Search found 5 matches
- Sun Apr 28, 2019 7:35 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 498130
Re: pY Raw Ores Discussion
I noticed that most of the <resource>-rock entities have map_grid=true . I think that's the setting that controls if the resource field is drawn with a checkered pattern on the map and which causes those rocks to sometimes be invisible. I'm not sure if using map_grid=false is the way to fix this, t...
- Thu Apr 25, 2019 6:04 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 498130
Re: pY Raw Ores Discussion
Pyanodon,
In the changelog for PYRO 1.2.7 you moved the coal-to-coke recipe to coke-processing-mk01 which has caused the recipe to disappear. Checking the technology file I found that the technology name is simply coke-mk01.
Thanks.
In the changelog for PYRO 1.2.7 you moved the coal-to-coke recipe to coke-processing-mk01 which has caused the recipe to disappear. Checking the technology file I found that the technology name is simply coke-mk01.
Thanks.
- Tue Mar 19, 2019 2:01 pm
- Forum: Not a bug
- Topic: [0.17.14] Bots stop implementing upgrade planner changes with a large todo list
- Replies: 2
- Views: 1010
Re: [0.17.14] Bots stop implementing upgrade planner changes with a large todo list
Thank you for the reply I'll just have to plan my upgrades in smaller chunks. I found my 2 missing construction bots. Somehow after marking the mass upgrade the bots transferred from my personal roboport to the logistics network at my mall. I'm not sure how or why that occurred since the mall and th...
- Mon Mar 18, 2019 8:53 pm
- Forum: Not a bug
- Topic: [0.17.14] Bots stop implementing upgrade planner changes with a large todo list
- Replies: 2
- Views: 1010
[0.17.14] Bots stop implementing upgrade planner changes with a large todo list
I was working on upgrading my stone smelter arrays to steel smelters and red belt. After slowly working on some of the arrays I decided to mark all of them to upgrade so each time I walked by a little more would upgrade over time. This was about 12 iron/copper arrays and 4 steel arrays for approxima...
- Wed Feb 14, 2018 1:24 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 265
- Views: 116919
Re: [MOD 0.16] Bulk Rail Loaders
Version 0.3.0 error Error while running on_configuration_changed: __railloader__/configchange.lua:35: attempt to get length of global 't' (a nil value) I am getting this same error but only with games that were saved with version 0.2.4. New games or opening saved games that never had Rail Loaders w...