Search found 8 matches

by EvilxFish
Thu Jan 31, 2019 10:22 am
Forum: Ideas and Suggestions
Topic: symmetrical map generation for PvP
Replies: 2
Views: 1065

Re: symmetrical map generation for PvP

Having read that, it appears that was more focused on generating starting areas rather than the state of the entire map, correct me if I am wrong. Note in the picture provided some teams have oil much close than others for example.
by EvilxFish
Thu Jan 31, 2019 10:18 am
Forum: Balancing
Topic: Cheaper coal-liquefaction tech
Replies: 1
Views: 1414

Cheaper coal-liquefaction tech

TlDr Make coal-liquefaction easier to get so when you have little/no oil you can use it to produce oil. Detailed explanation I play a lot of PvP, oil fields, their size and location become very important, the same can be said for non-pvp scenarios I would argue. Coal-liquefaction provides a viable ...
by EvilxFish
Thu Jan 31, 2019 9:57 am
Forum: Ideas and Suggestions
Topic: symmetrical map generation for PvP
Replies: 2
Views: 1065

symmetrical map generation for PvP

TlDr Provide the ability to make the map symmetrical so that players in PvP have exactly the same resource patches at the same distance (not just within their start areas by checking duplicate start entities). Detailed explanation Having played a lot of factorio PvP, the one thing that can make a h...
by EvilxFish
Tue Mar 20, 2018 7:41 pm
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 20620

Re: [0.15.9] Confirm Blueprint Book Deletion

Going to necromance this, same thing happened to me, all my "economy blueprints" for different factories for useful items (science packs,circuits, furnace layouts etc) gone...
by EvilxFish
Sat Feb 24, 2018 1:50 pm
Forum: Ideas and Suggestions
Topic: Trains ignore stop if wait condition already met
Replies: 9
Views: 5453

Re: Trains ignore stop if wait condition already met

Thanks for that, I didn't actually realize that by giving two stations the same name you can achieve that!
by EvilxFish
Thu Feb 22, 2018 9:51 am
Forum: Ideas and Suggestions
Topic: Trains ignore stop if wait condition already met
Replies: 9
Views: 5453

Re: Trains ignore stop if wait condition already met

First I would like to apologise for not seeing that suggestion when I made this one. Second I am inclined to agree that the idea of a "skip" condition that will allow trains to miss a stop if a condition is met is a good solution to this issue. Third I would like to add one more thing for ...
by EvilxFish
Wed Feb 21, 2018 8:32 pm
Forum: Ideas and Suggestions
Topic: Trains ignore stop if wait condition already met
Replies: 9
Views: 5453

Re: Trains ignore stop if wait condition already met

Hi, what if the two stations are in different directions? The train will still need to go to the stop it has already met the condition to move on for, pause briefly before setting off again to the next station. If lots of trains are running on the line at the same time, this serves to amplify conges...
by EvilxFish
Wed Feb 21, 2018 7:45 pm
Forum: Ideas and Suggestions
Topic: Trains ignore stop if wait condition already met
Replies: 9
Views: 5453

Trains ignore stop if wait condition already met

As the name suggests if a train has already met the wait condition before it arrives at the stop it should ignore the stop and move on to the next one. That way, for example, if there are multiple locations to pick up ore from but the cargo inventory is already above the limit set for the next stop ...

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