Search found 133 matches
- Fri Oct 27, 2023 10:00 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 50644
Re: Friday Facts #382 - Logistic groups
we lowered the cost of the rocket by 20 times This may be the best part of the update. A bootstrap base (and now maybe also a space platform) can have an interesting layout but once you need a bazillion identical assemblers churning out identical widgets it's practically impossible to avoid a cooki...
- Sat Sep 16, 2023 5:11 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 197951
Re: Friday Facts #375 - Quality
We have made it so that quality is 'invisible' in the game until quality modules are unlocked, so you won't see anything related to quality if you haven't researched quality module or are playing the base game. This includes all the GUIs and interactions as mentioned earlier. As long as this holds ...
- Sat Feb 05, 2022 7:16 am
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 142335
Re: Friday Facts #367 - Expansion news
The tricky part is, that we want to release basically directly to stable, without an experimental phase, like when we released 1.0. The reason is the obvious problem we would have otherwise: An experimental release is not interesting to many people, but by the time it becomes officially stable, it ...
- Sun Aug 16, 2020 8:38 am
- Forum: Not a bug
- Topic: [1.0.0] Vanilla - furnace stalled and won't smelt - w/save
- Replies: 2
- Views: 1155
- Sun Aug 16, 2020 8:12 am
- Forum: Not a bug
- Topic: [1.0.0] Vanilla - furnace stalled and won't smelt - w/save
- Replies: 2
- Views: 1155
[1.0.0] Vanilla - furnace stalled and won't smelt - w/save
1.0.0 with no mods. I needed a couple of steel plates in a hurry. I have steel researched so I put down a stone furnace, opened it, right-clicked two iron plates into it, then shift-clicked a stack of coal into it. It does not smelt! (I find it hard to believe myself.) I tried saving, quitting, and ...
- Sun Aug 09, 2020 2:10 am
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 109892
Re: Friday Facts #359 - Crash site: The beginning
[…] researching is just tedious with several clicks on widely separated parts of the screen just to say "research this next". Shift + Click on a technology in the technology window will start research/queue up the technology. How much more convenient do you need it? Thank you. I'm glad to...
- Sun Aug 09, 2020 12:52 am
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 109892
Re: Friday Facts #359 - Crash site: The beginning
I'm wondering when if ever each of Factorio's developers last played a vanilla all-default single-player no-mod game from start to rocket launch? I've tried and failed several times recently in light of the imminent release of 1.0 and it's painful as hell. Sometimes nests are real close in and pollu...
- Tue Aug 06, 2019 2:44 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 68209
Re: Friday Facts #306 - Experimental Demo
In the old campaign, "A New Hope" level 2 the player discovers a large base that has been decimated by biters. I remember that this was the level that my imagination really kicked into high gear. I think that without that glimpse into the future I might not have had the curiosity to conti...
- Sun Aug 04, 2019 3:13 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 156967
Re: Version 0.17.60
I can attest to you that people who like things are EXTREMELY less likely to speak out about them. As a business owner and service provider I can attest that our positive feedback outweighs our negative feedback by two or three orders of magnitude. Or look at the reviews/stars for any halfway decen...
- Sun Aug 04, 2019 7:25 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 156967
Re: Version 0.17.60
Do you think that the vocal minority are denying that this silent majority exists, or do you believe Koub is denying that those opposed to the change truly speak for the majority of players? There is no reason to believe that the people who like Factorio as it was would be more or less vocal than t...
- Sun Aug 04, 2019 5:29 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 156967
- Sat Aug 03, 2019 1:13 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 156967
Re: Version 0.17.60
The devs have made their game better Peak factorio was 0.16. Priority splitters were the last major improvement. Since then it's just been unbalancing, demo downgrade, dumbing down, and needier graphics. People who prefer to play Stardew are not going to play Factorio, but the dumbing down is losin...
- Tue Jul 30, 2019 4:43 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 156967
Re: Version 0.17.60
0.17 has been downgrades all the way. Just don't break my 0.16.
- Fri Jul 26, 2019 10:15 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 329872
Re: Friday Facts #305 - The Oil Changes
You're foolishly trying to change the game to satisfy people who don't want to play this kind of game but as long as you don't retroactively break Factorio 0.16 I'm happy.
- Sun Jul 21, 2019 4:39 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 243300
Re: Friday Facts #304 - Small bugs; Big changes
I believe the multiple output problem, and "learn the new production chain" as in recipes and fluids/items, are two different things to learn/solve and thus can (and are a good idea) be separated.. Oil as in 0.16 was one of the best parts of Factorio - a fascinating puzzle that didn't inv...
- Sat Jul 20, 2019 8:14 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 243300
Re: Friday Facts #304 - Small bugs; Big changes
At this point I'm glad the modding community provides content that gives this game some depth, since vanilla keeps losing what initially brought me to it in the first place. I'm trying to recall when the last time something meaningful was added and not removed since it certainly feels like it was a...
- Sat Jul 20, 2019 1:36 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 243300
Re: Friday Facts #304 - Small bugs; Big changes
Another chunk of interest in the game bites the dust and robots are pushed even further out.
At least 0.16 still works great.
At least 0.16 still works great.
- Thu May 09, 2019 1:52 pm
- Forum: Releases
- Topic: Version 0.17.37
- Replies: 12
- Views: 12260
Re: Version 0.17.37
... They SAY they want to be at a 1.0 "stable" "release" version soon, but the changes they have been making lately ... without a doubt show that they are still VERY MUCH in an early alpha stage. Trains were already not fit for purpose without a complex mod and the 0.17 track la...
- Fri May 03, 2019 5:24 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 62429
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Frankly, as long as mods keep working I prefer 0.16 to 0.17. It's not even close.
- Sat Apr 06, 2019 7:58 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 65236
Re: Friday Facts #289 - Character GUI
For the Logistic tab: Since the request slots will be infinite, why not A) just display the crafting menu with the different tabs again and set the min/max numbers there. This way the player does not have to manually manage the slots. He is already familiar with the Crafting layout, thus he knows w...