Search found 11 matches
- Sun Dec 01, 2024 3:58 pm
- Forum: Pending
- Topic: Personal Logistic Request Inaccuracies
- Replies: 3
- Views: 409
Re: Personal Logistic Request Inaccuracies
No extras, as it was shortly after I unlocked turbos. Also, I don't think the requests stack. I've only ever seen whichever is larger and never more then that
- Sun Dec 01, 2024 3:32 am
- Forum: Pending
- Topic: Personal Logistic Request Inaccuracies
- Replies: 3
- Views: 409
Personal Logistic Request Inaccuracies
I placed Turbo belts/underground/splitters in red slots respectively in my personal requests and I had them set to 500/100/50 for the old reds and new turbos, but the turbos are set to what I set them to PLUS the old red values. So if I set to 0/0/0 it would still register to 500/100/50 or when I ...
- Sun Jun 09, 2019 8:39 pm
- Forum: Ideas and Requests For Mods
- Topic: Train turret mod
- Replies: 5
- Views: 2992
Re: Train turret mod
VehicleGrid works just as the idea i had planned. I started a new world to try it out and im not to where its useful yet but it looks like it works just as my idea had planned out. Thank you
- Wed May 29, 2019 4:08 am
- Forum: Ideas and Requests For Mods
- Topic: Train turret mod
- Replies: 5
- Views: 2992
Re: Train turret mod
that would make sense to me. having a customizable grid would also provide slots for shields and such like a power armor grid and such, but instead of a generator, it could just use fuel instead of having its own generator
- Fri Jul 06, 2018 8:08 pm
- Forum: Ideas and Requests For Mods
- Topic: Train turret mod
- Replies: 5
- Views: 2992
Train turret mod
I cant mod, just gunna say that now. That being said, Ive had an idea for a while now about trains having turrets, specifically laser turrets. There could be separate trains made for with with batteries and cable hookups to the power grid for a recharge to the turrets as well, or have them just run ...
- Thu Feb 15, 2018 3:25 am
- Forum: Gameplay Help
- Topic: Having a bit of trouble with the curcuit network
- Replies: 4
- Views: 1953
Re: Having a bit of trouble with the curcuit network
Ok so ive been trying to do this for the past like hour and still havnt gotten anywhere with it. Im not even sure im doing this right. I used both combinators on different units and im just having troubke with it still
- Tue Feb 13, 2018 9:42 am
- Forum: Ideas and Suggestions
- Topic: Robotic charging stations
- Replies: 9
- Views: 10075
Re: Robotic charging stations
Thank you kindly. Ill make use of this shortly
- Tue Feb 13, 2018 7:10 am
- Forum: Gameplay Help
- Topic: Having a bit of trouble with the curcuit network
- Replies: 4
- Views: 1953
Having a bit of trouble with the curcuit network
I have an idea that i cant quite seem to get rolling properly. I wish to make a gauge hooked up to a storage tank so i can have a lit gauge to tell how much i have at one time throughout my base. Anyone willing or have helpful tips?
- Tue Feb 13, 2018 7:06 am
- Forum: Ideas and Suggestions
- Topic: Robotic charging stations
- Replies: 9
- Views: 10075
Re: Robotic charging stations
Hey, I just wanted to know the name so i could use the ones being said. No need to be snippy. Plus, they were talking about a mod they made, so if i like it, i know which is which and can promote properly
- Mon Feb 12, 2018 11:14 pm
- Forum: Ideas and Suggestions
- Topic: Robotic charging stations
- Replies: 9
- Views: 10075
Re: Robotic charging stations
What are the names of these mods? I want to try them out now, as they sound interesting
- Sun Feb 11, 2018 10:48 pm
- Forum: Ideas and Suggestions
- Topic: Robotic charging stations
- Replies: 9
- Views: 10075
Robotic charging stations
Hello there! I have a fairly large end game base with lots of logistic robots (like 5k+) and plenty of robo-ports but sometimes, it just all gets backed up and its a pain to get it unclogged. I was wondering if maybe there was a way that more charging ports could be added to the robo-port or make a ...