Search found 74 matches

by XBBX
Thu Jan 25, 2024 1:26 pm
Forum: Not a bug
Topic: Logistic bots trying to put items in the storage chest but can't
Replies: 1
Views: 411

Re: Logistic bots trying to put items in the storage chest but can't

Never mind they are trying to put items in the chest below with inventory filters and without a logistics filter, they probably shouldn't try to do that still but it's probably "intentional"
by XBBX
Thu Jan 25, 2024 1:12 pm
Forum: Not a bug
Topic: Logistic bots trying to put items in the storage chest but can't
Replies: 1
Views: 411

Logistic bots trying to put items in the storage chest but can't

Logistic bots are trying to put items (belts and red wires) in storage chests with filter for plastic there are chests with no filters and free space in the logistics network. The chest for blue belts is full and we don't have one for red wires I run local multiplayer if that is important https://fi...
by XBBX
Fri Apr 03, 2020 1:11 pm
Forum: Duplicates
Topic: [0.18.17] Loading after mod mismatch and got desync
Replies: 3
Views: 1563

Re: [0.18.17] Loading after mod mismatch and got desync

Desync again this time just started game and joined server Desync report https://drive.google.com/file/d/18jScN_sfCfnWIAQutA5RKdFNqW1KmO2a/view?usp=sharing Save file https://drive.google.com/file/d/1LlFqmRNcodosXiSGTvHUswGpihlF5EAG/view?usp=sharing and looks like if i try to reconnect it will desynk...
by XBBX
Fri Apr 03, 2020 12:05 pm
Forum: Duplicates
Topic: [0.18.17] Loading after mod mismatch and got desync
Replies: 3
Views: 1563

[0.18.17] Loading after mod mismatch and got desync

I quitted local multiplayer map enabled "creative-mod" started same save as multiplayer didn't save and quit started multiplayer map got mod mismatch pressed to sync mods then it tried to connect after sinking i got this Desync report https://drive.google.com/file/d/1sqQFMEPP7mn7-GlGuS6hgP...
by XBBX
Thu Mar 26, 2020 4:22 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 101374

Re: Friday Facts #339 - Beacon HR + Redesign process

First of all i don't like new beacon it looks out of place in picture with furnaces its like some alien tech added to factory Second idea what about adding small black hole to towers top like its effecting time around Black hole makes no sense but what ever sounds cool why because black holes effect...
by XBBX
Fri Jun 14, 2019 4:32 pm
Forum: News
Topic: Friday Facts #299 - Everything is more complex than expected
Replies: 52
Views: 29951

Re: Friday Facts #299 - Everything is more complex than expected

in case you guys missed train related bug from reddit https://www.reddit.com/r/factorio/comments/c0b9vs/new_3_way_intersection_design/ They've already fixed it for .50 https://forums.factorio.com/viewtopic.php?f=30&t=71990 obviously why i was thinking it's not fixed yet bugs hare disappear fast...
by XBBX
Fri May 24, 2019 3:22 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.42] Crash on save startup
Replies: 3
Views: 3074

Re: [0.17.42] Crash on save startup

question how long till 0.17.44 drops?
by XBBX
Fri May 24, 2019 3:04 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.42] Crash on save startup
Replies: 3
Views: 3074

[Oxyd] [0.17.42] Crash on save startup

Then i try to open my save file it crashes after loading bar is full for few seconds. Other map works fine Edit: in 0.17.41 it worked problem started happening in 0.17.42 Save file: https://drive.google.com/file/d/1sjU-I66N0GnehOYZHs-vUXzWMSLAWWhN/view?usp=sharing Mods: https://drive.google.com/file...
by XBBX
Wed Feb 27, 2019 6:31 pm
Forum: Ideas and Suggestions
Topic: Keep list headers on screen when scrolling down long lists
Replies: 1
Views: 869

