Search found 20 matches

by theDemolisher13
Sun Aug 27, 2023 8:40 pm
Forum: Logistic Train Network
Topic: Station catagorizing
Replies: 1
Views: 413

Re: Station catagorizing

Nevermind my good man/co-engineer HardPushedButton just re-routed me to viewtopic.php?t=51072 which answered my question
by theDemolisher13
Sun Aug 27, 2023 7:04 pm
Forum: Logistic Train Network
Topic: Station catagorizing
Replies: 1
Views: 413

Station catagorizing

Sorry if I'm being an idiot here, but I wanted to know is there a way to mark some stations so only their order would be taken by other stations marked the say way. Example all of the stations are on the same track but I labeled a few stations with a "X" and these stations will only intera...
by theDemolisher13
Sun Jan 09, 2022 6:15 pm
Forum: Modding discussion
Topic: Rail Combinator Signals
Replies: 1
Views: 826

Rail Combinator Signals

Is there a mod out there that let's me connect a red or green line to rail tracks so I can send a signal down the line just so I can build a checker to make sure my automated bots fully build the line and not bits and pieces of it when they also have to deal with landfill?
by theDemolisher13
Fri Sep 11, 2020 7:40 pm
Forum: Gameplay Help
Topic: Power consuption Calculator?
Replies: 5
Views: 1775

Re: Power consuption Calculator?

if you hover over a blue print, it shows you the item count involved in the construction; so that cuts down on the hard part. Assuming module usage is standardized across machine types, the math should be pretty manageable by hand. Or by spread sheet. Or may as well just code your own calculator. W...
by theDemolisher13
Fri Sep 11, 2020 7:01 pm
Forum: Gameplay Help
Topic: Power consuption Calculator?
Replies: 5
Views: 1775

Re: Power consuption Calculator?

Not exactly what you ask for, but this might suit your need : http://kirkmcdonald.github.io/ Also https://forums.factorio.com/viewtopic.php?f=134&t=62118 can be useful, if no modules are used. Thanks for the effort sadly though I have 5 large blueprints one of an oil field, one with electric mi...
by theDemolisher13
Fri Sep 11, 2020 5:21 pm
Forum: Gameplay Help
Topic: Power consuption Calculator?
Replies: 5
Views: 1775

Power consuption Calculator?

is there a tool to input a Blueprint string and get back it's max/min power consumption or do I just need to calculate the whole thing by hand?
by theDemolisher13
Fri Jan 24, 2020 2:50 pm
Forum: Gameplay Help
Topic: Mall optimizing
Replies: 0
Views: 882

Mall optimizing

Hello I would like some help optimizing a mall design of mine. The mods that were used to make it were LTN & Recursive Blueprints. The mall blueprint https://factorioprints.com/view/-LzMzxrcJQwLB85RUx-4 and here what must not be touched https://factorioprints.com/view/-LzN-u3Jj1rjYXMIt6xC
by theDemolisher13
Sat Nov 09, 2019 7:28 am
Forum: Logistic Train Network
Topic: Automatic Option
Replies: 4
Views: 1997

Re: Automatic Option

Hi, there is a mod for that: https://mods.factorio.com/mod/DoRobotsBuildAutomaticTrains With that I built automatic train deployer and -destroyer based on the number of trains waiting in all depots , which needed me to count the number of incoming and outgoing trains to and from a depot and transmi...
by theDemolisher13
Sat Nov 09, 2019 7:26 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Simple 3 to 2 belt merge
Replies: 13
Views: 95372

Re: Simple 3 to 2 belt merge

Optera wrote: ↑
Fri Sep 16, 2016 4:18 pm
3-2 merge builds depend on what you want.

count perfect output:

3-2 simple.jpg

count perfect output & equal drain on all 3 inputs:

3-2 feedback.jpg
Do this work as a 2 to 3 as well? I need something to fit in a 4 wide and no longer than 10 long
by theDemolisher13
Sat Oct 12, 2019 6:09 pm
Forum: Logistic Train Network
Topic: Automatic Option
Replies: 4
Views: 1997

