Search found 4 matches

by Kubimate
Wed Apr 11, 2018 7:33 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Science
Replies: 63
Views: 36594

Re: [MOD 0.16.x] MadClown01's Science

Fixed ;) Thanks for the quick fix :) You know that this is optional and can be disabled in settings? It looks very strange if you played game for long time and whole color set has been modified ;) Yup, I'm just one of those people that found this change to be more logical. I got used to it in a few...
by Kubimate
Tue Apr 10, 2018 10:53 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Science
Replies: 63
Views: 36594

Re: [MOD 0.16.x] MadClown01's Science

Bob's mods have changed colour codes for science packs, now it's
  • YELLOW RED blue purple pink GREEN white
It's an easy fix, I tried it myself - just swap icon names around... OR maybe not so easy, because you'll have to make it enabled only when bob's are detected ;)
by Kubimate
Tue Apr 03, 2018 7:27 am
Forum: Bob's mods
Topic: Transport belts reverted back to basic, with no base trans
Replies: 13
Views: 5232

Re: Transport belts reverted back to basic, with no base trans

Thank you for the reply, it was indeed EfficienSee mod I forgot I have installed and thought it was some random fun name in game's/mod's script :P
by Kubimate
Mon Apr 02, 2018 9:53 pm
Forum: Bob's mods
Topic: Transport belts reverted back to basic, with no base trans
Replies: 13
Views: 5232

Re: Transport belts reverted back to basic, with no base trans

I've just updated all mods (Bob's + Angel's + small stuff) and loaded my game. After some time I discovered that black belts are gone, foud a solution here BUT right after researching Logistics 0 I get this error: Error while running event EfficienSee::on_research_finished (ID 18) __EfficienSee__/co...

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