Search found 47 matches

by Goose
Mon Nov 23, 2020 10:30 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.0] Crash on leaving server while loading save: !Scenario::loadingUpdatingFlag.exchange(true) was not true
Replies: 1
Views: 1830

[Twinsen][1.1.0] Crash on leaving server while loading save: !Scenario::loadingUpdatingFlag.exchange(true) was not true

I was trying to join a lobby and after a while of downloading the map and once finished, the game got stuck trying to load into the map. I pressed Escape a couple times to get out of the loading menu and my game crashed.

Feel free to ask further questions if needed, thank you.
by Goose
Sun Aug 23, 2020 10:50 pm
Forum: Balancing
Topic: Spidertrons need to be damaged by explosions
Replies: 22
Views: 8041

Re: Spidertrons need to be damaged by explosions

Both of which (in vanilla) are PvP specific damage types. Oh, yes it is. Then I think spidertron pvp balance is incomplete and buggy. Because arties still try to aim and attack spidertron automatically but cannot damage it. It's silly. Opponent arties are just wasting shells to nothing. Arty-spider...
by Goose
Sun Aug 23, 2020 9:32 pm
Forum: Balancing
Topic: Spidertrons need to be damaged by explosions
Replies: 22
Views: 8041

Re: Spidertrons need to be damaged by explosions

Along with this, spidertrons can't actually proc enemy landmines or be damaged by shotgun shells. I would argue that there is some value to adding these features beyond just PvP that also enhance the singleplayer/cooperative experiences. I think developers never thought about using spidertron in pvp...
by Goose
Tue Aug 18, 2020 3:10 am
Forum: Wiki Talk
Topic: Question regarding the new fish Easter egg
Replies: 1
Views: 1514

Question regarding the new fish Easter egg

In the 1.0 update with the addition of obtaining fish through space science, was that meant to be included with the wiki page? Or has that just not been added yet/Isn't meant to be added?
by Goose
Thu Aug 06, 2020 6:07 pm
Forum: Resolved Problems and Bugs
Topic: [Vaclav] [0.18.43] Personal laser defense tech icon inconsistency
Replies: 1
Views: 2100

[Vaclav] [0.18.43] Personal laser defense tech icon inconsistency

Unlike all of the other armor technology equipment, there isn't an icon that indicates it's a armor technology for the personal laser defense.
Image
by Goose
Thu Jul 30, 2020 12:29 am
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 18046

Re: Version 0.18.37

Blueprint rework is stellar :)
On the artillery shooting speed fix, was there worry that artillery lag would be higher than it was?
by Goose
Fri Jul 24, 2020 2:20 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 45316

Re: Friday Facts #357 - Nuke

Absolutely love the blueprint grid addition and the nuke changes!

Quick question: With the new tileset for the nuke, does it absorb a specific amount of pollution?
by Goose
Mon Jun 01, 2020 7:51 pm
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 19680

Re: Version 0.18.29

personally i was ok with the couple of wheels as an "engine unit". What had always bothered me is how you need a combustion engine to make an electric engine, but whatever, i don't mind that much. What i do mind is how slowdown capsules are smaller than poison capsules......... but appare...
by Goose
Tue Mar 17, 2020 9:12 pm
Forum: Implemented Suggestions
Topic: [18.13]Make the new character GUI color sliders dictate the player's chat color
Replies: 0
Views: 783

[18.13]Make the new character GUI color sliders dictate the player's chat color

Currently the player can either change their character color through the /color command, or the character GUI, while that player's chat color can only be changed through the /color command. I am suggesting to allow both methods to change both the character color and the player's chat color.

:)
by Goose
Sat Mar 07, 2020 4:46 am
Forum: Balancing
Topic: Change the damage type of destroyers
Replies: 1
Views: 1596

Change the damage type of destroyers

TL;DR Dissimilarize destroyer robots more from PLDs. What ? Personal Laser defense equipment and Destroyer robots are similar in function, damage type, and point of use in the game, they directly compete over each-other in use. This makes destroyer robots incredibly hard to balance, as PLD are rela...
by Goose
Sun Feb 16, 2020 5:17 am
Forum: Resolved Problems and Bugs
Topic: [0.18.6]Combat robots don't benefit from fire resistance
Replies: 1
Views: 1938

[0.18.6]Combat robots don't benefit from fire resistance

In the flying-robot.lua, all three combat robots have two separate listings for each resistance type, in return only giving acid resistance despite fire resistance also being listed.
by Goose
Thu Sep 26, 2019 1:59 am
Forum: Resolved Problems and Bugs
Topic: [0.17.58] Crash on Fullscreen
Replies: 3
Views: 1778

Re: [0.17.58] Crash on Fullscreen

Thank you for taking the time to report the issue. Does it crash if the game starts in fullscreen? (open Factorio properties in Steam Libarary and set launch options to --fullscreen=true) Does it crash if you disable "Use flip presentation model" in graphics settings? Upsettingly, I have ...
by Goose
Sat Sep 14, 2019 9:10 am
Forum: General discussion
Topic: [0.17.68]Indirect landmine "Nerf"
Replies: 5
Views: 2533

[0.17.68]Indirect landmine "Nerf"

Now with the most recent oil change pushing back construction bots to blue science, automated landmine defenses aren't possible until you have chemical science up and running. For anyone still using landmines, do you find this to be negligible, thoughts?
by Goose
Sat Sep 14, 2019 8:57 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 64789

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I guess this narrows down to personal opinion and suggestion, but I like the idea of landfill and other tile types working similar to how concrete and advanced concrete function together, where landfill would be on a higher layer than the rest of the tiles.
by Goose
Thu Sep 05, 2019 1:19 am
Forum: Not a bug
Topic: [0.17.68]Right aligned tool-tip text
Replies: 2
Views: 1259

[0.17.68]Right aligned tool-tip text

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The Energy consumption value is too large for the tool-tip box, and flows into the next line underneath. This right-aligns the text and is inconsistent to the rest of the tool-tip information. My monitor ratio is 1920x1080. I can supply additional info if needed.
by Goose
Fri Aug 02, 2019 11:10 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 61257

Re: Friday Facts #306 - Experimental Demo

at chords [-97,31], a strange invisible hitbox is shown to the player. Appreciate Y'all!
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by Goose
Sun Jul 28, 2019 4:13 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 283664

Re: Friday Facts #305 - The Oil Changes

I'm in favor of the rocket fuel change, as it makes light oil required for rocket fuel, but I don't think it really addresses the issue in the fff (letting the player know that light oil is the preferable oil to use in solid fuel production) I purpose to change the light oil to solid fuel icon to st...
by Goose
Sat Jul 27, 2019 12:51 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 283664

Re: Friday Facts #305 - The Oil Changes

Asking because I honestly don't understand the reasoning. In V435000's oil changes mod (https://mods.factorio.com/mod/Oil-Changes), lubricant is locked behind flammables?
by Goose
Wed Jul 17, 2019 5:10 am
Forum: Resolved Problems and Bugs
Topic: [0.17.58] Crash on Fullscreen
Replies: 3
Views: 1778

[0.17.58] Crash on Fullscreen

Crash file is attached to report.
If need be, I can explain more about the crash.
by Goose
Sat Jun 08, 2019 5:18 am
Forum: Technical Help
Topic: [0.17.47][Crash] "Failed to create device and swap chain"
Replies: 2
Views: 1326

Re: [0.17.47][Crash] "Failed to create device and swap chain"

Loewchen wrote: ↑
Sat Jun 08, 2019 12:54 am
Try reinstalling directX 11 and your graphics driver.
Thank you!

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