Search found 7 matches

by Wolvereness
Tue May 01, 2018 6:48 am
Forum: Pending
Topic: [0.16.38] Trains don't repath at chain signal anymore
Replies: 5
Views: 1987

Re: [0.16.38] Trains don't repath at chain signal anymore

Hmm i recorded the expected behaviour in 0.16.39 vanilla but the file is 186MB in size. A train waiting for the middle track reroutes as the top track gets free... So maybe accidently fixed or not a bug... factorio_2018-05-01_02-01-13.jpg factorio_2018-05-01_02-01-18.jpg This example differs from t...
by Wolvereness
Mon Apr 30, 2018 4:48 pm
Forum: Pending
Topic: [0.16.38] Trains don't repath at chain signal anymore
Replies: 5
Views: 1987

Re: [0.16.38] Trains don't repath at chain signal anymore

This doesn't look like a bug to me. The path you are suggesting is open also appears to be longer. A train in the path will increase the calculated relative distance, but both paths here have a pending train anyway. The existence of a free block doesn't mean a train will take that path, it still wil...
by Wolvereness
Thu Apr 05, 2018 1:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.36] Inserters get stuck
Replies: 15
Views: 9005

Re: [16.36] Inserters get stuck

Just to add, I've had this quite a bit, but only had one inserter persistently do it:
Image

This was (mostly) 16.25; I changed the configuration before updating. Seablock config.
by Wolvereness
Thu Feb 22, 2018 3:14 am
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.16.25] Campaign New-Hope-04 old-water Boilers/Steam Engines
Replies: 7
Views: 4868

[wheybags] [0.16.25] Campaign New-Hope-04 old-water Boilers/Steam Engines

Image

On the fourth mission of New Hope, the boilers and engines that are pre-placed use the old hot-water mechanic, instead of steam. This is problematic if you place more (or replace after destruction) of either later, forcing you to tear it all up.
by Wolvereness
Sun Feb 18, 2018 3:29 pm
Forum: Not a bug
Topic: [16.23] Fluids have direction preference
Replies: 7
Views: 3684

Re: [16.23] Fluids have direction preference

I wonder how technically in-depth it would be to reverse the update order each tick, which would theoretically solve this without processing overhead.
by Wolvereness
Fri Feb 16, 2018 4:54 am
Forum: Not a bug
Topic: [16.23] Fluids have direction preference
Replies: 7
Views: 3684

[16.23] Fluids have direction preference

I noticed that when unloading petroleum, the north side of a symmetrical setup will unload first. When this same setup is rotated to point south instead of west, the west side will unload first. This image makes it a bit more clear: https://cdn.discordapp.com/attachments/241386673542266880/413831703...
by Wolvereness
Thu Jan 25, 2018 12:25 am
Forum: Duplicates
Topic: [16.18] Desync while artillery scouting
Replies: 3
Views: 1549

[16.18] Desync while artillery scouting

I experienced desyncs twice while doing some artillery scouting. This is fairly late game, so the reports are 284MB and 428MB respectfully. Local client is windows, remote is headless linux. I was the only player online. https://canisgenesis.com/factorio/desync-report-2018-01-24_06-10-14.zip https:/...

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