals (Trainstations / inserters....) can us globas Logistic-Network as Signal source.....

I thougt why not use Signals as items in the logisitc-Network....

so my outline would be catch all signals -> translate them to items and a recipe to build
by nosports
Wed Jun 08, 2022 5:37 am
Forum: Ideas and Suggestions
Topic: White board function / Better "Plan" a Factory on the map ?
Replies: 7
Views: 2274

Re: White board function / Better "Plan" a Factory on the map ?

The factorian way of planing / reserving some space would be a combination of two mods i would guess:

* Holographic sign mod
https://mods.factorio.com/mod/holographic_signs

* some laser lines
https://mods.factorio.com/mod/laserlines
by nosports
Wed Jun 01, 2022 2:08 pm
Forum: Fan Art
Topic: What if Factorio did a Lego train set
Replies: 9
Views: 10071

Re: What if Factorio did a Lego train set

Cool thing for sure would also an accompaning mod which will build this train as from Lego parts :-)
by nosports
Thu Jun 10, 2021 5:45 am
Forum: Ideas and Requests For Mods
Topic: Gravity Electricity storage / stone use
Replies: 7
Views: 2332

Re: Gravity Electricity storage / stone use

yes its just an akkumulator...... Main reason for me for this idea was just a use of excess stone. ie. if you play a game with the dirty ores you will get a ton of stones. The usual water-power using heighdiffernces is also a gravity energy storage, just with a fluid. The advantage of such gravity s...
by nosports
Sun Jun 06, 2021 11:18 am
Forum: Ideas and Requests For Mods
Topic: Gravity Electricity storage / stone use
Replies: 7
Views: 2332

Gravity Electricity storage / stone use

I often play with mods and also use the dirty ore mod. So i have an overflow of stones and they need to be disposed. As i recently read about water-energystorage, i came to the similar concept for gravity-storage (which basically is water energy). I would envisage a recipe which uses much stone to s...
by nosports
Fri Feb 19, 2021 10:49 am
Forum: Off topic
Topic: Sci fi novels and factorio?
Replies: 22
Views: 14148

Re: Sci fi novels and factorio?

Cryptonomicon (Neal Stephenson) is one of my all-time favorites i think really blew my mind that one. Though I wouldn't put it in the scifi genre, as it's 2/3 during WWII and 1/3 during the late 90, describing some of the early internet days. If you want scifi, I higly recommend Snow Crash by the s...
by nosports
Sun Jan 17, 2021 6:53 pm
Forum: Ideas and Requests For Mods
Topic: Gowing Ores / Threat Mod
Replies: 0
Views: 921

Gowing Ores / Threat Mod

As Factorio sure can use a more lively world i wanted to suggest a mod in the line of Growing-Ores. This mod is unfortunately depreciated and it seems like the author is lacking the time to continue this. I would have the vision, that not only ores also some mud/lava/plants could be growing to pose ...
by nosports
Tue Jan 12, 2021 9:18 am
Forum: Off topic
Topic: Sci fi novels and factorio?
Replies: 22
Views: 14148

Re: Sci fi novels and factorio?

Ahhhhh thats a thread worth of reading ….. Albeit some are mentioned but as I love reading SF I want to add my share The Dune-Cycle is a very rich and good read (though I needed two tries to get started, but it was well worth if you get into) and I can never understand why the first movie got so bad...
by nosports
Mon Jan 04, 2021 1:35 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 55696

Re: Industrial Revolution 2 discussion

Does anyone know how to make or find Ruby? I can't make the laser assemblers without lasers and without rubies I can't make lasers. I'm trying to make blue circuits and their components are only able to be made in laser assemblers. There's a research item once you get the next science, Chrome analy...
by nosports
Mon Dec 07, 2020 3:45 pm
Forum: Ideas and Suggestions
Topic: train schedule condition: outer AND support
Replies: 26
Views: 6391

Re: train schedule condition: outer AND support

oleg4f wrote: Mon Dec 07, 2020 12:43 pm
nosports wrote: Mon Dec 07, 2020 12:29 pm is it not possible to do this with the logic-thingys already in the game....
Do you talk about internal things or the interface?
There are logical combinators......
by nosports
Mon Dec 07, 2020 12:29 pm
Forum: Ideas and Suggestions
Topic: train schedule condition: outer AND support
Replies: 26
Views: 6391

Re: train schedule condition: outer AND support

is it not possible to do this with the logic-thingys already in the game....
And the last one should hand out then only one signal (to Station, or a rail signal)
by nosports
Mon Nov 09, 2020 5:39 pm
Forum: Ideas and Suggestions
Topic: Text plates
Replies: 46
Views: 11012

Re: Text plates

i see no problem there ....

Yes the WA is noticable, but far from shit.......
at least its the currently best - so deal with it :D
by nosports
Tue Nov 03, 2020 9:41 am
Forum: Ideas and Requests For Mods
Topic: Carbon Capture Mod
Replies: 0
Views: 1035

Carbon Capture Mod

CCT Mod (Carbon Capture Technology) Idea: Every assembler type (assembly machine, refinery, plant, furnace) could be outfitted with the CarbonCaptureTechnology to reduce the pollution So I think every assembler type needs an additional tier with and fluid output; and every recipe used for this also ...

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