Search found 74 matches
- Thu Jan 25, 2024 1:26 pm
- Forum: Not a bug
- Topic: Logistic bots trying to put items in the storage chest but can't
- Replies: 1
- Views: 411
Re: Logistic bots trying to put items in the storage chest but can't
Never mind they are trying to put items in the chest below with inventory filters and without a logistics filter, they probably shouldn't try to do that still but it's probably "intentional"
- Thu Jan 25, 2024 1:12 pm
- Forum: Not a bug
- Topic: Logistic bots trying to put items in the storage chest but can't
- Replies: 1
- Views: 411
Logistic bots trying to put items in the storage chest but can't
Logistic bots are trying to put items (belts and red wires) in storage chests with filter for plastic there are chests with no filters and free space in the logistics network. The chest for blue belts is full and we don't have one for red wires I run local multiplayer if that is important https://fi...
- Fri Apr 03, 2020 1:11 pm
- Forum: Duplicates
- Topic: [0.18.17] Loading after mod mismatch and got desync
- Replies: 3
- Views: 1563
Re: [0.18.17] Loading after mod mismatch and got desync
Desync again this time just started game and joined server Desync report https://drive.google.com/file/d/18jScN_sfCfnWIAQutA5RKdFNqW1KmO2a/view?usp=sharing Save file https://drive.google.com/file/d/1LlFqmRNcodosXiSGTvHUswGpihlF5EAG/view?usp=sharing and looks like if i try to reconnect it will desynk...
- Fri Apr 03, 2020 12:05 pm
- Forum: Duplicates
- Topic: [0.18.17] Loading after mod mismatch and got desync
- Replies: 3
- Views: 1563
[0.18.17] Loading after mod mismatch and got desync
I quitted local multiplayer map enabled "creative-mod" started same save as multiplayer didn't save and quit started multiplayer map got mod mismatch pressed to sync mods then it tried to connect after sinking i got this Desync report https://drive.google.com/file/d/1sqQFMEPP7mn7-GlGuS6hgP...
- Thu Mar 26, 2020 4:22 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 101374
Re: Friday Facts #339 - Beacon HR + Redesign process
First of all i don't like new beacon it looks out of place in picture with furnaces its like some alien tech added to factory Second idea what about adding small black hole to towers top like its effecting time around Black hole makes no sense but what ever sounds cool why because black holes effect...
- Fri Jun 14, 2019 4:32 pm
- Forum: News
- Topic: Friday Facts #299 - Everything is more complex than expected
- Replies: 52
- Views: 29951
Re: Friday Facts #299 - Everything is more complex than expected
in case you guys missed train related bug from reddit https://www.reddit.com/r/factorio/comments/c0b9vs/new_3_way_intersection_design/ They've already fixed it for .50 https://forums.factorio.com/viewtopic.php?f=30&t=71990 obviously why i was thinking it's not fixed yet bugs hare disappear fast...
- Fri Jun 14, 2019 4:14 pm
- Forum: News
- Topic: Friday Facts #299 - Everything is more complex than expected
- Replies: 52
- Views: 29951
Re: Friday Facts #299 - Everything is more complex than expected
in case you guys missed train related bug from reddit
https://www.reddit.com/r/factorio/comme ... dium=web2x
https://www.reddit.com/r/factorio/comme ... dium=web2x
- Fri May 24, 2019 3:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.42] Crash on save startup
- Replies: 3
- Views: 3074
Re: [0.17.42] Crash on save startup
question how long till 0.17.44 drops?
- Fri May 24, 2019 3:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.42] Crash on save startup
- Replies: 3
- Views: 3074
[Oxyd] [0.17.42] Crash on save startup
Then i try to open my save file it crashes after loading bar is full for few seconds. Other map works fine Edit: in 0.17.41 it worked problem started happening in 0.17.42 Save file: https://drive.google.com/file/d/1sjU-I66N0GnehOYZHs-vUXzWMSLAWWhN/view?usp=sharing Mods: https://drive.google.com/file...
