Search found 13 matches

by trionicb
Sat Feb 06, 2021 6:40 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 55791

Re: Industrial Revolution 2 discussion

Love the IR2 look and feel, the graphics are beautiful.

Cheers
by trionicb
Mon Aug 17, 2020 1:31 pm
Forum: Modding help
Topic: on_player_created bug?
Replies: 17
Views: 8123

Re: on_player_created bug?

Well without a character you can't have armor, thus no grid, thus my mod will not work.
by trionicb
Sat Aug 15, 2020 9:21 pm
Forum: Modding help
Topic: on_player_created bug?
Replies: 17
Views: 8123

Re: on_player_created bug?

I always double check the controller_type after trapping the event to ensure the player is in the right state before adding the items. I'll wait for feedback from users but so far those playing scenario and freeplay haven't reported issues.
by trionicb
Sat Aug 15, 2020 2:13 am
Forum: Modding help
Topic: on_player_created bug?
Replies: 17
Views: 8123

Re: on_player_created bug?

Thanks Peppe,

defines.events.on_cutscene_cancelled works. I've added a check to the player create event so that it ensures controller is in the right state.

Cheers
by trionicb
Fri Aug 14, 2020 10:38 pm
Forum: Modding help
Topic: on_player_created bug?
Replies: 17
Views: 8123

Re: on_player_created bug?

So I put in some game.print statements to see what was happening. All this is in FreePlay, everything works in scenarios. While the intro is running controller.type = 6 (which is probably defines.controllers.cutscene from the docs). So at some point that controller type has to change to defines.cont...
by trionicb
Fri Aug 14, 2020 3:20 pm
Forum: Modding help
Topic: on_player_created bug?
Replies: 17
Views: 8123

Re: on_player_created bug?

Wouldn't that be a bug, calling the event when the character is not actually created? Could you point me to the API docs covering the remote interfaces. All I found is this https://lua-api.factorio.com/latest/LuaRemote.html
by trionicb
Fri Aug 14, 2020 1:44 pm
Forum: Modding help
Topic: on_player_created bug?
Replies: 17
Views: 8123

on_player_created bug?

With the release of v1.0 I've got a strange bug in my mod script.on_event(defines.events.on_player_created, function(event) local items local armor items = { {"power-armor-mk2", 1}, {"construction-robot", 50}, } armor = { {"fusion-reactor-equipment"}, {"energy-shie...
by trionicb
Thu May 07, 2020 2:12 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1573155

Re: Development and Discussion

Didn’t think of the brick floor that’s a fantastic idea! Also I think I am producing more crushed stone than I would be able to reasonably turn into mineral water and pump into the clarifier Also is there anything useful to do with all the crushed stone that u would always eventually accumulate or ...
by trionicb
Fri May 01, 2020 2:13 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1573155

Re: Development and Discussion

So having a small problem relating to crushed stone, im about 30 hours into my save and i have over 5million crushed stone..... :| I have no idea how to get rid of it Anyone have any ideas? Thanks, Thomas Make bricks and pave the world! If not then you can create mineral water and just void it with...
by trionicb
Thu Apr 30, 2020 2:40 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 149
Views: 61338

Re: [0.18.x] Bob's Mods: General Discussion

I've also got the same error, there's also a script-only error with other mods. I'm guessing this caused by a recent update to the game.
by trionicb
Tue Feb 11, 2020 3:24 am
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 99342

Re: [MOD 0.13] Water Well - pump water from the underground

I was wondering if a variant could be added that would produce mud? (for Angel's mods)
by trionicb
Sat Mar 24, 2018 12:00 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 343649

Re: MOD [ 0.16.x] Bio-Industries 2.1.9

Oh my God, I feel like a complete idiot! I looked at Algae 1 and 2 and noticed they both had algae as requirements and never bothered to look at algae 3 :-)

Thanks,
by trionicb
Fri Mar 23, 2018 1:32 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 343649

Re: MOD [ 0.16.x] Bio-Industries 2.1.9

First time using the mod. I've searched online but I can't find out how to create algae. I've got the bioreactor but it requires algae input, and it appears to be in liquid form. Could anybody tell how to get algae?

Thanks

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