Search found 56 matches

by micromario
Fri Apr 26, 2024 12:37 pm
Forum: Mod portal Discussion
Topic: [One Line Suggestions]
Replies: 52
Views: 19900

Re: [One Line Suggestions] Please autoconvert hyperlinks in the changelog

For Pyanodons we frequently love to leave extra context in the changelog via hyperlinks.
Would it be possible to automatically convert these into real links?

Image
by micromario
Thu Apr 25, 2024 10:43 pm
Forum: Duplicates
Topic: [1.1.107] The train schedule GUI becomes streched and misaligned with many fuel slots
Replies: 1
Views: 144

[1.1.107] The train schedule GUI becomes streched and misaligned with many fuel slots

Good morning. The train schedule GUI breaks when the locomotive has many fuel inventory slots. This issue is visible in Pyanodon's mods with the diesel locomotive. Here is the original bug report: https://github.com/pyanodon/pybugreports/issues/474 https://private-user-images.githubusercontent.com/1...
by micromario
Thu Apr 25, 2024 10:19 pm
Forum: Bug Reports
Topic: [1.1.107] Crash when loading a save Error TransportLine.cpp:1120: prevAdjustedItemPosition < this->length.value was not
Replies: 0
Views: 88

[1.1.107] Crash when loading a save Error TransportLine.cpp:1120: prevAdjustedItemPosition < this->length.value was not

Good morning.

I am getting a crash to desktop when loading my Pyanodon's save.
The error is reproduceable every time the game is loaded.

You will find both the save and log file attached. Note that the save file contains some mods that do not exist on the mod portal.
by micromario
Sun Dec 10, 2023 3:15 pm
Forum: Modding interface requests
Topic: support for animation parameter in LuaGuiElement sprite-button & sprite
Replies: 0
Views: 232

support for animation parameter in LuaGuiElement sprite-button & sprite

Currently it's impossible to render animation prototypes on LuaGui
Please add this functionality as a new parameter on sprite-button & sprite

Our 2ed best solution is to render the animation on a separate surface and use a camera, however this creates more problems than it solves.

Thank you!
by micromario
Wed Aug 30, 2023 9:40 pm
Forum: Resolved Requests
Topic: What does Tile:needs_correction do?
Replies: 1
Views: 358

What does Tile:needs_correction do?

Screenshot 2023-08-30 164027.png
Screenshot 2023-08-30 164027.png (9.98 KiB) Viewed 358 times
https://lua-api.factorio.com/latest/pro ... correction
by micromario
Wed Aug 16, 2023 11:33 pm
Forum: Documentation Improvement Requests
Topic: In our great quest of API unification, perhaps we have long forgotten one important candidate
Replies: 3
Views: 695

Re: In our great quest of API unification, perhaps we have long forgotten one important candidate

Agreed, its definitely helpful to open those base data.lua files in vscode. The only issue is many things are obfuscated by several layers of functions... for example noise expressions and tile transitions. Many times I just want to see the raw output. :| That's a great link you shared! much better ...
by micromario
Wed Aug 16, 2023 10:58 pm
Forum: Documentation Improvement Requests
Topic: In our great quest of API unification, perhaps we have long forgotten one important candidate
Replies: 3
Views: 695

In our great quest of API unification, perhaps we have long forgotten one important candidate

Maybe a more difficult request, but I think it would be very helpful :lol: Right now we have a list of all data.raw prototypes: https://gist.githubusercontent.com/Bilka2/6b8a6a9e4a4ec779573ad703d03c1ae7/raw It's very nice but issue is this document is just plaintext. It can be difficult to search fo...
by micromario
Wed Aug 16, 2023 6:47 pm
Forum: Documentation Improvement Requests
Topic: Many fields for RotatedAnimation prototype docs are lacking meaningful descriptions.
Replies: 1
Views: 362

Many fields for RotatedAnimation prototype docs are lacking meaningful descriptions.

Many of these properties have no description. I have no idea what they do.

For example, what is a middle_orientation?
Screenshot 2023-08-16 134708.png
Screenshot 2023-08-16 134708.png (72.37 KiB) Viewed 362 times
by micromario
Thu Aug 10, 2023 1:29 am
Forum: Bug Reports
Topic: [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
Replies: 4
Views: 629

[1.1.88] tile.variants.material_background does not work at higher scales than 8x8

Good morning :lol: I am trying to add some new tilesets for the next pY mod... pYSE My plan is to have similar effect to the "water wube" tile. Aka it uses the material background property to repeat the sprite every N tiles. However I noticed that this prototype property breaks when going ...
by micromario
Fri Jul 07, 2023 12:17 pm
Forum: Modding interface requests
Topic: Request: Prototype/ResourceEntity custom_map_tooltip property
Replies: 2
Views: 909

Re: Request: Prototype/ResourceEntity custom_map_tooltip property

+1 this would be extremely helpful for custom resource patches.
by micromario
Fri Mar 31, 2023 1:48 pm
Forum: PyMods
Topic: Not work in lab beacons
Replies: 4
Views: 1048

Re: Not work in lab beacons

Use vatbrains instead.
by micromario
Sun Jan 29, 2023 7:28 am
Forum: Implemented mod requests
Topic: Add radius_visualisation_specification to scripting api
Replies: 2
Views: 704

Add radius_visualisation_specification to scripting api

Currently we have this value for entity prototypes: radius_visualisation_specification = { sprite = { filename = '__base__/graphics/entity/electric-mining-drill/electric-mining-drill-radius-visualization.png', width = 10, height = 10 }, distance = 12.5, offset = {0, -16} } However, it cannot be read...
by micromario
Tue Dec 20, 2022 1:30 am
Forum: Implemented for 2.0
Topic: Linked pipes
Replies: 16
Views: 5223

Re: Linked pipes

Implemented for 1.2.0. Its not implemented as linked pipes but as a linked fluidbox connections which means any fluidbox of any entity will have the ability to be defined as linked and connect to other fluidboxes as long as they also have linked connection and belong to a different entity. wow! wil...
by micromario
Fri Oct 29, 2021 2:50 am
Forum: Resolved Problems and Bugs
Topic: [1.1.44] Error FixedPointNumber.hpp:29: double value not in range for fixed point number: nan
Replies: 3
Views: 1215

Re: [1.1.44] Error FixedPointNumber.hpp:29: double value not in range for fixed point number: nan

I managed to reproduce the crash a second time however the crash report was different. I thought I would upload it. It might help.
by micromario
Fri Oct 29, 2021 2:30 am
Forum: Resolved Problems and Bugs
Topic: [1.1.44] Error FixedPointNumber.hpp:29: double value not in range for fixed point number: nan
Replies: 3
Views: 1215

[1.1.44] Error FixedPointNumber.hpp:29: double value not in range for fixed point number: nan

Hello, me again. I submitted a bug report recently for this same error message. https://forums.factorio.com/100407 The particular case was fixed (thank you!) however I found a separate case. I was AFK on the main menu for ~15 minutes when this I got this crash. I have main menu simulations enabled. ...
by micromario
Wed Oct 27, 2021 3:11 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.43] Thread pool error with LaneBalancer mod
Replies: 1
Views: 2110

[1.1.43] Thread pool error with LaneBalancer mod

Good morning! Yesterday I was running version Factorio 1.4.41 Whenever I updated to .43 I noticed that my save was corrupted. It would crash to desktop immediately after loading the save I managed to narrow down the problem to this mod https://mods.factorio.com/mod/LaneBalancer Whenever you try to r...

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