Search found 148 matches

by Shadow_Man
Mon Sep 22, 2025 5:30 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 16
Views: 4483

Re: Version 2.0.67





Splitters can be connected to circuit network.



This circuit controlled splitter too overpowered.
I suggest a new recipe: "Smart splitter", ingredients are Splitter, Decider Combinator and 5xCircuits of corresponding tier (Green/Red/Blue) :D

OR

Hide that ability behind research ...
by Shadow_Man
Mon Sep 22, 2025 5:02 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 16
Views: 4483

Re: Version 2.0.67



Splitters can be connected to circuit network.



This circuit controlled splitter too overpowered.
I suggest a new recipe: "Smart splitter", ingredients are Splitter, Decider Combinator and 5xCircuits of corresponding tier (Green/Red/Blue) :D

OR

Hide that ability behind research.
by Shadow_Man
Sat Aug 16, 2025 7:19 pm
Forum: Bug Reports
Topic: [2.0.60] Side infopanel deformed on fluid wagon hover
Replies: 0
Views: 320

[2.0.60] Side infopanel deformed on fluid wagon hover

Side infopanel deformed on fluid wagon hover
Image
by Shadow_Man
Thu May 08, 2025 7:45 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.47] Sidepanel deformed when entity name has linebreak
Replies: 1
Views: 1307

[Klonan] [2.0.47] Sidepanel deformed when entity name has linebreak

Faced with incorrect formatting of info-window. Apparently, since the name of the legendary assembler does not fit on 1 line, the whole formatting went wrong.
My display resolution is 1920*1080, scale 100%.

Game scale 100% - Legendary assembler
https://i.postimg.cc/B6X4DrfS/2025-05-08-213511.png ...
by Shadow_Man
Sun May 04, 2025 10:21 am
Forum: Ideas and Suggestions
Topic: Add space platforms statistic info counters
Replies: 3
Views: 696

Add space platforms statistic info counters

TL;DR
Add "Planets visited" and "Kilometers flyed" counters for Space Platforms Hubs statistics

What?
Factorio is a game about production and statistics. Almost all entities have production counters to see how fast and how much they produce.
And our space platforms, which fly so much and work ...
by Shadow_Man
Tue Apr 29, 2025 7:52 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.43] Crash when upgrade belts with upgrade planner
Replies: 6
Views: 2234

Re: [2.0.43] Crash when upgrade belts with upgrade planner

Rseding91 wrote: Tue Apr 29, 2025 7:34 pm What steps do I need to do to reproduce the crash?
Try to upgrade Yellow belts to Red with Upgrade planner from Shortcut bar below.
by Shadow_Man
Tue Apr 29, 2025 4:11 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.43] Crash when upgrade belts with upgrade planner
Replies: 6
Views: 2234

Re: [2.0.43] Crash when upgrade belts with upgrade planner

Rseding91 wrote: Mon Apr 28, 2025 5:24 pm Thanks for the report however that log does not show any crash in it?
Oh, wrong log was attached.
Fixed now. And some info added.
by Shadow_Man
Mon Apr 28, 2025 5:17 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.43] Crash when upgrade belts with upgrade planner
Replies: 6
Views: 2234

[2.0.43] Crash when upgrade belts with upgrade planner

Played an online game with a friend. He's the server, I'm the client.
The game is SA with mods.
When trying to upgrade belts using the upgrade planner (on the quick access panel) the game crashes.
When upgrading belts manually everything is ok.

EDIT1: When reconnecting to the game after crash, the ...
by Shadow_Man
Mon Apr 21, 2025 3:15 pm
Forum: Resolved Requests
Topic: Make the API Version selection in the API Docs visually clickable.
Replies: 3
Views: 435

Re: Make the API Version selection in the API Docs visually clickable.

When you open the page for the first time, it's not at all obvious that this link is clickable (see the first picture in the post). I have repeatedly come across a question on the modders forum about where to see old versions of the API. That's why I created this thread.
You can not change the ...
by Shadow_Man
Mon Apr 21, 2025 12:30 pm
Forum: Resolved Requests
Topic: Make the API Version selection in the API Docs visually clickable.
Replies: 3
Views: 435

Make the API Version selection in the API Docs visually clickable.

