Search found 546 matches

by Illiander42
Sun Jan 11, 2026 11:40 pm
Forum: Not a bug
Topic: Undergrounds taking items away before inserter can pick them up
Replies: 2
Views: 273

Re: Undergrounds taking items away before inserter can pick them up

Grumble...

It broke my compact overlapping steel smelting build, so I was hopeful :x
by Illiander42
Sun Jan 11, 2026 3:35 pm
Forum: Not a bug
Topic: Undergrounds taking items away before inserter can pick them up
Replies: 2
Views: 273

Undergrounds taking items away before inserter can pick them up

If an inserter places a single item on the entrance of an underground belt, no inserter removing from that belt will pick it up (unless the belt is backlogged) And if you place more than one, the first item will never get picked up. Not even legendary fast inserters will work on yellow belt (or ...
by Illiander42
Fri Dec 12, 2025 1:10 am
Forum: Not a bug
Topic: Space Platform Hub icon not selectable
Replies: 1
Views: 234

Space Platform Hub icon not selectable

Blueprints can auto-select the Space Platform Hub icon when being created, but the hub icon is not selectable from the icon selection menu. (searching for "hub" and "space platform" in the "select a signal" dialog that comes up when choosing blueprint icons does not show it)

Example Blueprint ...
by Illiander42
Tue Apr 22, 2025 10:44 pm
Forum: Gameplay Help
Topic: Is this 8 belt balancer efficient?
Replies: 13
Views: 6059

Re: Is this 8 belt balancer efficient?

Impatient wrote: Fri Apr 04, 2025 7:38 pm woha, woha, that is very bold statement. right in the beginning of a run you got 8 belts of iron ore. 4 go to steel smelting, 4 to plate smelting. now tell me you don't want an 8-8 balancer for that. ;)
Nope. You want a compressor for that.
by Illiander42
Mon Mar 03, 2025 4:54 pm
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 34
Views: 12948

Re: Programmable Speaker Improvements

Donion wrote: Mon Mar 03, 2025 12:29 pm Let's not forget this is still a game and not an audio workstation :)
Madness! Next you'll be saying this isn't a fully-featured computer! :mrgreen:
by Illiander42
Thu Feb 27, 2025 10:44 am
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 34
Views: 12948

Re: Programmable Speaker Improvements

My brain is just getting stuck on "you can't possibly need more than 4 speakers for a violin, 1 for a trombone, 6 for a guitar, 4 for a bass" just from the physical properties of those instrements. I know that makes harps and pianos potentially need a lot though :(

I'm definitely stuck on thinking ...
by Illiander42
Thu Feb 27, 2025 9:03 am
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 34
Views: 12948

Re: Programmable Speaker Improvements


If I had to choose only one of these features and couldn't use the other, I'd have to pick polyphony. It is unfortunately not feasible to build any sort of generic music player without it. So with my current understanding it seems that the fixed speaker volumes and the note velocity bucketing ...
by Illiander42
Wed Feb 26, 2025 10:21 pm
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 34
Views: 12948

Re: Programmable Speaker Improvements

I didn't realise you're the MIDItorio guy :o

I wonder if we could convince the devs to put a 108-key piano with cyclicsounds in vanilla as a standard/example for everyone else to work from? The "officialness" might help keep everyone else compatible.
by Illiander42
Wed Feb 26, 2025 6:58 pm
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 34
Views: 12948

Re: Programmable Speaker Improvements


Because I want to make a better music box than MIDItorio

You misspelled “with MIDItorio” :D

Jokes aside, these are exactly the features I wanted. Thanks so much everyone! Can’t wait to play around with them.


Hey, if MIDItorio updates to use this and someone throws a full sound set modpack ...
by Illiander42
Wed Feb 26, 2025 4:17 pm
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 34
Views: 12948

Re: Programmable Speaker Improvements

Woop! :D

...

Wait.

Now I'm going to have to stop futzing about in SA and actually finish it so I can go write the better MIDI generator and soundpack mods.

