Search found 299 matches

by bigyihsuan
Sun Apr 19, 2015 10:00 pm
Forum: This Forum
Topic: Spam posts in general discussion.
Replies: 4
Views: 9408

Spam posts in general discussion.

Currently, there are 36 threads from a user called bengalimolviji2 and 1 thread from mariopandez91.

The first post appears to have been posted at 12:00pm, EST.
by bigyihsuan
Fri Apr 17, 2015 11:03 pm
Forum: News
Topic: Friday Facts #82 - Optimisations
Replies: 58
Views: 45601

Re: Friday Facts #82 Optimisations

Artman40 wrote:Would it be possible for storage tanks to be at least partly transparent so you could see how filled they are without hovering a mouse over them?
Yes! Maybe a glass window in the side that fills with the liquid level.
by bigyihsuan
Thu Apr 16, 2015 3:08 am
Forum: Gameplay Help
Topic: Factory Problems
Replies: 16
Views: 8124

Re: Factory Problems

Lee_newsum wrote:Y do you need all them items ?
Forgot to add limits to the factories
by bigyihsuan
Wed Apr 15, 2015 7:05 pm
Forum: General discussion
Topic: 24k Alien Artifacts and a creepy observation
Replies: 22
Views: 15135

Re: 24k Alien Artifacts and a creepy observation

StanFear wrote:wait, ....

it's not supposed to be a girl's face ???

that's what I saw from the very beginning ...
I also saw a girl's face. Too much anime probably influenced that.
by bigyihsuan
Fri Apr 10, 2015 3:23 am
Forum: Gameplay Help
Topic: Factory Problems
Replies: 16
Views: 8124

Re: Factory Problems

Image

I changed a bunch of requester chests to passive providers and increased the ore count in my system by 200k...
by bigyihsuan
Fri Apr 10, 2015 3:20 am
Forum: Pending
Topic: [0.11.20] [Rseding91] Crash when switching projection mode
Replies: 6
Views: 2408

[0.11.20] [Rseding91] Crash when switching projection mode

I was playing Factorio, and then I decided to swap from having the Extended desktop on 2 screens, to only projecting to the second screen. Log: 352206.276507 Info Logger.cpp:162: 2015-04-09 22:18:39; Factorio 0.11.20 (Build 13957, win64) 352206.276655 Info Logger.cpp:166: Operating system: Windows 8...
by bigyihsuan
Fri Apr 10, 2015 2:15 am
Forum: Gameplay Help
Topic: Factory Problems
Replies: 16
Views: 8124

Re: Factory Problems

psorek wrote:Have you REALLY handled all the output of it with bots? Yeah, that's some good thing to show in theme "children, don't do that at home". I am impressed :)
Took forever to get that many bots.

The copper problem is still not fixed. I need more smelting....
by bigyihsuan
Thu Apr 09, 2015 10:17 pm
Forum: Releases
Topic: Version 0.11.21
Replies: 48
Views: 54609

Re: Version 0.11.21

Same error. Will try again when fixed
by bigyihsuan
Thu Apr 09, 2015 2:13 pm
Forum: Gameplay Help
Topic: Factory Problems
Replies: 16
Views: 8124

Re: Factory Problems

You should probably write here: https://forums.factorio.com/forum/viewtopic.php?f=54&t=5355 or the answer will be obviously negative. I already have sent multiple versions of the save to him, but I don't mind waiting. Mostly this thread is about showing off the things that have gone horribly wr...
by bigyihsuan
Thu Apr 09, 2015 1:17 pm
Forum: Gameplay Help
Topic: Factory Problems
Replies: 16
Views: 8124

Factory Problems

So, I built a factory and needed copper: http://i.imgur.com/Rrdv0LK.png SO I built this monstrosity: http://i.imgur.com/Xj08Mzr.png And a smelting setup that is not enough: http://i.imgur.com/SC3EfdO.png I ended up with more than 200k copper ore in my logistics system.... http://i.imgur.com/AiwGKww....
by bigyihsuan
Mon Apr 06, 2015 8:50 pm
Forum: Modding help
Topic: Need general help with mod-making: any errors in the mod?
Replies: 8
Views: 2549

Re: Need general help with mod-making: any errors in the mod?

