Search found 59 matches
- Tue Jun 04, 2024 3:08 am
- Forum: Modding interface requests
- Topic: LuaPlayer.clear_recipe_notification()
- Replies: 0
- Views: 104
LuaPlayer.clear_recipe_notification()
We already have LuaPlayer.clear_recipe_notifications() and LuaPlayer.add_recipe_notification() for managing those yellow boxes when you research a new technology. However it is impossible to clear a notification for a specific recipe. I propose adding LuaPlayer.clear_recipe_notification() to solve t...
- Mon May 13, 2024 3:16 pm
- Forum: Pending
- Topic: [1.1.107] Crash when loading a save Error TransportLine.cpp:1120: prevAdjustedItemPosition < this->length.value was not
- Replies: 2
- Views: 351
Re: [1.1.107] Crash when loading a save Error TransportLine.cpp:1120: prevAdjustedItemPosition < this->length.value was
Any news on this? It seems that the save corruption happens on any map created with this modset. I am willing to provide the unreleased mods if needed.
- Mon May 06, 2024 2:31 pm
- Forum: Pending
- Topic: [1.1.107] Long range stream projectiles not rendering correctly.
- Replies: 1
- Views: 249
[1.1.107] Long range stream projectiles not rendering correctly.
I have some long-range stream projectiles defined like so: data:extend{{ type = 'stream', name = 'thrower-inserter-projectile-' .. inserter.name .. item.name, particle_spawn_interval = 0, localised_name = item.localised_name or {'item-name.' .. item.name}, particle_horizontal_speed = inserter.rotati...
- Fri Apr 26, 2024 12:37 pm
- Forum: Mod portal Discussion
- Topic: [One Line Suggestions]
- Replies: 52
- Views: 20656
Re: [One Line Suggestions] Please autoconvert hyperlinks in the changelog
For Pyanodons we frequently love to leave extra context in the changelog via hyperlinks.
Would it be possible to automatically convert these into real links?
Would it be possible to automatically convert these into real links?
- Thu Apr 25, 2024 10:43 pm
- Forum: Duplicates
- Topic: [1.1.107] The train schedule GUI becomes streched and misaligned with many fuel slots
- Replies: 1
- Views: 222
[1.1.107] The train schedule GUI becomes streched and misaligned with many fuel slots
Good morning. The train schedule GUI breaks when the locomotive has many fuel inventory slots. This issue is visible in Pyanodon's mods with the diesel locomotive. Here is the original bug report: https://github.com/pyanodon/pybugreports/issues/474 https://private-user-images.githubusercontent.com/1...
- Thu Apr 25, 2024 10:19 pm
- Forum: Pending
- Topic: [1.1.107] Crash when loading a save Error TransportLine.cpp:1120: prevAdjustedItemPosition < this->length.value was not
- Replies: 2
- Views: 351
[1.1.107] Crash when loading a save Error TransportLine.cpp:1120: prevAdjustedItemPosition < this->length.value was not
Good morning.
I am getting a crash to desktop when loading my Pyanodon's save.
The error is reproduceable every time the game is loaded.
You will find both the save and log file attached. Note that the save file contains some mods that do not exist on the mod portal.
I am getting a crash to desktop when loading my Pyanodon's save.
The error is reproduceable every time the game is loaded.
You will find both the save and log file attached. Note that the save file contains some mods that do not exist on the mod portal.
- Sun Dec 10, 2023 3:15 pm
- Forum: Modding interface requests
- Topic: support for animation parameter in LuaGuiElement sprite-button & sprite
- Replies: 0
- Views: 256
support for animation parameter in LuaGuiElement sprite-button & sprite
Currently it's impossible to render animation prototypes on LuaGui
Please add this functionality as a new parameter on sprite-button & sprite
Our 2ed best solution is to render the animation on a separate surface and use a camera, however this creates more problems than it solves.
Thank you!
Please add this functionality as a new parameter on sprite-button & sprite
Our 2ed best solution is to render the animation on a separate surface and use a camera, however this creates more problems than it solves.
Thank you!
- Wed Aug 30, 2023 9:40 pm
- Forum: Resolved Requests
- Topic: What does Tile:needs_correction do?
