Search found 8357 matches
- Fri Apr 29, 2016 2:34 pm
- Forum: Technical Help
- Topic: Multiplayer Lag
- Replies: 11
- Views: 15351
Re: Multiplayer Lag
I have the same problem we are trying to play 3 in the same server but is impossible, when the 3 persons conect to server, that get lags, like that: https://gyazo.com/ae60294b9d57020e9daa43e60ccc18eb We have P2P desactived to trying get better conection... Why we cant play without lag? Any know sol...
- Fri Apr 29, 2016 2:34 am
- Forum: Duplicates
- Topic: [0.12.31] Blueprints place objects incorrectly
- Replies: 1
- Views: 1016
Re: [0.12.31] Blueprints place objects incorrectly
Beautiful report, but already fixed: viewtopic.php?f=30&t=24451
- Thu Apr 28, 2016 12:02 pm
- Forum: Not a bug
- Topic: [0.12.29] Train pathing bug
- Replies: 8
- Views: 3120
Re: [0.12.29] Train pathing bug
A train adds a markup on the path for the pathfinder, a not accessible block because of a chain signal does not, it might be possible to change that, but that would be a new feature and not a bug fix.Leto wrote:Another aspect to this is if there is a train inside the short path, the train will path around it.
- Thu Apr 28, 2016 11:42 am
- Forum: 1 / 0 magic
- Topic: 0.12.30] Crash using Plays.tv recorder
- Replies: 4
- Views: 1682
Re: Error Code
Using the 64bit version of the game might do the trick.
- Thu Apr 28, 2016 11:22 am
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 72468
Re: [Public/Europe] Dedicated Server [0.12.31/5dim]
But Judos' own autostart mod is MP compatible!
I make the following proposal:
Map: all standard exept: water big; oillow/big very low/very big
Mods:
I make the following proposal:
Map: all standard exept: water big; oil
Mods:
- rso (1.5.6, standard)
- hardcrafting
- RocketAutoStarter
- Wed Apr 27, 2016 11:47 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 72468
Re: [Public/Europe] Dedicated Server [0.12.31/5dim]
I tested dytech (1.9.9) a bit and am not sure if it is ready. It spawns some strange enemy bases that create massive amounts of high tier bitters right from the start and it is no longer compatible with rso (1.5.6), as rso does not spawn dytech ores yet. The supply missions need a lot of tuning to b...
- Wed Apr 27, 2016 9:59 pm
- Forum: Pending
- Topic: [0.12.29] [Pending] Menu Glitch
- Replies: 2
- Views: 1018
Re: Menu Glitch
You could try to update to the latest version like that: steam library > right click on factorio > properties > beta tab > choose experimental or you could check your installation: steam library > right click on factorio > properties > local files tab > verify integrity of game cache I had recently ...
- Wed Apr 27, 2016 9:40 am
- Forum: Technical Help
- Topic: Multiplayer Lag
- Replies: 11
- Views: 15351
Re: Multiplayer Lag
[...] but even now, having more than 5kb/s per player is suspicious. We had the problem in the past, of >50kB/s of upload (and completely exhausting the bandwidth) on some players factorio process (seen in the windows resource monitor) when more than 6 players were online, while at the same time ot...
- Wed Apr 27, 2016 9:12 am
- Forum: Technical Help
- Topic: New Player(please help)
- Replies: 8
- Views: 2735
Re: New Player(please help)
...well, does your teammate connect to the same network or is he in a different building?Chizzibird wrote:I don't know if its lan or internet,
As I don't see any other way, please post a screenshot of the command window with the ipconfig results.
- Wed Apr 27, 2016 1:21 am
- Forum: Resolved Problems and Bugs
- Topic: Factorio 0.12.29 crashes on startup
- Replies: 3
- Views: 1009
Re: Factorio 0.12.29 crashes on startup
Please upload the complete mod-folder.
- Tue Apr 26, 2016 5:44 pm
- Forum: Not a bug
- Topic: [Forum] "No suitable matches were found." for all searches.
- Replies: 4
- Views: 1257
Re: [Forum] "No suitable matches were found." for all searches.
Yea that's it ... I assumed it would only be like that for a single term and not for 3 terms <4. Ill use google thenKoub wrote:You're looking for what exactly ? If it's 3 chars or less, the search won't run .
- Tue Apr 26, 2016 5:33 pm
- Forum: Technical Help
- Topic: Game stuck at 60 FPS
- Replies: 13
- Views: 20800
Re: Game stuck at 60 FPS
I remember this being asked before (search is not working atm so can not link it) and the reason given was, that higher fps would not be possible as the frame frequency could not be higher than the tick frequency which is 60/s and fundamental to the game (?).
- Tue Apr 26, 2016 5:17 pm
- Forum: Not a bug
- Topic: [Forum] "No suitable matches were found." for all searches.
- Replies: 4
- Views: 1257
[Forum] "No suitable matches were found." for all searches.
Any search will result in this message, no matter what (sub)-forum or what term is searched.
Edit:Advanced search still works. Not anymore...
Edit:
- Tue Apr 26, 2016 5:48 am
- Forum: Technical Help
- Topic: New Player(please help)
- Replies: 8
- Views: 2735
Re: New Player(please help)
That does not make sense, please link the tutorial.Chizzibird wrote:I got to a point in the tutorial where they asked me to type in my IP address into my browser, [...]
Still unclear: LAN or internet?
- Mon Apr 25, 2016 12:39 am
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 72468
Re: [Public/Europe] Dedicated Server [0.12.30/5dim]
I would be fine with both, but I don't like to have FAT or Farl and no module and power modding as they are generally overpowered. We could throw in standard RSO for good measure. For the map, I like to have more water. Supply mission sounds really interesting but we would need to check out how that...
- Mon Apr 25, 2016 12:13 am
- Forum: Technical Help
- Topic: New Player(please help)
- Replies: 8
- Views: 2735
Re: New Player(please help)
What is it that you want to do?
Join a server?
Make a server?
Play local?
What did you not understand in the tutorial?
What did not work?
You need to be more specific.
Join a server?
Make a server?
Play local?
What did you not understand in the tutorial?
What did not work?
You need to be more specific.
- Sun Apr 24, 2016 12:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] MP Mac crash + Stack trace fails
- Replies: 3
- Views: 1065
- Sun Apr 24, 2016 2:04 am
- Forum: Pending
- Topic: [Pending] multiplayer error
- Replies: 3
- Views: 1358
Re: multiplayer error
Please post the log and all the server settings your brother made on setup. It is not clear from your post, why you think this is a bug.
- Sat Apr 23, 2016 9:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] Factorio loading placement bug
- Replies: 4
- Views: 6411
- Sat Apr 23, 2016 9:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.30] - bug - starting area "none" -> huge enemy bases
- Replies: 5
- Views: 2047
Re: [0.12.30] - bug - starting area "none" -> huge enemy bases
did you use a mod to see the map beyond the spawn area, or did you run around for quite a long time? No, I used a console command to generate and reveal an area around the spawn point: /c game.local_player.force.chart(game.local_player.surface,{lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1...