Currently, there are 36 threads from a user called bengalimolviji2 and 1 thread from mariopandez91.
The first post appears to have been posted at 12:00pm, EST.
Search found 299 matches
- Sun Apr 19, 2015 10:00 pm
- Forum: This Forum
- Topic: Spam posts in general discussion.
- Replies: 4
- Views: 9408
- Fri Apr 17, 2015 11:03 pm
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 45601
Re: Friday Facts #82 Optimisations
Yes! Maybe a glass window in the side that fills with the liquid level.Artman40 wrote:Would it be possible for storage tanks to be at least partly transparent so you could see how filled they are without hovering a mouse over them?
- Thu Apr 16, 2015 3:08 am
- Forum: Gameplay Help
- Topic: Factory Problems
- Replies: 16
- Views: 8124
Re: Factory Problems
Forgot to add limits to the factoriesLee_newsum wrote:Y do you need all them items ?
- Wed Apr 15, 2015 7:05 pm
- Forum: General discussion
- Topic: 24k Alien Artifacts and a creepy observation
- Replies: 22
- Views: 15135
Re: 24k Alien Artifacts and a creepy observation
I also saw a girl's face. Too much anime probably influenced that.StanFear wrote:wait, ....
it's not supposed to be a girl's face ???
that's what I saw from the very beginning ...
- Fri Apr 10, 2015 3:23 am
- Forum: Gameplay Help
- Topic: Factory Problems
- Replies: 16
- Views: 8124
Re: Factory Problems
I changed a bunch of requester chests to passive providers and increased the ore count in my system by 200k...
- Fri Apr 10, 2015 3:20 am
- Forum: Pending
- Topic: [0.11.20] [Rseding91] Crash when switching projection mode
- Replies: 6
- Views: 2408
[0.11.20] [Rseding91] Crash when switching projection mode
I was playing Factorio, and then I decided to swap from having the Extended desktop on 2 screens, to only projecting to the second screen. Log: 352206.276507 Info Logger.cpp:162: 2015-04-09 22:18:39; Factorio 0.11.20 (Build 13957, win64) 352206.276655 Info Logger.cpp:166: Operating system: Windows 8...
- Fri Apr 10, 2015 2:15 am
- Forum: Gameplay Help
- Topic: Factory Problems
- Replies: 16
- Views: 8124
Re: Factory Problems
Took forever to get that many bots.psorek wrote:Have you REALLY handled all the output of it with bots? Yeah, that's some good thing to show in theme "children, don't do that at home". I am impressed
The copper problem is still not fixed. I need more smelting....
- Thu Apr 09, 2015 10:17 pm
- Forum: Releases
- Topic: Version 0.11.21
- Replies: 48
- Views: 54609
Re: Version 0.11.21
Same error. Will try again when fixed
- Thu Apr 09, 2015 2:13 pm
- Forum: Gameplay Help
- Topic: Factory Problems
- Replies: 16
- Views: 8124
Re: Factory Problems
You should probably write here: https://forums.factorio.com/forum/viewtopic.php?f=54&t=5355 or the answer will be obviously negative. I already have sent multiple versions of the save to him, but I don't mind waiting. Mostly this thread is about showing off the things that have gone horribly wr...
- Thu Apr 09, 2015 1:17 pm
- Forum: Gameplay Help
- Topic: Factory Problems
- Replies: 16
- Views: 8124
Factory Problems
So, I built a factory and needed copper: http://i.imgur.com/Rrdv0LK.png SO I built this monstrosity: http://i.imgur.com/Xj08Mzr.png And a smelting setup that is not enough: http://i.imgur.com/SC3EfdO.png I ended up with more than 200k copper ore in my logistics system.... http://i.imgur.com/AiwGKww....
- Mon Apr 06, 2015 8:50 pm
- Forum: Modding help
- Topic: Need general help with mod-making: any errors in the mod?
- Replies: 8
- Views: 2549
Re: Need general help with mod-making: any errors in the mod?
I gave up and just used the Dark Steel Plate graphic.
