Hello,
I am sorry but I've copied over the latest 2 log files. I know where to find them and will update with the file when and if it freezes again.
Search found 7 matches
- Fri Dec 11, 2020 7:07 am
- Forum: Pending
- Topic: [1.1.4] - Freeze on main menu
- Replies: 2
- Views: 1436
- Mon Dec 07, 2020 2:46 am
- Forum: Pending
- Topic: [1.1.4] - Freeze on main menu
- Replies: 2
- Views: 1436
[1.1.4] - Freeze on main menu
This has happened to me twice now. When I'm not actually in the game but in the main menu I've had the game freeze. It is a hard freeze, once while downloading updates to mods and once while creating a new game menu. It does not seem to create a log file as it is a hard freeze and not a crash.
- Thu Jul 02, 2020 12:47 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2007
- Views: 779709
Re: Simple Questions and Short Answers
That is what I get for asking a question before coffee. You are right. Blue creates two when complete, same as gray. The production modules are working correctly and producing the same as the base production.
- Wed Jul 01, 2020 2:43 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2007
- Views: 779709
production modules on assemblers producing research
IS this working as designed?I am not sure if this is WOD or a bug.
When you have production modules, I'm using mark 3 on a mark 3 assembler. If I"m producing research flasks, lets say blue, when a regular run is completed you produce 3.
But when the yellow line completes and you produce the extra ...
When you have production modules, I'm using mark 3 on a mark 3 assembler. If I"m producing research flasks, lets say blue, when a regular run is completed you produce 3.
But when the yellow line completes and you produce the extra ...
- Tue Jan 15, 2019 2:30 pm
- Forum: Gameplay Help
- Topic: Satellites and Rockets
- Replies: 2
- Views: 2102
Re: Satellites and Rockets
Thanks for the information. So all I have to do is move the assembler 3 and have it set to insert into the rocket and it will do so automatically with the satellite.
That is good to know. I do not have my launch pad set to automatic. What I've been doing is grabbing the inventory of what was ...
That is good to know. I do not have my launch pad set to automatic. What I've been doing is grabbing the inventory of what was ...
- Sun Jan 13, 2019 4:57 pm
- Forum: Gameplay Help
- Topic: Satellites and Rockets
- Replies: 2
- Views: 2102
Satellites and Rockets
Hello all!
I've run into an issue and have not been able to figure out the exact method to automate a fix for the issue.
I've got a assembler 3 building satellites and a rocket launch pad. I've got a requester box feeding items into my rocket to get it built.
The issue is that once the rocket is ...
I've run into an issue and have not been able to figure out the exact method to automate a fix for the issue.
I've got a assembler 3 building satellites and a rocket launch pad. I've got a requester box feeding items into my rocket to get it built.
The issue is that once the rocket is ...
- Sun Apr 29, 2018 4:32 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 397940
Re: [MOD 0.16] Xander Mod v1.5.1
I just wanted to say thank you. I am a chemist and love that angle on this mod. I am loving playing you mod.