Far as I'm aware you can't, because cursor position isn't part of the game state, just their cursor_stack. You'd have to draw the overlay over the entire possible area for as long as the player has the tower in hand.
Still, is there any way to enable SA functions without adding its contents? So that there would be no planets, platforms, or anything else?
That is what the feature flag they mentioned does. It doesn't actually enable any of the space age mods, just allows the prototypes/features from the DLC ...
I've had people report the same with my mod , several times , but haven't been able to do any testing with it since I don't own SA. My items are named "miner-module" or "miner-module-<resource name>" so it's not just with the name "satellite" apparently.
Are you testing this in a new game or loading a saved game? Saved game would keep the previous setting unless technology effects are reset are for the force, so if you had it enabled during testing then changed it to not enabled, it would still show available in the save.
Haven't worked much with SA stuff since I don't own it, but isn't there also a level field that would probably need to be changed so that mythical is yours + 1? https://lua-api.factorio.com/latest/prototypes/QualityPrototype.html#level
Game might always expect next quality to be a higher/different ...
This is not limited to the speaker, all alert icons in map view fade out permanently with the setting disabled until you hover the alert on top of the shortcut bar. Might even be intended.
That actually shows a smaller version of the icon, and is separate from the show on map setting on the ...
I would've thought the second one would work too, but unfortunately its not what I thought the issue was. I don't see anything in the code that should change how it works just because there's another recipe added.
You can disable blinking of icons entirely with an option, I think under accessibility IIRC. Nothing that lets you change the timing - mod api support for it was requested forever ago.
Your images show that you can in fact make iron gears or chests from the compressed iron, even when compressed gears exist, so the recipe can be used as an intermediate regardless.
What happens if you have only 1 compressed iron and 1 compressed gears in your inventory? Can belts be made then?
API documentation exists at https://lua-api.factorio.com/latest/index.html - there's a link at the top of the page. All the available modifiers are at https://lua-api.factorio.com/latest/types/Modifier.html - if it's not listed there, it's not possible to do it via technology effects.
Can someone please elaborate on where to find this 'hidden setting to revert to OpenGL'? I'm hoping / assuming it's a command-line flag or config file that I can edit manually, as like I said -- I can't even launch the game post 2.0.68.