Search found 37 matches
- Mon Sep 12, 2016 6:21 pm
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 57439
Re: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
New version uploaded, added train fuel reader.
- Wed Sep 07, 2016 2:33 pm
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 57439
Re: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
I uploaded fixed version for 0.13.
- Wed Sep 07, 2016 8:44 am
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 57439
Re: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Thanks, i uploaded fixed version (1.1.1).Anson wrote:while testing the cargo reader, i found a bug
I add train fuel reader and cargo wagon reader in next few days.
- Sat Sep 03, 2016 7:20 am
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 57439
Re: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
can you add Rail switch again plz? You can use rail signal for this, rail switch no more needed. I would like to add rail switch but it produce so much bugs and i not know any situation where it need to be used in 0.13 and 0.14. Rail signal reader removed by the same reason. Train detector removed ...
- Wed Aug 10, 2016 3:07 am
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 57439
Re: [MOD 0.12.X][0.0.8] Rail logic system
Mod updated for 0.13!
Some features removed because reading and setting rail signals add intro base game, but train cargo reader and station goto controller remains and updated.
Some features removed because reading and setting rail signals add intro base game, but train cargo reader and station goto controller remains and updated.
- Tue Aug 25, 2015 3:05 am
- Forum: Mods
- Topic: [MOD 0.12.x][0.0.2] Programmable Controllers
- Replies: 41
- Views: 31542
Re: [MOD 0.12.x][0.0.2] Programmable Controllers
Sources now available at git repository https://bitbucket.org/xcodersteam/progr ... ontrollers.
- Tue Aug 25, 2015 2:53 am
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 57439
Re: [MOD 0.12.X][0.0.8] Rail logic system
Uploaded version 0.0.8.
Fixed removing rails under train and tarin mode controller crash.
Fixed removing rails under train and tarin mode controller crash.
- Sun Aug 23, 2015 6:13 pm
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 57439
Re: [MOD 0.12.X][0.0.7] Rail logic system
Thanks for the tip, I downloaded and will look at it. have just following error occurred while trying to delete the TrainmodeController: Error .. eventHandler __RailLogicSystem__ /control.lua:258: attempt to call field "destroy" (a nil value) thanks again for the mod - just great And anot...
- Sat Aug 22, 2015 8:08 pm
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 57439
Re: [MOD 0.12.X][0.0.7] Rail logic system
@Alexs
Also for more complex control on logic network you can use another my mod [MOD 0.12.x][0.0.2] Programmable Controllers
Also for more complex control on logic network you can use another my mod [MOD 0.12.x][0.0.2] Programmable Controllers
- Fri Aug 21, 2015 7:32 pm
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 57439
Re: [0.12.X][0.0.6] Rail logic system
I uploaded new version of the mod. Fixed problem with train mode controllers and rail switches, increased slot count in inventory readers.
- Thu Aug 20, 2015 2:33 pm
- Forum: News
- Topic: Friday Facts #99 - MP forwarding
- Replies: 43
- Views: 39355
Re: Friday Facts #99 - MP forwarding
https://forums.factorio.com/forum/vie ... 93&t=14649
I just place it here
I just place it here
- Fri Aug 14, 2015 12:39 pm
- Forum: Mods
- Topic: [MOD 0.12.x][0.0.2] Programmable Controllers
- Replies: 41
- Views: 31542
Re: [0.12.x][0.0.2] Programmable Controllers
@ikiris
Code: Select all
SSSSSSSSSSSSSSSSSSSSSHHHHHHHHHHHH
SSSSSSSSSSSSSSSSSSSSSS > SHHHHHHHHHHHHHHHHHH:
SH(SSSSSSHHHH,SSSSSSSSHHHHHHH)
SSHH 'SSSSSSHHHHHHHHHH'
SSHH 'Done'
- Mon Aug 10, 2015 1:43 pm
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 57439
Re: [0.12.X][0.0.6] Rail logic system
And one question- when I used A/M train mode switcher,it switch the train at station,but inserters aren't working:( I had the same issue with SmartTrains. If i remember correctly i solved it by putting the train into manual mode 5 ticks after it arrived. I guess the inserters need time to wake up/r...
- Sun Aug 09, 2015 11:54 pm
- Forum: Modding help
- Topic: Reading file by lua
- Replies: 13
- Views: 7800
Re: Reading file by lua
I already understand, but i want this data in plain text, not lua, but i will do like this....ratchetfreak wrote:then put the result data in a lua file that the mod importscraftoBot wrote: I know, and i just need to export file from factorio to use by another program e.g texteditor and then import edited file back to game
- Sun Aug 09, 2015 11:30 pm
- Forum: Modding help
- Topic: Reading file by lua
- Replies: 13
- Views: 7800
Re: Reading file by lua
It's it's unbelivable... WHY I CAN"T JUST READ FILE?! FACTORIO, WHY YOUR LUA IS SO STRANGE!!! WHYYYY>>>> Okay... Let's try to hack it like this, so this is strange..... Wow wow relax. I don't think it even is neccecary to read/write files because what is in global tables stays there no matter ...
- Sun Aug 09, 2015 11:29 pm
- Forum: Modding help
- Topic: Reading file by lua
- Replies: 13
- Views: 7800
Re: Reading file by lua
It's it's unbelivable... WHY I CAN"T JUST READ FILE?! FACTORIO, WHY YOUR LUA IS SO STRANGE!!! WHYYYY>>>> Okay... Let's try to hack it like this, so this is strange..... because desyncs factorio relies on each mod doing the exact same thing on each client arbitrary files don't allow that I can ...
- Sun Aug 09, 2015 9:34 pm
- Forum: Modding help
- Topic: Reading file by lua
- Replies: 13
- Views: 7800
Re: Reading file by lua
It's it's unbelivable...
WHY I CAN"T JUST READ FILE?! FACTORIO, WHY YOUR LUA IS SO STRANGE!!!
WHYYYY>>>>
Okay...
Let's try to hack it like this, so this is strange.....
WHY I CAN"T JUST READ FILE?! FACTORIO, WHY YOUR LUA IS SO STRANGE!!!
WHYYYY>>>>
Okay...
Let's try to hack it like this, so this is strange.....
- Sun Aug 09, 2015 4:22 pm
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 57439
Re: [0.12.X][0.0.6] Rail logic system
@thewd Strange, i will test it
- Sun Aug 09, 2015 3:35 pm
- Forum: Modding help
- Topic: Reading file by lua
- Replies: 13
- Views: 7800
Reading file by lua
I need to read file contents by lua
file was in directory script-output
and contains text
file was in directory script-output
and contains text
- Sun Aug 09, 2015 2:50 pm
- Forum: Modding help
- Topic: How i can read state of circuit network
- Replies: 7
- Views: 4722
Re: How i can read state of circuit network
@GopherAtl
I had one nice idea, just let controller to change trigger amount, so player programs will be able to read input count
Also i think, i will add gui with slots for multiple input....
But i will do it later, may be factorio authors add this feature?
Thank you for replay)
I had one nice idea, just let controller to change trigger amount, so player programs will be able to read input count
Also i think, i will add gui with slots for multiple input....
But i will do it later, may be factorio authors add this feature?
Thank you for replay)