- Wed Feb 27, 2019 6:31 pm
- Forum: Ideas and Suggestions
- Topic: Keep list headers on screen when scrolling down long lists
- Replies: 1
- Views: 869
Keep list headers on screen when scrolling down long lists
If its not hard can this behavior be change so outlined part will always will be at top and not moving then you scroll down
Why because it will look better and will be easier to understand
Why because it will look better and will be easier to understand
- Sat Nov 17, 2018 11:51 am
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 92805
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
small thing but still posting as you can see in image it looks like blue circuit will hit corner or underground belt
- Fri Jun 08, 2018 3:11 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 68708
Re: Friday Facts #246 - The GUI update (Part 3)
hmm... work in progress i guess
- Sat Apr 28, 2018 9:16 pm
- Forum: Not a bug
- Topic: [16.36] Personal bots not deconstructing
- Replies: 5
- Views: 3126
Re: [16.36] Personal bots not deconstructing
https://i.imgur.com/If4imPP.jpg To add last one this time construction bots from roboport Possibly because i ordered them to deconstruct over 4k belts around my base and i have 37 total logistics networks https://i.imgur.com/S7eFZRA.jpg New save file more then 10 minutes after ordering deconstructi...
- Sat Apr 28, 2018 8:39 pm
- Forum: Not a bug
- Topic: [16.36] Personal bots not deconstructing
- Replies: 5
- Views: 3126
Re: [16.36] Personal bots not deconstructing
Can't tell if i had all bots at that moment but its possible 1 was missing if it will happen again i will check thx for tip
- Sat Apr 28, 2018 8:15 pm
- Forum: Not a bug
- Topic: [16.36] Personal bots not deconstructing
- Replies: 5
- Views: 3126
- Sat Apr 28, 2018 8:06 pm
- Forum: Not a bug
- Topic: [16.36] Personal bots not deconstructing
- Replies: 5
- Views: 3126
[16.36] Personal bots not deconstructing
https://i.imgur.com/DvAqqcR.jpg I deconstructed some belts on ground and bots left 1 belt not deconstructed for at least for 1-2 minutes It happened second time just removing deconstruction request and deconstructing again works I was standing in one place while reporting this and bots deconstructe...
- Mon Feb 13, 2017 9:33 pm
- Forum: Ideas and Suggestions
- Topic: Display Research Time According to Lab Reserarch Speed (Research time need updated)
- Replies: 2
- Views: 1664
Re: Display Research Time According to Lab Reserarch Speed (Research time need updated)
You can easy calculate (Time required / crafting speed = actual time) works for everything not just research
- Thu Feb 02, 2017 6:39 pm
- Forum: General discussion
- Topic: can we get a countdown to 0.15?
- Replies: 32
- Views: 13924
Re: can we get a countdown to 0.15?
I prayed to the computer (Windows) god's recently. They seem to think the first .15 experimental is going to hit the streets next Friday. i really hope that is true. It is not.... dev will update us when they have a approx. ETA, just read FFF how do you know it isnt true? Because you have to pray t...
- Sat Dec 31, 2016 5:21 pm
- Forum: General discussion
- Topic: Increasing System Performance
- Replies: 10
- Views: 5449
Re: Increasing System Performance
Tips for increasing ups i did allot testing of stuff and things : 1. Replace normal belts with underground belts (line of 2 underground belts better for ups than 2 normal belts) or better bots (bots better in any distance than belts) for long distance use trains 2. This one is less common knowledge ...
- Mon Dec 12, 2016 8:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.21] Crash when mining car on: "EquipmentGrid::clear" (reproducible)
- Replies: 3
- Views: 2614
Re: [14.21] Crash when mining car on: "EquipmentGrid::clear" (reproducible)
Hmm interesting. Its not a big problem for me i can just leave car on the ground now then i now where's the problem i can avoid it
Its not first time i get crashed like this but first time i was able to replicate
Good to now it will be fixed in .15
Its not first time i get crashed like this but first time i was able to replicate
Good to now it will be fixed in .15