TL;DR
Make the API Version selection in the API Docs visually clickable.

What?
Bad UI element design for API version selector, since it looks the same as the text on the left but unlike the text on the left, it is actually a link.
Make Version selector text Underlined or Blue .
https://i.imgur ...
by Shadow_Man
Wed Apr 16, 2025 8:00 pm
Forum: Ideas and Suggestions
Topic: Map revelation size matching screen size
Replies: 3
Views: 436

Re: Map revelation size matching screen size

Yeah, the square is terrible.
The map around the character should open round, according to the radius of view, equidistant from the eyes (so to speak, with the accuracy of a tile, not a pixel). And at night this radius of revealing territory should be smaller (unless equipped with a night vision ...
by Shadow_Man
Sun Apr 13, 2025 8:46 am
Forum: Ideas and Suggestions
Topic: Show fluid temperature in storage tank and pipe gui
Replies: 6
Views: 824

Re: Show fluid temperature in storage tank and pipe gui

+1000
That's a great idea, how did I not realize that before?!
by Shadow_Man
Fri Apr 11, 2025 11:19 am
Forum: Ideas and Suggestions
Topic: Differences in lettering (font rendering)
Replies: 0
Views: 188

Differences in lettering (font rendering)

What?
Different parts of the game's interface use different fonts with different character spellings, especially when non-letters and numbers are used.
Some characters change their lettering, some even become invisible.
If possible, bring the fonts to the equal character rendering.
Why?
Using ...
by Shadow_Man
Thu Feb 06, 2025 9:51 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 22811

Re: Version 2.0.34



Changes

Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.



Can you change this to be a user setting?
Ideally, I want first Ctrl+Z to undo the last building, and the second Ctrl+Z to undo the rest. Because when ...
by Shadow_Man
Thu Dec 05, 2024 3:21 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 34908

Re: Version 2.0.24





[space-age] Land mines on space platforms now damage the space platform tiles in a radius.


Oh no, now my platform with landmines and gun turrets is irrelevant, I'll have to rebuild :(


Um, why would you put land mines on a space platform in the first place?

Because there are no ...
by Shadow_Man
Thu Dec 05, 2024 3:17 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 34908

Re: Version 2.0.24

FactorioBot wrote: Thu Dec 05, 2024 3:03 pm
  • [space-age] Land mines on space platforms now damage the space platform tiles in a radius.
Oh no, now my platform with landmines and gun turrets is irrelevant, I'll have to rebuild :(
by Shadow_Man
Thu Dec 05, 2024 3:00 pm
Forum: Not a bug
Topic: [2.0.23] Quality modules don't work in Sandbox mode (not a bug, delete report)
Replies: 3
Views: 619

Re: [2.0.23] Quality modules don't work in Sandbox mode

Nemoricus wrote: Thu Dec 05, 2024 2:48 pm You don't have quality researched in that save file. Not a bug.
Thanks man! I'm dumb :mrgreen:
Close/delete this report.
by Shadow_Man
Thu Dec 05, 2024 2:40 pm
Forum: Not a bug
Topic: [2.0.23] Quality modules don't work in Sandbox mode (not a bug, delete report)
Replies: 3
Views: 619

[2.0.23] Quality modules don't work in Sandbox mode (not a bug, delete report)

Started the built-in Sandbox scenario to draw/test blueprints.
I found out that assemblers (recyclers etc.) with quality modules inserted do not produce higher quality products, only normal ones.
The same blueprint in normal game mode works fine.

I have attached a save just in case. See the auto ...
by Shadow_Man
Tue Dec 03, 2024 11:52 am
Forum: Show your Creations
Topic: Space Platforms
Replies: 138
Views: 56653

Re: Space Platforms

Interstellar
A space platform designed to reach the solar system edge (and some more, enough for Shattered planet 3 achievement), collect some promethium and return to Nauvis to craft Promethium Science Packs.
The speed is adjusted automatically, depending on the current route (you can ajust zone ...

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