Search found 11 matches

by hanyuwei70
Wed Apr 12, 2023 5:58 am
Forum: Technical Help
Topic: Nagios check for headless server
Replies: 2
Views: 649

Re: Nagios check for headless server

hoping this for my server aliveness check
by hanyuwei70
Wed Apr 12, 2023 5:57 am
Forum: Technical Help
Topic: Factorio Dedicated Server Disk IO Patten?
Replies: 3
Views: 623

Re: Factorio Dedicated Server Disk IO Patten?

First: Do you have async save on or off in the config? Did you try both? Secondly you should look what IO Pattern the saving actually takes before assuming latency is an issue at all. Doing an fsync() after a 1GB save file once and adding 1s of latency to that will hardly matter. I have async save ...
by hanyuwei70
Tue Apr 11, 2023 6:59 am
Forum: Technical Help
Topic: Factorio Dedicated Server Disk IO Patten?
Replies: 3
Views: 623

Re: Factorio Dedicated Server Disk IO Patten?

I found something interesting. on cloud server, my disk works like this # dd if=/dev/zero of=test1.img bs=1G count=1 oflag=dsync 1+0 records in 1+0 records out 1073741824 bytes (1.1 GB, 1.0 GiB) copied, 8.65808 s, 124 MB/s # dd if=/dev/zero of=test2.img bs=512 count=1000 oflag=dsync 1000+0 records i...
by hanyuwei70
Tue Apr 11, 2023 6:30 am
Forum: Technical Help
Topic: Factorio Dedicated Server Disk IO Patten?
Replies: 3
Views: 623

Factorio Dedicated Server Disk IO Patten?

Hi, I am a server admin for factorio server. Recently I found that Factorio DS are quite strange in saving saves. It take **much** longer on cloud server (aliyun) rather than bare mental machines. After investigating, Factorio DS seems like using fsync syscall to ensure saves are written to disk (wh...
by hanyuwei70
Tue Mar 06, 2018 5:05 am
Forum: Pending
Topic: [0.16.27] desync
Replies: 7
Views: 2478

Re: [16.27] desync

I was looking into the desync and it looks like there's some desync around a tank shooting at some cargo wagons. Do you remember if anyone was doing anything like that at the time of the desync? two desync happened when only me on server. The network is a little bad, and I described what I am doing...
by hanyuwei70
Mon Mar 05, 2018 8:05 am
Forum: Gameplay Help
Topic: [16.27]Train path finding bug or feature?
Replies: 4
Views: 1560

Re: [16.27]Train path finding bug or feature?

The train is technically in two-way segment, so it is allowed to turn back. Just remove completely remove signals you have disabled by circuit network to make it one-way segment at it will works as you expect. So is there any debug option to show whether it is one-way or two-way segment? It's usefu...
by hanyuwei70
Mon Mar 05, 2018 4:43 am
Forum: Gameplay Help
Topic: [16.27]Train path finding bug or feature?
Replies: 4
Views: 1560

[16.27]Train path finding bug or feature?

I constrcuted a dual line railway and using signals to let trains drives only at right side of their direction. bottom-right is a station called station #1 and there's another station at bottom. I have configured this train to moving between home station and #1. home station is collecting coal. And ...
by hanyuwei70
Mon Mar 05, 2018 4:32 am
Forum: Pending
Topic: [0.16.27] desync
Replies: 7
Views: 2478

Re: [16.27] desync

Loewchen wrote:Are you using mods or a custom scenario?
No. I am using vanilla server.
by hanyuwei70
Sun Mar 04, 2018 10:13 am
Forum: Pending
Topic: [0.16.27] desync
Replies: 7
Views: 2478

Re: [16.27] desync

Another desync, occurred when I am on the train and switched to automatic
by hanyuwei70
Sun Mar 04, 2018 9:45 am
Forum: Pending
Topic: [0.16.27] desync
Replies: 7
Views: 2478

[0.16.27] desync

I am travelling on the train. only me on server.

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