:evil:
by Illiander42
Mon Feb 24, 2025 2:22 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
Replies: 25
Views: 12945

Re: [2.0.34] "virtual-signal=signal-ghost" is gone without migration

thegroundbelowme wrote: Mon Feb 24, 2025 1:07 am I have to say, I feel like this is an extremely out-of-character response for this company. I expect better from Wube than basically a shrug and a "sorry."
Agreed. This is not the company we've known.
by Illiander42
Sat Feb 22, 2025 10:58 pm
Forum: Ideas and Suggestions
Topic: Lamps, circuit control and logistics network.
Replies: 9
Views: 1475

Re: Lamps, circuit control and logistics network.

A very simple one would be setting the green component based on how many of a specific item you have in storage.
by Illiander42
Sat Feb 22, 2025 3:54 pm
Forum: Ideas and Suggestions
Topic: Lamps, circuit control and logistics network.
Replies: 9
Views: 1475

Re: Lamps, circuit control and logistics network.

Packed RGB is a standard colour format that can do all the colours possible in an 8-bits-per-channel model.

And yes, Colour Mapping wouldn't work. But the others would.
by Illiander42
Sat Feb 22, 2025 3:05 pm
Forum: Ideas and Suggestions
Topic: Lamps, circuit control and logistics network.
Replies: 9
Views: 1475

Lamps, circuit control and logistics network.

Lamps connected to the circuit network have more control options than when connected to the logistics network.

Could we get the rest of the options on the logi connection please?
by Illiander42
Thu Feb 20, 2025 1:40 pm
Forum: Ideas and Suggestions
Topic: Assembler/Furnace circuit connection: Just fuel
Replies: 0
Views: 342

Assembler/Furnace circuit connection: Just fuel

Could we get a toggle to turn off the non-fuel slots being output to the circuit network for burner assemblers and furnaces?

This would help with circuit-controlled fuel feeds for sushi smelters. (And probably a whole lot of other uses I haven't thought of, probably involving burner assemblers and ...
by Illiander42
Thu Feb 20, 2025 1:36 pm
Forum: Duplicates
Topic: Fluid mixing when changing recipe
Replies: 2
Views: 655

Re: Fluid mixing when changing recipe

My search-fu missed those, sorry.
by Illiander42
Wed Feb 19, 2025 12:53 am
Forum: Duplicates
Topic: Fluid mixing when changing recipe
Replies: 2
Views: 655

Fluid mixing when changing recipe

What did you do?
Connected pipes to a foundry for the concrete casting recipe (the one that takes water and molten iron)
Connected the moltlen iron pipe to a source of molten iron (I used an infinity pipe)
Switched the foundry recipe to casting iron plates from molten iron.
Switched the foundry ...
by Illiander42
Sat Feb 08, 2025 2:00 am
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 5529

Random Number on Selector Combinator

Selector Combinator can do random input, but we don't have enough different signals to turn that into a random number.

Can we get a "random number" option, or is there a design call to only do things you can't do otherwise?
by Illiander42
Fri Feb 07, 2025 12:05 am
Forum: Implemented Suggestions
Topic: Programmable Speaker Improvements
Replies: 34
Views: 12948

Re: Programmable Speaker Improvements


I've been playing around with supporting cyclic sounds as programmable speaker notes and although it was way more annoying than I expected I have it working now.
When the circuit condition is met the note's begin sound starts, then moves to middle sound which loops as long as the condition is ...
by Illiander42
Sat Dec 14, 2024 11:04 am
Forum: Balancing
Topic: Molten iron/copper on Nauvis and Calcite demand
Replies: 13
Views: 16170

Re: Molten iron/copper on Nauvis and Calcite demand


I've seen some testing here : https://www.reddit.com/r/factorio/comments/1gx1wk6/cargo_landing_pad_throughput_real_tests_real/
Apparently, 660k items/min is achievable with items that stack by 200.


I missed that. (I stayed away from the internet for the first while so I could play SA "clean")

Go to advanced search