Search found 8337 matches

by Loewchen
Fri Apr 29, 2016 2:34 pm
Forum: Technical Help
Topic: Multiplayer Lag
Replies: 11
Views: 15339

Re: Multiplayer Lag

I have the same problem we are trying to play 3 in the same server but is impossible, when the 3 persons conect to server, that get lags, like that: https://gyazo.com/ae60294b9d57020e9daa43e60ccc18eb We have P2P desactived to trying get better conection... Why we cant play without lag? Any know sol...
by Loewchen
Fri Apr 29, 2016 2:34 am
Forum: Duplicates
Topic: [0.12.31] Blueprints place objects incorrectly
Replies: 1
Views: 1009

Re: [0.12.31] Blueprints place objects incorrectly

Beautiful report, but already fixed: viewtopic.php?f=30&t=24451 :P
by Loewchen
Thu Apr 28, 2016 12:02 pm
Forum: Not a bug
Topic: [0.12.29] Train pathing bug
Replies: 8
Views: 3118

Re: [0.12.29] Train pathing bug

Leto wrote:Another aspect to this is if there is a train inside the short path, the train will path around it.
A train adds a markup on the path for the pathfinder, a not accessible block because of a chain signal does not, it might be possible to change that, but that would be a new feature and not a bug fix.
by Loewchen
Thu Apr 28, 2016 11:42 am
Forum: 1 / 0 magic
Topic: 0.12.30] Crash using Plays.tv recorder
Replies: 4
Views: 1680

Re: Error Code

Using the 64bit version of the game might do the trick.
by Loewchen
Thu Apr 28, 2016 11:22 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 72367

Re: [Public/Europe] Dedicated Server [0.12.31/5dim]

But Judos' own autostart mod is MP compatible!

I make the following proposal:

Map: all standard exept: water big; oil low/big very low/very big
Mods:
  1. rso (1.5.6, standard)
  2. hardcrafting
  3. RocketAutoStarter
Goal: 10k rockets.
by Loewchen
Wed Apr 27, 2016 11:47 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 72367

Re: [Public/Europe] Dedicated Server [0.12.31/5dim]

I tested dytech (1.9.9) a bit and am not sure if it is ready. It spawns some strange enemy bases that create massive amounts of high tier bitters right from the start and it is no longer compatible with rso (1.5.6), as rso does not spawn dytech ores yet. The supply missions need a lot of tuning to b...
by Loewchen
Wed Apr 27, 2016 9:59 pm
Forum: Pending
Topic: [0.12.29] [Pending] Menu Glitch
Replies: 2
Views: 1012

Re: Menu Glitch

You could try to update to the latest version like that: steam library > right click on factorio > properties > beta tab > choose experimental or you could check your installation: steam library > right click on factorio > properties > local files tab > verify integrity of game cache I had recently ...
by Loewchen
Wed Apr 27, 2016 9:40 am
Forum: Technical Help
Topic: Multiplayer Lag
Replies: 11
Views: 15339

Re: Multiplayer Lag

[...] but even now, having more than 5kb/s per player is suspicious. We had the problem in the past, of >50kB/s of upload (and completely exhausting the bandwidth) on some players factorio process (seen in the windows resource monitor) when more than 6 players were online, while at the same time ot...
by Loewchen
Wed Apr 27, 2016 9:12 am
Forum: Technical Help
Topic: New Player(please help)
Replies: 8
Views: 2705

Re: New Player(please help)

Chizzibird wrote:I don't know if its lan or internet,
:shock: ...well, does your teammate connect to the same network or is he in a different building?

As I don't see any other way, please post a screenshot of the command window with the ipconfig results.
by Loewchen
Wed Apr 27, 2016 1:21 am
Forum: Resolved Problems and Bugs
Topic: Factorio 0.12.29 crashes on startup
Replies: 3
Views: 1004

Re: Factorio 0.12.29 crashes on startup

Please upload the complete mod-folder.
by Loewchen
Tue Apr 26, 2016 5:44 pm
Forum: Not a bug
Topic: [Forum] "No suitable matches were found." for all searches.
Replies: 4
Views: 1255

Re: [Forum] "No suitable matches were found." for all searches.

Koub wrote:You're looking for what exactly ? If it's 3 chars or less, the search won't run :).
Yea that's it :oops: ... I assumed it would only be like that for a single term and not for 3 terms <4. Ill use google then ;)
by Loewchen
Tue Apr 26, 2016 5:33 pm
Forum: Technical Help
Topic: Game stuck at 60 FPS
Replies: 13
Views: 20705

Re: Game stuck at 60 FPS

I remember this being asked before (search is not working atm so can not link it) and the reason given was, that higher fps would not be possible as the frame frequency could not be higher than the tick frequency which is 60/s and fundamental to the game (?).
by Loewchen
Tue Apr 26, 2016 5:17 pm
Forum: Not a bug
Topic: [Forum] "No suitable matches were found." for all searches.
Replies: 4
Views: 1255

[Forum] "No suitable matches were found." for all searches.

Any search will result in this message, no matter what (sub)-forum or what term is searched.

Edit: Advanced search still works. Not anymore... :?
by Loewchen
Tue Apr 26, 2016 5:48 am
Forum: Technical Help
Topic: New Player(please help)
Replies: 8
Views: 2705

Re: New Player(please help)

Chizzibird wrote:I got to a point in the tutorial where they asked me to type in my IP address into my browser, [...]
That does not make sense, please link the tutorial.

Still unclear: LAN or internet?
by Loewchen
Mon Apr 25, 2016 12:39 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 72367

Re: [Public/Europe] Dedicated Server [0.12.30/5dim]

I would be fine with both, but I don't like to have FAT or Farl and no module and power modding as they are generally overpowered. We could throw in standard RSO for good measure. For the map, I like to have more water. Supply mission sounds really interesting but we would need to check out how that...
by Loewchen
Mon Apr 25, 2016 12:13 am
Forum: Technical Help
Topic: New Player(please help)
Replies: 8
Views: 2705

Re: New Player(please help)

What is it that you want to do?
Join a server?
Make a server?
Play local?

What did you not understand in the tutorial?
What did not work?

You need to be more specific.
by Loewchen
Sun Apr 24, 2016 2:04 am
Forum: Pending
Topic: [Pending] multiplayer error
Replies: 3
Views: 1356

Re: multiplayer error

Please post the log and all the server settings your brother made on setup. It is not clear from your post, why you think this is a bug.
by Loewchen
Sat Apr 23, 2016 9:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.30] - bug - starting area "none" -> huge enemy bases
Replies: 5
Views: 2045

Re: [0.12.30] - bug - starting area "none" -> huge enemy bases

did you use a mod to see the map beyond the spawn area, or did you run around for quite a long time? No, I used a console command to generate and reveal an area around the spawn point: /c game.local_player.force.chart(game.local_player.surface,{lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1...

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