looking great
except for the power poles, too much color imho
Search found 447 matches
- Sun Apr 14, 2019 12:06 pm
- Forum: Bob's mods
- Topic: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
- Replies: 16
- Views: 9067
- Sun Apr 14, 2019 6:26 am
- Forum: General discussion
- Topic: 500 hiteck scine
- Replies: 32
- Views: 8970
Re: 500 hiteck scine
so guess this can be closed now?it was a rant about the change not realy look for help with it
the game is in beta, its not "full"just why was it change since 150 was in full game
deal with changes or refer to points 2a-2e above
- Sun Apr 14, 2019 5:57 am
- Forum: General discussion
- Topic: Some thoughts on 0.16 -> 0.17
- Replies: 25
- Views: 9507
Re: Some thoughts on 0.16 -> 0.17
Besides a few servers and my own spoon run, i cant even remember when i last played with biters on. I usually play heavy modded, focusing on production and big bases My first unmodded 0.17 game was also a spoon run with a friend, converting it to a bigger base for mass prod 3 achievment. So far we a...
- Sun Apr 14, 2019 5:21 am
- Forum: General discussion
- Topic: Lore
- Replies: 2
- Views: 1176
Re: Lore
What is the name of the planet you are on? Is it a known planet, surveyed, or never touched? Nauvis If it was surveyed, you´d know whats around you. Unless its something like Star Trek, you know there is "something" and crashed on the way there (or during a fly by) A randomly generated ma...
- Sat Apr 13, 2019 8:38 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request] Damage Amount Indicators/Popups
- Replies: 4
- Views: 1610
Re: [Mod Request] Damage Amount Indicators/Popups
Thanks this is just what I was looking for! I'm not sure how mod ownership works but I see ports of other mods on the portal all the time so shouldn't it be ok for you to post it there as long as you give credit? Either way thanks for this I'll add to my mandatory QoL mods list! im not sure about m...
- Sat Apr 13, 2019 8:03 pm
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 49933
Re: Changelog tutorial
[*] Order of changelog entries I think in all of the changelogs I've seen, new entries have been added to the top of the file. However, the in-game changelog viewer shows the oldest changelog entry at the top and the latest at the bottom. I therefore believe that order doesn't really matter. Insert...
- Sat Apr 13, 2019 7:18 pm
- Forum: General discussion
- Topic: 500 hiteck scine
- Replies: 32
- Views: 8970
Re: 500 hiteck scine
you have a few options: 1.) make a main bus as you call it. You dont have to do that and i have NOT suggested that. All I said is "get it automated if you dont like to handcraft". It doesn´t have to be a bus. 2.) as you dont like the fact that it changed (if it changed at all), you either:...
- Sat Apr 13, 2019 5:43 pm
- Forum: Ideas and Suggestions
- Topic: Rail Research Re-Work
- Replies: 10
- Views: 3037
Re: Rail Research Re-Work
as i have used single lines way back when playing the campaign, i can relate to having no signals first. If there is anything changed, train stops could be researed together with rails There is this temp. stop in 0.17 now, so you dont have to drive manually But other than that, tracks and a loco is/...
- Sat Apr 13, 2019 5:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.31] Map preview covers map settings
- Replies: 5
- Views: 2967
Re: [0.17.28] Map preview covers map settings
this again?
latest version is 17.31, maybe try to upgrade first
but i thought all of those were resolved before your 17.28
latest version is 17.31, maybe try to upgrade first
but i thought all of those were resolved before your 17.28
- Sat Apr 13, 2019 5:10 pm
- Forum: PyMods
- Topic: [MOD 0.17 - 0.18] GrumpyJoe´s pYhelper
- Replies: 17
- Views: 5365
Re: [MOD 0.17] GrumpyJoe´s pYhelper
17.4 released -Removes vanilla logistic and chemical science pack research if pycoal is present -Removes vanilla utility and production science pack research if pyHightec is present as they lead to nothing, unlock no science packs and have no prerequisites, making these techs obsolote and, when rese...
