Search found 11 matches

by MFJE5233
Sun Dec 01, 2024 3:58 pm
Forum: Pending
Topic: Personal Logistic Request Inaccuracies
Replies: 3
Views: 409

Re: Personal Logistic Request Inaccuracies

No extras, as it was shortly after I unlocked turbos. Also, I don't think the requests stack. I've only ever seen whichever is larger and never more then that
by MFJE5233
Sun Dec 01, 2024 3:32 am
Forum: Pending
Topic: Personal Logistic Request Inaccuracies
Replies: 3
Views: 409

Personal Logistic Request Inaccuracies

I placed Turbo belts/underground/splitters in red slots respectively in my personal requests and I had them set to 500/100/50 for the old reds and new turbos, but the turbos are set to what I set them to PLUS the old red values. So if I set to 0/0/0 it would still register to 500/100/50 or when I ...
by MFJE5233
Sun Jun 09, 2019 8:39 pm
Forum: Ideas and Requests For Mods
Topic: Train turret mod
Replies: 5
Views: 2992

Re: Train turret mod

VehicleGrid works just as the idea i had planned. I started a new world to try it out and im not to where its useful yet but it looks like it works just as my idea had planned out. Thank you
by MFJE5233
Wed May 29, 2019 4:08 am
Forum: Ideas and Requests For Mods
Topic: Train turret mod
Replies: 5
Views: 2992

Re: Train turret mod

that would make sense to me. having a customizable grid would also provide slots for shields and such like a power armor grid and such, but instead of a generator, it could just use fuel instead of having its own generator
by MFJE5233
Fri Jul 06, 2018 8:08 pm
Forum: Ideas and Requests For Mods
Topic: Train turret mod
Replies: 5
Views: 2992

Train turret mod

I cant mod, just gunna say that now. That being said, Ive had an idea for a while now about trains having turrets, specifically laser turrets. There could be separate trains made for with with batteries and cable hookups to the power grid for a recharge to the turrets as well, or have them just run ...
by MFJE5233
Thu Feb 15, 2018 3:25 am
Forum: Gameplay Help
Topic: Having a bit of trouble with the curcuit network
Replies: 4
Views: 1953

Re: Having a bit of trouble with the curcuit network

Ok so ive been trying to do this for the past like hour and still havnt gotten anywhere with it. Im not even sure im doing this right. I used both combinators on different units and im just having troubke with it still
by MFJE5233
Tue Feb 13, 2018 9:42 am
Forum: Ideas and Suggestions
Topic: Robotic charging stations
Replies: 9
Views: 10075

Re: Robotic charging stations

Thank you kindly. Ill make use of this shortly
by MFJE5233
Tue Feb 13, 2018 7:10 am
Forum: Gameplay Help
Topic: Having a bit of trouble with the curcuit network
Replies: 4
Views: 1953

Having a bit of trouble with the curcuit network

I have an idea that i cant quite seem to get rolling properly. I wish to make a gauge hooked up to a storage tank so i can have a lit gauge to tell how much i have at one time throughout my base. Anyone willing or have helpful tips?
by MFJE5233
Tue Feb 13, 2018 7:06 am
Forum: Ideas and Suggestions
Topic: Robotic charging stations
Replies: 9
Views: 10075

Re: Robotic charging stations

Hey, I just wanted to know the name so i could use the ones being said. No need to be snippy. Plus, they were talking about a mod they made, so if i like it, i know which is which and can promote properly
by MFJE5233
Mon Feb 12, 2018 11:14 pm
Forum: Ideas and Suggestions
Topic: Robotic charging stations
Replies: 9
Views: 10075

Re: Robotic charging stations

What are the names of these mods? I want to try them out now, as they sound interesting
by MFJE5233
Sun Feb 11, 2018 10:48 pm
Forum: Ideas and Suggestions
Topic: Robotic charging stations
Replies: 9
Views: 10075

Robotic charging stations

Hello there! I have a fairly large end game base with lots of logistic robots (like 5k+) and plenty of robo-ports but sometimes, it just all gets backed up and its a pain to get it unclogged. I was wondering if maybe there was a way that more charging ports could be added to the robo-port or make a ...

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