Not a bug
Search found 6 matches
- Fri Jul 03, 2020 9:04 am
- Forum: Logistic Train Network
- Topic: Possible bug - Schedules not resetting at Depot if train cannot empty [LTN1.13.9]
- Replies: 2
- Views: 1573
Re: Possible bug - Schedules not resetting at Depot if train cannot empty [LTN1.13.9]
You made me go back and check my depot and rightly so. One red wire missing meant a stop was called LTN Depot but wasn't receiving the depot signal.
Not a bug
Not a bug
- Thu Jul 02, 2020 9:13 pm
- Forum: Logistic Train Network
- Topic: Possible bug - Schedules not resetting at Depot if train cannot empty [LTN1.13.9]
- Replies: 2
- Views: 1573
Possible bug - Schedules not resetting at Depot if train cannot empty [LTN1.13.9]
What did you do?
Simple network to grab copper/iron ore to bring to a location.
Network setup according to: https://www.reddit.com/r/factorio/comments/73xyd5/guide_for_a_loweffort_ltn_user/
Stations stamped down by blueprint.
Set constant combinator to requset threshold 16k with the item ...
Simple network to grab copper/iron ore to bring to a location.
Network setup according to: https://www.reddit.com/r/factorio/comments/73xyd5/guide_for_a_loweffort_ltn_user/
Stations stamped down by blueprint.
Set constant combinator to requset threshold 16k with the item ...
- Sun Mar 04, 2018 12:30 pm
- Forum: Pending
- Topic: [0.16.25] Client crash when loading saved game. (ElectricEnergySourcePrototype::createInternal)
- Replies: 2
- Views: 1415
Re: [0.16.25] Client crash when loading saved game. (ElectricEnergySourcePrototype::createInternal)
No I don't. All the autosaves are/were affected as well.
Looks like a map restart ?
Looks like a map restart ?
- Tue Feb 20, 2018 7:33 pm
- Forum: Pending
- Topic: [0.16.25] Client crash when loading saved game. (ElectricEnergySourcePrototype::createInternal)
- Replies: 2
- Views: 1415
[0.16.25] Client crash when loading saved game. (ElectricEnergySourcePrototype::createInternal)
Same issue - Crash/Bug not resolved.
Mods:
Base - 0.16.25 (originally created in 0.16.24)
A Better Start (Quick Start) - 0.1.1
Waterfill - 0.1.3
When trying to load the map I get the crash error dialogue.
I had saved the game and then loaded up a map from a different player to copy their ...
Mods:
Base - 0.16.25 (originally created in 0.16.24)
A Better Start (Quick Start) - 0.1.1
Waterfill - 0.1.3
When trying to load the map I get the crash error dialogue.
I had saved the game and then loaded up a map from a different player to copy their ...
- Tue Feb 20, 2018 7:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.24] Crash on loading map
- Replies: 4
- Views: 2202
Re: [16.24] Crash on loading map
Thanks for the fix - how can I get my save to load now in 0.16.25 ? Still crashes when loading the savegame.
- Mon Feb 19, 2018 1:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.24] Crash on loading map
- Replies: 4
- Views: 2202
[16.24] Crash on loading map
Mods:
Base - 0.16.24
A Better Start (Quick Start) - 0.1.1
Waterfill - 0.1.3
When trying to load the map I get the crash error dialogue.
I had saved the game and then loaded up a map from a different player to copy their blueprint. I made a blueprint and saved this with a new name in the ...
Base - 0.16.24
A Better Start (Quick Start) - 0.1.1
Waterfill - 0.1.3
When trying to load the map I get the crash error dialogue.
I had saved the game and then loaded up a map from a different player to copy their blueprint. I made a blueprint and saved this with a new name in the ...