Keep list headers on screen when scrolling down long lists

If its not hard can this behavior be change so outlined part will always will be at top and not moving then you scroll down
Why because it will look better and will be easier to understand
Image
by XBBX
Sat Nov 17, 2018 11:51 am
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 92805

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

small thing but still posting as you can see in image it looks like blue circuit will hit corner or underground belt
by XBBX
Fri Jun 08, 2018 3:11 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 68708

Re: Friday Facts #246 - The GUI update (Part 3)

hmm... work in progress i guess
by XBBX
Sat Apr 28, 2018 9:16 pm
Forum: Not a bug
Topic: [16.36] Personal bots not deconstructing
Replies: 5
Views: 3126

Re: [16.36] Personal bots not deconstructing

https://i.imgur.com/If4imPP.jpg To add last one this time construction bots from roboport Possibly because i ordered them to deconstruct over 4k belts around my base and i have 37 total logistics networks https://i.imgur.com/S7eFZRA.jpg New save file more then 10 minutes after ordering deconstructi...
by XBBX
Sat Apr 28, 2018 8:39 pm
Forum: Not a bug
Topic: [16.36] Personal bots not deconstructing
Replies: 5
Views: 3126

Re: [16.36] Personal bots not deconstructing

Can't tell if i had all bots at that moment but its possible 1 was missing if it will happen again i will check thx for tip
by XBBX
Sat Apr 28, 2018 8:15 pm
Forum: Not a bug
Topic: [16.36] Personal bots not deconstructing
Replies: 5
Views: 3126

Re: [16.36] Personal bots not deconstructing

Where i can find log? i use steam version
edit found it
log
by XBBX
Sat Apr 28, 2018 8:06 pm
Forum: Not a bug
Topic: [16.36] Personal bots not deconstructing
Replies: 5
Views: 3126

[16.36] Personal bots not deconstructing

https://i.imgur.com/DvAqqcR.jpg I deconstructed some belts on ground and bots left 1 belt not deconstructed for at least for 1-2 minutes It happened second time just removing deconstruction request and deconstructing again works I was standing in one place while reporting this and bots deconstructe...
by XBBX
Mon Feb 13, 2017 9:33 pm
Forum: Ideas and Suggestions
Topic: Display Research Time According to Lab Reserarch Speed (Research time need updated)
Replies: 2
Views: 1664

Re: Display Research Time According to Lab Reserarch Speed (Research time need updated)

You can easy calculate (Time required / crafting speed = actual time) works for everything not just research
by XBBX
Thu Feb 02, 2017 6:39 pm
Forum: General discussion
Topic: can we get a countdown to 0.15?
Replies: 32
Views: 13924

Re: can we get a countdown to 0.15?

I prayed to the computer (Windows) god's recently. They seem to think the first .15 experimental is going to hit the streets next Friday. i really hope that is true. It is not.... dev will update us when they have a approx. ETA, just read FFF how do you know it isnt true? Because you have to pray t...
by XBBX
Sat Dec 31, 2016 5:21 pm
Forum: General discussion
Topic: Increasing System Performance
Replies: 10
Views: 5449

Re: Increasing System Performance

Tips for increasing ups i did allot testing of stuff and things : 1. Replace normal belts with underground belts (line of 2 underground belts better for ups than 2 normal belts) or better bots (bots better in any distance than belts) for long distance use trains 2. This one is less common knowledge ...
by XBBX
Mon Dec 12, 2016 8:42 pm
Forum: Resolved Problems and Bugs
Topic: [14.21] Crash when mining car on: "EquipmentGrid::clear" (reproducible)
Replies: 3
Views: 2614

Re: [14.21] Crash when mining car on: "EquipmentGrid::clear" (reproducible)

Hmm interesting. Its not a big problem for me i can just leave car on the ground now then i now where's the problem i can avoid it
Its not first time i get crashed like this but first time i was able to replicate
Good to now it will be fixed in .15

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