Search found 41 matches
- Sun Aug 16, 2020 4:10 pm
- Forum: Gameplay Help
- Topic: Does the crashed ship disappear on its own?
- Replies: 3
- Views: 1316
Re: Does the crashed ship disappear on its own?
I'm 14 hours into my game and the spaceship is still there, and has pride of place in the middle of my factory, although it is now walled in and biter free
- Tue Aug 04, 2020 6:44 pm
- Forum: This Forum
- Topic: Deleted posts
- Replies: 4
- Views: 2529
Re: Deleted posts
I'm talking about the post I made in Bug Reports which you deleted: Checking the logs, I deleted two of your posts in bug reports , one was vacuous, one off topic . The bug report subforum is moderated more strictly, as new posts alert most devs and mods and bloating bug reports wastes time. General...
- Tue Aug 04, 2020 6:16 pm
- Forum: This Forum
- Topic: Deleted posts
- Replies: 4
- Views: 2529
Re: Deleted posts
I disagree with your comment that my bug report was off topic - I was reporting a similar occurrence to one already reported, which was left in Pending. I followed the instructions in your 'posting a bug' thread which states "if your bug has been reported before, contribute to that report, don'...
- Tue Aug 04, 2020 4:39 pm
- Forum: This Forum
- Topic: Deleted posts
- Replies: 4
- Views: 2529
Deleted posts
Who is deleting my posts, and why?
- Sat Aug 01, 2020 12:24 pm
- Forum: Duplicates
- Topic: [0.18.39]Error loading 'base' mod
- Replies: 4
- Views: 1246
Re: [0.18.39]Error loading 'base' mod
Very nice of you to point that out, but check the time stamp - I made my post a minute before they did, so how can it be a duplicate? - it's an original!.
- Sat Aug 01, 2020 6:44 am
- Forum: Duplicates
- Topic: [0.18.39]Error loading 'base' mod
- Replies: 4
- Views: 1246
- Tue Jul 21, 2020 10:20 pm
- Forum: Pending
- Topic: [0.18.30] When Tabbing out and in, character runs in southeast direction infinitely
- Replies: 10
- Views: 3906
Re: [0.18.30] When Tabbing out and in, character runs in southeast direction infinitely
So something must be simulating keys being pressed down for character to walk when the game is not focused. I've not had this problem occur for over a month, but it just happened 10 minutes ago. My character was running east when my wife came in, so I turned to talk to her and lifted my hands from ...
- Fri Jun 19, 2020 8:13 am
- Forum: Logistic Train Network
- Topic: Help! LTN stops getting mixed items?
- Replies: 8
- Views: 2732
Re: Help! LTN stops getting mixed items?
... LTN send the trains to the requester stops for loading instead of unloading... I used to have this problem, and solved it by setting the requester station with the normal request threshhold, as well as an extremely high provide threshhold (a value higher than the station can physically hold). T...
- Tue Jun 16, 2020 12:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.17]Trains GUI: Can't read train destination when station is highlighted
- Replies: 7
- Views: 5616
Re: [0.17.17]Trains GUI: Can't read train destination when station is highlighted
As we have had the Final GUI Update does this mean that the Trains GUI is not going to get an update before 1.0?
- Fri Jun 12, 2020 10:21 pm
- Forum: Gameplay Help
- Topic: i only have one row on my shortbar
- Replies: 1
- Views: 823
Re: i only have one row on my shortbar
Open Settings, Interface, and at the bottom right in the 'Other' section you'll see a setting for Shortcut Bar Rows which can be set from 1 to 4.
- Thu Jun 04, 2020 11:09 am
- Forum: Pending
- Topic: [0.18.30] When Tabbing out and in, character runs in southeast direction infinitely
- Replies: 10
- Views: 3906
Re: [0.18.30] When Tabbing out and in, character runs in southeast direction infinitely
This happens to me occasionally as well - it's as though the movement key gets 'stuck' in one direction (only N,S,E or W for me), so the character keeps moving until the corresponding movement key is pressed in order to cancel the movement. Usually quite harmless, but can be nerve wracking when it h...
- Tue Jun 02, 2020 11:47 pm
- Forum: Mod portal Discussion
- Topic: Mod Forum GUI problem
- Replies: 0
- Views: 884
Mod Forum GUI problem
The pics say it all - I would have expected the box to resize over the empty space, so that all text and the grab handle was still visible, or a scroll bar was enabled.
- Mon Apr 20, 2020 12:34 am
- Forum: Mods
- Topic: LTN vs TSM
- Replies: 10
- Views: 4769
Re: LTN vs TSM
I prefer TSM for a few reasons - .. Trains are full when the station requests them (unlike LTN which has to send a train to fill when a request is placed) You can place depots near to requester stations for quicker unloading (unlike LTN which does not know where the next delivery will be, so you ha...
- Sat Apr 18, 2020 1:09 pm
- Forum: Mods
- Topic: Helmod vs Factory Planner
- Replies: 10
- Views: 9837
Re: Helmod vs Factory Planner
Thanks @KrazyTygr. How do you typically plan your base? e.g. do you start out with a goal of x SPM, then use Kirk's calculator to work out how many of each building you need, and go from there? Or do you only work out the number of buildings needed as you go through the game? I generally start with...
- Sat Apr 18, 2020 12:38 pm
- Forum: Mods
- Topic: LTN vs TSM
- Replies: 10
- Views: 4769
Re: LTN vs TSM
I prefer TSM for a few reasons - I find it easier to use It does not send multiple trains when a request arises (unlike HTM) Trains are full when the station requests them (unlike LTN which has to send a train to fill when a request is placed) You can place depots near to requester stations for quic...
- Sat Apr 18, 2020 12:06 pm
- Forum: Mods
- Topic: Helmod vs Factory Planner
- Replies: 10
- Views: 9837
Re: Helmod vs Factory Planner
I tried Helmod when I first started playing (years ago), but found it too hard to get working. I then discovered Kirk McDonald's online Factorio Calculator , so I now use this to plan overall production, but when I know the total number of factories needed for each product I have started to use Fact...
- Wed Mar 04, 2020 11:59 pm
- Forum: Won't fix.
- Topic: [0.17.54-2] Curved rail hit-box leads to odd behaviour
- Replies: 11
- Views: 3631
Re: [0.17.54-2] Curved rail hit-box leads to odd behaviour
You can easily select that rail piece and the train in those cases. When I reproduce those setups it all works correctly and everything selects easily as I want it to. I don't know if you're running a modded game but those aren't real issues. Yes, I have a few mods installed - I'll work through the...
- Wed Mar 04, 2020 11:21 pm
- Forum: Won't fix.
- Topic: [0.17.54-2] Curved rail hit-box leads to odd behaviour
- Replies: 11
- Views: 3631
Re: [0.18.10] Curved rail hit-box leads to odd behaviour
I guess that this is the cause of a couple of problems that I am having, and would like you to revisit this problem. I occasionally (quite often) have a stub of straight rail at the start of a curved rail. It is usually almost impossible to mine the straight stub without mining the curved rail first...
- Sun Jan 19, 2020 2:12 pm
- Forum: Gameplay Help
- Topic: Unwanted items on belt
- Replies: 3
- Views: 1622
Re: Unwanted items on belt
Check that you don't have 'mixed' mining - where one (or more) of your miners is overlapping a copper and iron patch, and occasionally sends the wrong ore to the furnaces. Hover your mouse over each miner and it will tell you what resources it will mine - if you see one with two resources then you n...
- Fri Nov 15, 2019 2:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.17]Trains GUI: Can't read train destination when station is highlighted
- Replies: 7
- Views: 5616