Great, thank you!zin wrote: βSat Oct 26, 2024 8:41 amYes, itβs safe to use. Here is the scan result from VirusTotal.realvictorprm wrote: βFri Oct 25, 2024 10:18 pm Can someone somewhat verify that the tool is safe to use and not a virus etc?
Search found 8 matches
- Sat Oct 26, 2024 12:23 pm
- Forum: Tools
- Topic: Modded Achievement Enabler
- Replies: 26
- Views: 65865
Re: Modded Achievement Enabler
- Fri Oct 25, 2024 10:18 pm
- Forum: Tools
- Topic: Modded Achievement Enabler
- Replies: 26
- Views: 65865
Re: Modded Achievement Enabler
Can someone somewhat verify that the tool is safe to use and not a virus etc?
- Sun Mar 10, 2019 1:52 pm
- Forum: Modding help
- Topic: How to find the neighbours of a ghost underground belt and how to get the player who created the ghost-entity?
- Replies: 1
- Views: 907
How to find the neighbours of a ghost underground belt and how to get the player who created the ghost-entity?
Hi :) I'm trying to fix some issues around placing the underground belts of the mod subterrain. Some small explanation prior. Subterrain belt's are belts which could be indefinitely long currently limited to 250 tiles. If you place them the mod removes the amount of belts needed for the distance, e....
- Wed Jun 13, 2018 9:06 pm
- Forum: Not a bug
- Topic: Biters don't react on pollution anymore
- Replies: 4
- Views: 1956
Re: Biters don't react on pollution anymore
I'm so glad that I finally know what went wrong. Thank you so much for informing me about this!
- Tue Jun 12, 2018 5:33 pm
- Forum: Not a bug
- Topic: Biters don't react on pollution anymore
- Replies: 4
- Views: 1956
Re: Biters don't react on pollution anymore
I don't get any attacks by polution. I think the polution isn't consumed by the biters.
The server map is using mods but even if I disable the mods the behaviour is still the same (that's why I did not notice it).
The server map is using mods but even if I disable the mods the behaviour is still the same (that's why I did not notice it).
- Mon Jun 11, 2018 5:23 pm
- Forum: Not a bug
- Topic: Biters don't react on pollution anymore
- Replies: 4
- Views: 1956
Biters don't react on pollution anymore
Hello,
I've a savegame in which the biters don't move anymore although there is much pollution around them. This also means that biters don't grow anymore due to pollution.
If I come near them they start moving again but nothing else.
Is this somehow a known issue?
I've a savegame in which the biters don't move anymore although there is much pollution around them. This also means that biters don't grow anymore due to pollution.
If I come near them they start moving again but nothing else.
Is this somehow a known issue?
- Thu May 03, 2018 10:23 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.9] - frozen biters
- Replies: 7
- Views: 6106
Re: [0.15.9] - frozen biters
I have the same problem now in the latest master (0.16.36). Should I make a new post?
- Mon Apr 30, 2018 5:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.4] Biters do not attack after converting from 0.15 save
- Replies: 10
- Views: 3976
Re: [16.4] Biters do not attack after converting from 0.15 save
I've got that issue with the latest stable now. The bitters don't attack anymore although they should (caused by pollution). I've even checked whether the mods do affect this and noticed that after adding bob's warfare the attacks stopped and even removing it didn't help fixing it. Did someone face ...