Now the bugs are to move the Dark Steel Axe to the Failure Industries tab.
I'm thinking of adding a chest for each steel type, changing the vanilla steel chest to white, armor, and maybe a Mk2 repair pack that repairs four times as fast.
Now the bugs are to move the Dark Steel Axe to the Failure Industries tab.
I'm thinking of adding a chest for each steel type, changing the vanilla steel chest to white, armor, and maybe a Mk2 repair pack that repairs four times as fast.
- Mon Apr 06, 2015 8:09 pm
- Forum: Modding help
- Topic: Need general help with mod-making: any errors in the mod?
- Replies: 8
- Views: 2549
Re: Need general help with mod-making: any errors in the mod?
All right, will do.FishSandwich wrote:I think as an icon, 250 x 250 is too big, so it's not displaying everything. 30 x 30 is more icon sized.
- Mon Apr 06, 2015 7:57 pm
- Forum: Modding help
- Topic: Need general help with mod-making: any errors in the mod?
- Replies: 8
- Views: 2549
Re: Need general help with mod-making: any errors in the mod?
All your items and recipes are disabled enabled = false The tab won't show unless there's an item to show in it. Isn't that for it to only show if you have the tech to open it? Will set to true, and see if that fixes it Yup, it works, but for some reason the icon for the "Failure Industries&qu...
- Mon Apr 06, 2015 7:46 pm
- Forum: Modding help
- Topic: Need general help with mod-making: any errors in the mod?
- Replies: 8
- Views: 2549
Re: Need general help with mod-making: any errors in the mod?
Isn't that for it to only show if you have the tech to open it?FishSandwich wrote:All your items and recipes are disabled
The tab won't show unless there's an item to show in it.Code: Select all
enabled = false
Will set to true, and see if that fixes it
- Mon Apr 06, 2015 7:00 pm
- Forum: Modding help
- Topic: Need general help with mod-making: any errors in the mod?
- Replies: 8
- Views: 2549
Re: Need general help with mod-making: any errors in the mod?
in item-groups.lua, line 19 misses a comma at the end of the line. and the key in line 7 nust called "inventory_order" not "inventory-order" So I followed your instructions and fixed up a few things to get past the loading screen, and now the problem is getting the tab with the ...
- Mon Apr 06, 2015 5:57 pm
- Forum: Modding help
- Topic: Need general help with mod-making: any errors in the mod?
- Replies: 8
- Views: 2549
Need general help with mod-making: any errors in the mod?
I'm attempting for the second time to make a mod for Factorio. The basic principle of the mod is to add in two more types of steel: Carbon-infused steel and dark steel, and their respective pickaxes. I've attempted to add in an item group called "Failure Industries", and I specifically cop...
- Sat Apr 04, 2015 3:38 am
- Forum: Ideas and Suggestions
- Topic: Path Signals
- Replies: 1
- Views: 1247
Path Signals
I found an ancient thread from last year about this. viewtopic.php?f=6&t=3497 The basic concept is pretty much the same. I suggest that the signals require a new tech called "Advanced Automated Railway", which comes after the initial research where you unlock regular Signals. Maybe sin...
- Sat Apr 04, 2015 2:21 am
- Forum: News
- Topic: Friday Facts #80 - Crazy start
- Replies: 49
- Views: 39113
Re: Friday Facts #80 - Crazy start
More signals? YAASSS. It'll make my depot design so much better.His first task is to implement the pre signals or rather chain signals, as we plan to call them
- Sun Mar 29, 2015 7:25 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 549037
Re: Let's see your clever builds
you need more solar panelsaRatNamedSammy wrote:i like my hourly production of power.. its like a heartbeat
for 3k accumulators, you need around 3.5k solar panels, so have fun.
- Sat Mar 28, 2015 11:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.19] [kovarex] Map is gltiched; Some chunks not showing
- Replies: 5
- Views: 4979
Re: [0.11.19] Map is gltiched; Some chunks not showing
It happened again.
I also found out that saving then reloading fixes the bug.
I also found out that saving then reloading fixes the bug.