- Sat Apr 13, 2019 2:21 pm
- Forum: PyMods
- Topic: [MOD 0.17 - 0.18] GrumpyJoe´s pYhelper
- Replies: 17
- Views: 5365
Re: [MOD 0.17] GrumpyJoe´s pYhelper
sorry. 17.3 is out.
bad typo in dependencies
seemed to have worked without them tho
bad typo in dependencies
seemed to have worked without them tho
- Sat Apr 13, 2019 2:01 pm
- Forum: Gameplay Help
- Topic: 0.17 research queue not working for me
- Replies: 5
- Views: 1342
Re: 0.17 research queue not working for me
Of course, it would be a whole different thing if the game remembered your New Game settings (separately for each preset) from one game to the next. Then you would set them once and forget... as in "user friendly" :shock: A preset like "death world" or "rail world", bu...
- Sat Apr 13, 2019 1:57 pm
- Forum: Gameplay Help
- Topic: Anyone knows a calculation tool that is actually correct and working?
- Replies: 14
- Views: 7010
Re: Anyone knows a calculation tool that is actually correct and working?
But and that is the weird thing about it... since I actually produce slightly less than 4000 space science packs it should even more likely work for all the others since I am still going with full 4000SPM setup for all other science packs, yet its not the space science packs that fall short but rat...
- Sat Apr 13, 2019 1:23 pm
- Forum: General discussion
- Topic: 500 hiteck scine
- Replies: 32
- Views: 8970
Re: 500 hiteck scine
About what issue is this topic about? If its late bots maybe use some kind of mods like nanobot or there is even mod that gives all logistic research from game start. Why not? he is thinking about the difference in logistic network research when he wants to play 0.17 after the 0.14 game he currentl...
- Sat Apr 13, 2019 1:02 pm
- Forum: PyMods
- Topic: [MOD 0.17 - 0.18] GrumpyJoe´s pYhelper
- Replies: 17
- Views: 5365
Re: [MOD 0.17] GrumpyJoe´s pYhelper
hello, could you add it to the mod portal please 17.2 is released, changelog added to OP and the mod itself 17.1 is skipped on the portal, so people who have downloaded it from here get an actual change. I dont know if it would trigger an update message in the mod manager otherwise I finally found ...
- Sat Apr 13, 2019 12:22 pm
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 49933
Re: Changelog tutorial
Pi-C used my mod Schall Lamp Contrast as an example. I am posting the changelog.txt here: Yeah, i have read that I also copied the very example you quouted. But both the link and the example code are somewhere "hidden" in the middle. And the code is buried between other code snippets I kn...
- Sat Apr 13, 2019 11:54 am
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 49933
Re: Changelog tutorial
Could you please post an example of a working, non error throwing, changelog file at the top of your initial post, so people could just copy&paste and work from there? When at work and bored, i have read through all of the thread already, and it was very interesting. But coming back two days lat...
- Fri Apr 12, 2019 8:46 pm
- Forum: General discussion
- Topic: 500 hiteck scine
- Replies: 32
- Views: 8970
Re: 500 hiteck scine
Wait, what? Are you actually complaining that logistic science cost increased by 250 between 0.14 and now and you think you need a big base to research that?
Sweet dancing jehova...
I .... i have nothing....
Sweet dancing jehova...
I .... i have nothing....
- Fri Apr 12, 2019 8:36 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 75568
Re: [MOD 0.17] ShinyBobGFX
https://mods.factorio.com/mod/ShinyIcons (I came here cos the portal says so) combined with Bob´s logistics this mod moves the belts back to the main crafting tab. while the icon for belts is on the logistics tab and the main one is already overflowing when playing heavy modded. Not gonna post a log...
- Fri Apr 12, 2019 4:21 pm
- Forum: Gameplay Help
- Topic: Circuit filtering for wagons "spilling", how to fix?
- Replies: 11
- Views: 3723
Re: Circuit filtering for wagons "spilling", how to fix?
well, as i said, you need to balance the chests first to not get that behaviour. (not saying you havn´t, just as a reminder as that could also cause uneven loading and full wagons) If you have that, good luck with problem solving. :| having a stuck miniloader wouldn´t have been on my list to check. ...