Search found 12 matches
- Sat Nov 05, 2016 12:35 pm
- Forum: Implemented Suggestions
- Topic: Global blacklist
- Replies: 11
- Views: 5196
Global blacklist
When starting a server, add option to sync with a global blacklist. Also an option to autokick anyone with x nr of serverbans in the global list.
- Sat Nov 05, 2016 12:30 pm
- Forum: Ideas and Suggestions
- Topic: Greifing rollback
- Replies: 2
- Views: 1676
Greifing rollback
Add admin option to do a server rollback to an earlier autosave without having to restart the server. This way it's easier to repair geiefers damage instead of going around and try to find what they broke in a lage base. For example /rollback 2 will roll back two last autosaves, pause the game for e...
- Fri Oct 14, 2016 1:21 pm
- Forum: Not a bug
- Topic: [0.14.13] MP lag when killing a biters nest
- Replies: 1
- Views: 1436
[0.14.13] MP lag when killing a biters nest
MP lag when killing a biters nest, I have experienced this on multiple public servers, runs smooth even with a large base, but if someone takes on a biters nest, the game starts to lag for everyone. As soon as the biters are killed the game run smooth again. Since it's only as playing client I've ex...
- Fri Oct 14, 2016 1:15 pm
- Forum: Ideas and Suggestions
- Topic: Multiplayer: Public game browsing and filtering additions
- Replies: 1
- Views: 1187
Multiplayer: Public game browsing and filtering additions
Add a server to favourite
Filter out all games with 0 players in them
Filter by location (ex Europe)
Download mods automatically when joining a server that has mods. (from factorio mod vault)
Filter out all games with 0 players in them
Filter by location (ex Europe)
Download mods automatically when joining a server that has mods. (from factorio mod vault)
- Sun Aug 14, 2016 1:43 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 84496
Re: Friday facts #151 - The plans for 0.14
Tl:dr thread so it's possible someone already posted it but here goes anyway. Nuclear power: uranium need to be reprocced before use, will result in both fuel and waste. The powerplant will also produce waste. The plant MUST have full water supply or it will blow up. Nuclear plants take time to star...
- Sat Mar 05, 2016 5:40 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 208141
Re: Friday Facts #128 - Back down to earth
Loader No, to overpowered, if implemented, it need to have some sort of drawback making it more balanced to loaders. For example it's faster but consume whatever item it's unloading as well. Would like to see multi player add-on for steam where you can invite our steam friends, shouldn't be too hard...
- Tue Mar 01, 2016 7:59 am
- Forum: Multiplayer
- Topic: Steam: Join game function
- Replies: 1
- Views: 8021
Steam: Join game function
Is there any plan to implement the steam function to invite friends to a multiplayer game?
- Wed Jan 21, 2015 1:40 pm
- Forum: Implemented Suggestions
- Topic: Lock toolbelt items
- Replies: 4
- Views: 9645
Lock toolbelt items
Suggestion to lock / reserve a toolbelt slot for a certain item. For example slot 1 (upper left) is always red belt. of course you as a player should be able to lock as you want. As for now the items hop around and can even be put in items and not the belt if you deselect it.
- Mon Jan 05, 2015 7:40 pm
- Forum: Ideas and Suggestions
- Topic: Idea: Alien worms can spawn random
- Replies: 11
- Views: 5220
Re: Idea: Alien worms can spawn random
Yes but what I*m looking for is a way for aliens to get inside your base, in other words, you need to protect the entire base, not just perimeter.
I was also thinking about biters crawling up the digged tunnels or something similar
This feature also make you want to build small and compact bases.
I was also thinking about biters crawling up the digged tunnels or something similar
This feature also make you want to build small and compact bases.
- Mon Jan 05, 2015 12:48 pm
- Forum: Ideas and Suggestions
- Topic: Idea: Alien worms can spawn random
- Replies: 11
- Views: 5220
Idea: Alien worms can spawn random
Idea: Alien worms can spawn random and will increase with pollution, this means new enemies can spawn Inside your base.
Alien nests should also be considered for new spawns.
Alien nests should also be considered for new spawns.
- Mon Jan 05, 2015 12:36 pm
- Forum: Balancing
- Topic: Capacitor electric stats
- Replies: 1
- Views: 5872
Capacitor electric stats
The capacitors mess up the electric stats (if you click on an electric pole) it will look like you have 500MW of electric power with a lot of capacitors but in real, this can only be used for one second (J/s = W) Solution is to have capacitor separated completely and not show in production at all si...
- Mon Jan 05, 2015 12:31 pm
- Forum: Ideas and Suggestions
- Topic: Idea: Recycler station
- Replies: 1
- Views: 1590
Idea: Recycler station
The idea is basically to either have a recycler station or using existing factories for the same purpose. You often get lots of waste as you build and have to put storage boxes here and there just to dump stuff. A recycler will break an item apart but at less efficiency. Example: You have 500 straig...