I want to be able to build from what is in the space platform inventory, basically making it so that clicking on a stack in the inventory changes the ghost cursor.
It feels wrong that this isn''t possible already and I spent ages trying to figure out how to place the first Uncommon solar panels ...
Search found 7 matches
- Thu Oct 31, 2024 2:44 pm
- Forum: Ideas and Suggestions
- Topic: Build from Space Platform inventory
- Replies: 2
- Views: 1133
- Fri Mar 22, 2024 12:07 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 41702
Re: Friday Facts #403 - Train stops 2.0
So many nice QoL changes, I really look forward to playing with them. The only downside is that Factorio v1 feels increasingly clunky 
I particularly like the change to automatically pick the train limit and color from another station with the same name. Yay!

I particularly like the change to automatically pick the train limit and color from another station with the same name. Yay!
- Fri Sep 08, 2023 1:41 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 274536
Re: Friday Facts #375 - Quality
I think the idea is good. Two thoughts:
* Since haste makes waste, could you simply allow players to take a big speed penalty on a machine to get better quality items? That feels very thematic and could complement quality modules.
* I don’t like the names of the quality levels. Something like ...
* Since haste makes waste, could you simply allow players to take a big speed penalty on a machine to get better quality items? That feels very thematic and could complement quality modules.
* I don’t like the names of the quality levels. Something like ...
- Sun Jan 31, 2021 3:40 pm
- Forum: Ideas and Suggestions
- Topic: [1.1.19] Number key selectors active when setting train limit
- Replies: 2
- Views: 1020
Re: [1.1.19] Number key selectors active when setting train limit
I agree that my suggestion at the bottom is a suggestion :)
Since selecting an item from the hotbar is neither useful nor meaningful, I do think it's a bug that it happens.
For me, it happens all the time as well, as I go through hundreds of train stations to enable the limit, and sometimes don't ...
Since selecting an item from the hotbar is neither useful nor meaningful, I do think it's a bug that it happens.
For me, it happens all the time as well, as I go through hundreds of train stations to enable the limit, and sometimes don't ...
- Sun Jan 31, 2021 12:39 pm
- Forum: Ideas and Suggestions
- Topic: [1.1.19] Number key selectors active when setting train limit
- Replies: 2
- Views: 1020
[1.1.19] Number key selectors active when setting train limit
In the station menu, you can enter a number in the new Train Limit field, great.
If that field is not active, pressing "1" selects item #1 in the hotbar, which is not very useful and a bit confusing.
I'd suggest disabling that. As a bonus improvement, make any number key press enable the train ...
If that field is not active, pressing "1" selects item #1 in the hotbar, which is not very useful and a bit confusing.
I'd suggest disabling that. As a bonus improvement, make any number key press enable the train ...
- Sun Jan 31, 2021 12:34 pm
- Forum: Technical Help
- Topic: [1.1.19 b57957, win64] Crashed PC entirely
- Replies: 0
- Views: 664
[1.1.19 b57957, win64] Crashed PC entirely
I was playing a fairly large base that I'd upgraded from 0.18 with v1, and loaded again in v1.1. The game worked well for a few hours, and I was busy changing all of my train stations to have train limits when it happened:
* The entire screen became corrupted, as if it parts had shifted left
* The ...
* The entire screen became corrupted, as if it parts had shifted left
* The ...
- Sat Jan 20, 2018 2:05 am
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 50110
Re: Friday Facts #226 - New mod portal & other news
I wonder what would happen if bots took up space. A key reason why they are so much more efficient than belts is that the game ignores the fact that they take up space - maybe a small base amount plus more for large loads?
If the bots had to make way for each other and might occasionally close, it ...
If the bots had to make way for each other and might occasionally close, it ...