- Replies: 1
- Views: 380
- Wed Aug 16, 2023 11:33 pm
- Forum: Documentation Improvement Requests
- Topic: In our great quest of API unification, perhaps we have long forgotten one important candidate
- Replies: 3
- Views: 746
Re: In our great quest of API unification, perhaps we have long forgotten one important candidate
Agreed, its definitely helpful to open those base data.lua files in vscode. The only issue is many things are obfuscated by several layers of functions... for example noise expressions and tile transitions. Many times I just want to see the raw output. :| That's a great link you shared! much better ...
- Wed Aug 16, 2023 10:58 pm
- Forum: Documentation Improvement Requests
- Topic: In our great quest of API unification, perhaps we have long forgotten one important candidate
- Replies: 3
- Views: 746
In our great quest of API unification, perhaps we have long forgotten one important candidate
Maybe a more difficult request, but I think it would be very helpful :lol: Right now we have a list of all data.raw prototypes: https://gist.githubusercontent.com/Bilka2/6b8a6a9e4a4ec779573ad703d03c1ae7/raw It's very nice but issue is this document is just plaintext. It can be difficult to search fo...
- Wed Aug 16, 2023 7:32 pm
- Forum: Documentation Improvement Requests
- Topic: Many fields for RotatedAnimation prototype docs are lacking meaningful descriptions.
- Replies: 1
- Views: 386
Re: Many fields for RotatedAnimation prototype docs are lacking meaningful descriptions.
I have provided some additional documentation to help with this: https://tenor.com/view/shaky-kitty-meow ... f-10957716
- Wed Aug 16, 2023 6:47 pm
- Forum: Documentation Improvement Requests
- Topic: Many fields for RotatedAnimation prototype docs are lacking meaningful descriptions.
- Replies: 1
- Views: 386
Many fields for RotatedAnimation prototype docs are lacking meaningful descriptions.
Many of these properties have no description. I have no idea what they do.
For example, what is a middle_orientation?
For example, what is a middle_orientation?
- Thu Aug 10, 2023 2:13 am
- Forum: Bug Reports
- Topic: [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
- Replies: 4
- Views: 688
Re: [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
Error on load would be great
- Thu Aug 10, 2023 1:34 am
- Forum: Bug Reports
- Topic: [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
- Replies: 4
- Views: 688
- Thu Aug 10, 2023 1:30 am
- Forum: Bug Reports
- Topic: [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
- Replies: 4
- Views: 688
- Thu Aug 10, 2023 1:29 am
- Forum: Bug Reports
- Topic: [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
- Replies: 4
- Views: 688
[1.1.88] tile.variants.material_background does not work at higher scales than 8x8
Good morning :lol: I am trying to add some new tilesets for the next pY mod... pYSE My plan is to have similar effect to the "water wube" tile. Aka it uses the material background property to repeat the sprite every N tiles. However I noticed that this prototype property breaks when going ...
- Fri Jul 07, 2023 12:17 pm
- Forum: Modding interface requests
- Topic: Request: Prototype/ResourceEntity custom_map_tooltip property
- Replies: 2
- Views: 958
Re: Request: Prototype/ResourceEntity custom_map_tooltip property
+1 this would be extremely helpful for custom resource patches.
- Fri Mar 31, 2023 1:48 pm
- Forum: PyMods
- Topic: Not work in lab beacons
- Replies: 4
- Views: 1139
Re: Not work in lab beacons
Use vatbrains instead.
- Sun Jan 29, 2023 7:28 am
- Forum: Implemented mod requests
- Topic: Add radius_visualisation_specification to scripting api
- Replies: 2
- Views: 785
Add radius_visualisation_specification to scripting api
Currently we have this value for entity prototypes: radius_visualisation_specification = { sprite = { filename = '__base__/graphics/entity/electric-mining-drill/electric-mining-drill-radius-visualization.png', width = 10, height = 10 }, distance = 12.5, offset = {0, -16} } However, it cannot be read...
- Tue Dec 20, 2022 1:30 am
- Forum: Implemented for 2.0
- Topic: Linked pipes
- Replies: 16
- Views: 5476
Re: Linked pipes
Implemented for 1.2.0. Its not implemented as linked pipes but as a linked fluidbox connections which means any fluidbox of any entity will have the ability to be defined as linked and connect to other fluidboxes as long as they also have linked connection and belong to a different entity. wow! wil...