Re: Automatic Option

:shock: . . . You're right sorry to bother. Have a good day. Also nice avatar.
by theDemolisher13
Sat Oct 12, 2019 2:02 pm
Forum: Logistic Train Network
Topic: Automatic Option
Replies: 4
Views: 1997

Automatic Option

Hello I was wondering if it be asking too much for the maker of LTN to add in an option so that whenever someone makes it train with a blueprint that it could be set to auto rather than manual. Why I ask is I'm making an Self Expanding Factory and I'm using recursive blueprints to do just about ever...
by theDemolisher13
Tue Mar 12, 2019 6:04 pm
Forum: Pending
Topic: [0.16.51] Crashed Upon Closing the Game
Replies: 1
Views: 843

[0.16.51] Crashed Upon Closing the Game

Hello I don't expect this to be fixed I'm just posting this here cause the game asked me too upon its crash. The mod that was being used was recursive blueprints by DaveMcW which can be found Here. What I was doing was testing out my Self Expanding Factory. In other words start it and sit back and w...
by theDemolisher13
Tue May 01, 2018 3:39 pm
Forum: Mods
Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
Replies: 66
Views: 64384

Re: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!

Hey Schmendrick is it possible for you to update this mod to the latest version of the game?
by theDemolisher13
Sat Apr 14, 2018 4:02 am
Forum: Gameplay Help
Topic: Copy Chest Contents
Replies: 8
Views: 4428

Re: Copy Chest Contents

Check out ConMan . In addition to what Recursive Blueprints allows, ConMan lets you take a blueprint of a map area. To copy a blueprint, you could use ConMan to place a blueprint somewhere construction bots can't get to it, then capture that same map area. I think it requires a supply of blank blue...
by theDemolisher13
Fri Apr 13, 2018 7:26 pm
Forum: Gameplay Help
Topic: Copy Chest Contents
Replies: 8
Views: 4428

Re: Copy Chest Contents

There was a Recursive Blueprints mod in Aug 2017. That might be what you want if it has been updated from 0.15. Why is it every time I list my issue or state an idea people always give me the exact same answer even though it does nothing to resolve my problem!? Sorry for ranting there it's just you...
by theDemolisher13
Mon Apr 09, 2018 3:56 pm
Forum: Gameplay Help
Topic: Copy Chest Contents
Replies: 8
Views: 4428

Re: Copy Chest Contents

You mean so that drones will fill a chest with iron plates, when the blueprinted chest had iron plates in it? - No. Drones can only fill buffer and requester chests based on their network request. But you can blueprint requester chests with a request, and once they are build and filled you overbuil...
by theDemolisher13
Mon Apr 09, 2018 2:25 am
Forum: Ideas and Suggestions
Topic: Blueprint Coppier
Replies: 0
Views: 712

Blueprint Coppier

Hey you know what would be a fun idea for the game to add. A machine that copies any blueprints that entered onto it and to balance this out you could add a cost of paper which is made from wood fibers which is made from wood. Now I would also suggest a way for the logistic system to be able to buil...
by theDemolisher13
Mon Apr 09, 2018 12:12 am
Forum: Gameplay Help
Topic: Copy Chest Contents
Replies: 8
Views: 4428

Copy Chest Contents

Is there a way to copy the contents of a chest with a blueprint?
by theDemolisher13
Fri Apr 06, 2018 8:38 pm
Forum: Ideas and Suggestions
Topic: Blueprint duplication
Replies: 0
Views: 668

Blueprint duplication

Hi everyone so let me just say what I am trying to do end goal out wise here. I'm trying to make a self expanding factory and have ran into a bit of snag. In my script I'm trying to have the factory build part of it's brain and then disassemble it at a time. But the issue is when you order the bots ...
by theDemolisher13
Fri Apr 06, 2018 6:54 pm
Forum: Frequently Suggested / Link Collections
Topic: Self Replicating (e. g. with Blueprints)
Replies: 8
Views: 9516

Re: Self Replicating (e. g. with Blueprints)

Hello so is there a way here to duplicate a blueprint and make multiple copies of it without player interaction? And before someone says have you tried recursive blueprint mod the answer is yes and it builds everything but whatever is in a chest or item.

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