I gave up and just used the Dark Steel Plate graphic.

Now the bugs are to move the Dark Steel Axe to the Failure Industries tab.

I'm thinking of adding a chest for each steel type, changing the vanilla steel chest to white, armor, and maybe a Mk2 repair pack that repairs four times as fast.
by bigyihsuan
Mon Apr 06, 2015 8:09 pm
Forum: Modding help
Topic: Need general help with mod-making: any errors in the mod?
Replies: 8
Views: 2549

Re: Need general help with mod-making: any errors in the mod?

FishSandwich wrote:I think as an icon, 250 x 250 is too big, so it's not displaying everything. 30 x 30 is more icon sized.
All right, will do.
by bigyihsuan
Mon Apr 06, 2015 7:57 pm
Forum: Modding help
Topic: Need general help with mod-making: any errors in the mod?
Replies: 8
Views: 2549

Re: Need general help with mod-making: any errors in the mod?

All your items and recipes are disabled enabled = false The tab won't show unless there's an item to show in it. Isn't that for it to only show if you have the tech to open it? Will set to true, and see if that fixes it Yup, it works, but for some reason the icon for the "Failure Industries&qu...
by bigyihsuan
Mon Apr 06, 2015 7:46 pm
Forum: Modding help
Topic: Need general help with mod-making: any errors in the mod?
Replies: 8
Views: 2549

Re: Need general help with mod-making: any errors in the mod?

FishSandwich wrote:All your items and recipes are disabled

Code: Select all

enabled = false
The tab won't show unless there's an item to show in it.
Isn't that for it to only show if you have the tech to open it?

Will set to true, and see if that fixes it
by bigyihsuan
Mon Apr 06, 2015 7:00 pm
Forum: Modding help
Topic: Need general help with mod-making: any errors in the mod?
Replies: 8
Views: 2549

Re: Need general help with mod-making: any errors in the mod?

in item-groups.lua, line 19 misses a comma at the end of the line. and the key in line 7 nust called "inventory_order" not "inventory-order" So I followed your instructions and fixed up a few things to get past the loading screen, and now the problem is getting the tab with the ...
by bigyihsuan
Mon Apr 06, 2015 5:57 pm
Forum: Modding help
Topic: Need general help with mod-making: any errors in the mod?
Replies: 8
Views: 2549

Need general help with mod-making: any errors in the mod?

I'm attempting for the second time to make a mod for Factorio. The basic principle of the mod is to add in two more types of steel: Carbon-infused steel and dark steel, and their respective pickaxes. I've attempted to add in an item group called "Failure Industries", and I specifically cop...
by bigyihsuan
Sat Apr 04, 2015 3:38 am
Forum: Ideas and Suggestions
Topic: Path Signals
Replies: 1
Views: 1247

Path Signals

I found an ancient thread from last year about this. viewtopic.php?f=6&t=3497 The basic concept is pretty much the same. I suggest that the signals require a new tech called "Advanced Automated Railway", which comes after the initial research where you unlock regular Signals. Maybe sin...
by bigyihsuan
Sat Apr 04, 2015 2:21 am
Forum: News
Topic: Friday Facts #80 - Crazy start
Replies: 49
Views: 39113

Re: Friday Facts #80 - Crazy start

His first task is to implement the pre signals or rather chain signals, as we plan to call them
More signals? YAASSS. It'll make my depot design so much better.
by bigyihsuan
Sun Mar 29, 2015 7:25 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 549037

Re: Let's see your clever builds

aRatNamedSammy wrote:i like my hourly production of power.. its like a heartbeat :lol:
you need more solar panels

for 3k accumulators, you need around 3.5k solar panels, so have fun.
by bigyihsuan
Sat Mar 28, 2015 11:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.19] [kovarex] Map is gltiched; Some chunks not showing
Replies: 5
Views: 4979

Re: [0.11.19] Map is gltiched; Some chunks not showing

It happened again.

Image

I also found out that saving then reloading fixes the bug.

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