Search found 8 matches
- Sat Sep 22, 2018 6:47 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 360799
Re: [MOD 0.13.17+] Rampant - 0.16.32
Oki, as i understand that, i have to turn on in the main game migration feature, turn on the "disable vanilla ai" and the "enable migration" from the rampant menu? then biters will found new nests?
- Thu Sep 20, 2018 1:14 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 360799
Re: [MOD 0.13.17+] Rampant - 0.16.32
Heya. :D I have a new question, if i use the "disable vanilla ai", the biter dont expand, right? but what's about that other option below it that "enable migration"? Can i understand it that way, that the biters expand again? or do they only reinforce their base but dont make new...
- Tue May 22, 2018 6:28 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 360799
Re: [MOD 0.13.17+] Rampant - 0.16.26
I tried this as well, was at 0,1xxx evolution and no direct biter bases in range. After i think 30 min's i got attacked by a whole group and they wiped the floor with me( had only the pistol at that moment), if this is right, i have to plan other way's with bob mods because my research and all is s...
- Mon May 21, 2018 7:59 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 360799
Re: [MOD 0.13.17+] Rampant - 0.16.24
A question, what are some good "introductory" settings for Rampant? I'd like it to give me a bit of a challenge defending my massive base, but not overwhelm me right off the bat (as happens with default settings). While this is probably due to base design, I'd like to be able to tone thin...
- Tue Jul 12, 2016 7:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Rescaled Evolution Factor
- Replies: 63
- Views: 38171
Re: [MOD 0.12.x] Rescaled Evolution Factor
Hey there, is it possible or make even sense to use this mod with misanthrope? I like the way misanthrope handles expansion ect. but i like the scaling of the evolution factor from this mod. Because of that i would like to use them together. ^~^
- Tue Apr 26, 2016 7:59 am
- Forum: MoMods
- Topic: (0.13.4) MoPower 0.5.2
- Replies: 15
- Views: 32575
Re: (0.12.20) MoPower 0.4.26
I'm not that good on mods in factorio but that looks more an problem with dytech and not mopower. But i'm not 100% sure.
- Mon Apr 11, 2016 8:20 am
- Forum: MoMods
- Topic: (0.13.4) MoPower 0.5.2
- Replies: 15
- Views: 32575
Re: (0.12.20) MoPower 0.4.26
Hey there. :) Wanted to ask if the wind turbin is working? I set them up, they move a second and then stand still. And my biggest question they seem to not generate any energy? They working more like accumulators. If its intended, i'm okey with this but then its a bit "hard" to charge them...
- Fri Apr 08, 2016 9:58 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 117631
Re: [MOD 0.12.20+] Misanthrope 0.3.6 -- Better Biter Mechanics
Hey there. :) Wanted to ask if its possible to, if i try hard, to prevent the evolution to raise? I really like the mod-idea and want to use it but i'm not very deep into the game still learning things. xD As far i understand it, if the evolution reaches an point the biters will start to attack me b...