Search found 25 matches
- Fri Aug 16, 2024 1:26 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 36107
Re: Friday Facts #424 - Gleba Pentapod Enemies
Really cool to see the new planet alive ! Sounds like an interesting an unique new enemy we will have to think of new ways to fight against !
- Sun Jun 30, 2024 2:56 pm
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 27163
Re: Friday Facts #417 - Space Age development
New enemy ? HYPE !!!We finished the first iteration of the Gleba enemy (to be shown later).
- Sun Jun 09, 2024 10:34 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59765
Re: Friday Facts #414 - Spoils of Agriculture
Love it ! Such a nice way to have a new challenge to the game !
- Fri Dec 15, 2023 5:52 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 36636
Re: Friday Facts #389 - Train control improvements
Truly insane !
- Tue Mar 29, 2022 9:47 pm
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 41083
Re: Version 1.1.57
This is kinda insane isn't it ?Improved overall performance by 5-10% when fully zoomed out.
- Sat Jan 23, 2021 1:09 am
- Forum: Pending
- Topic: [1.1.12][Modded] desyncs with seablock
- Replies: 7
- Views: 2394
Re: [1.1.12][Modded] desyncs with seablock
Up : no desync since I updated to 1.1.13, guess 1.1.13 or restarting the server fixed it somehow...
I will update you if the desyncs come back or if I find something relevant investigating the hardware.
I will update you if the desyncs come back or if I find something relevant investigating the hardware.
- Fri Jan 22, 2021 3:14 pm
- Forum: Pending
- Topic: [1.1.12][Modded] desyncs with seablock
- Replies: 7
- Views: 2394
Re: [1.1.12][Modded] desyncs with seablock
you mean some instability in the RAM hardware ? ... I will look into it. Sorry if I took your time for an unrelated issue ...
But it still feels unlikely that it would desync two times on the same pipe doesn't it ?
But it still feels unlikely that it would desync two times on the same pipe doesn't it ?
- Fri Jan 22, 2021 12:23 pm
- Forum: Pending
- Topic: [1.1.12][Modded] desyncs with seablock
- Replies: 7
- Views: 2394
Re: [1.1.12][Modded] desyncs with seablock
What do you mean by memory related ?
- Fri Jan 22, 2021 11:21 am
- Forum: Pending
- Topic: [1.1.12][Modded] desyncs with seablock
- Replies: 7
- Views: 2394
Re: [1.1.12][Modded] desyncs with seablock
Thank you, here are some more reports : https://www.dropbox.com/s/gpe9mgqr9hg1tis/desync-report-2021-01-22_10-00-26.zip?dl=1 https://www.dropbox.com/s/m67bquh0ta47jgk/desync-report-2021-01-22_11-15-14.zip?dl=1 maybe more interesting, this one we were 3 connected on the server and were all desync at ...
- Fri Jan 22, 2021 9:00 am
- Forum: Pending
- Topic: [1.1.12][Modded] desyncs with seablock
- Replies: 7
- Views: 2394
[1.1.12][Modded] desyncs with seablock
Hello ! Since 1.1.12 we have been experiencing desyncs with our modded factorio server. We usualy get desync randomly after an hour. We never had a desync before 1.1.12, (we jumped from 1.1.8 to 1.1.11 and updated to 1.1.12 immediately). Nothing changed significantly on the map between before and af...
- Wed Nov 25, 2020 10:49 pm
- Forum: Translations
- Topic: [1.1.1] GUI not translated in tips and tricks preview
- Replies: 5
- Views: 2785
Re: [1.1.1] GUI not translated in tips and tricks preview
Oh, but all other tips and tricks (and the main menu) use this beautiful new dynamic render, i though it was rendering dynamically the game, the FFF even said it removed the need to have screenshots, avoiding the issue of having to manually update it when new textures come up ... Just noticed it is ...
- Wed Nov 25, 2020 9:27 pm
- Forum: Translations
- Topic: [1.1.1] GUI not translated in tips and tricks preview
- Replies: 5
- Views: 2785
[1.1.1] GUI not translated in tips and tricks preview
I was looking at the new tips and tricks window, and i noticed that the texts in the window within the preview are not translated. Tried with French, on the electric network tip : https://i.imgur.com/kpG9ZF7.png Title is "Electric network info", should be "Info sur le réseau électriqu...
- Tue Sep 29, 2020 9:40 pm
- Forum: Translations
- Topic: [1.0.0] Cannon shell damage wrong translation in french
- Replies: 0
- Views: 1238
[1.0.0] Cannon shell damage wrong translation in french
The current translation for "Cannon shell damage: " in french is "Dégâts des obus d'artillerie : ", which means "Artillery shell damage: ". I proposed a correction : "Dégâts des obus : ". (It is consistent with other places where cannon shells are referred) ht...
- Tue Sep 29, 2020 9:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.0.0] Desync in Vanilla
- Replies: 6
- Views: 2692
Re: [Rseding91] [1.0.0] Desync in Vanilla
Nice ! Thank you ! I did not expect it to be fixed that fast
- Sun Sep 27, 2020 5:07 pm
- Forum: Gameplay Help
- Topic: Electric pole not connecting
- Replies: 2
- Views: 1376
Electric pole not connecting
Hi, I found some sort of bug but I dont have enough elements to make a real bug report. I was making a long train line and I wondered why I did not have electricity at the end of the line, and I found this : https://i.imgur.com/VAkULsy.png The right pole did not connect to the left one and i have no...
- Fri Sep 25, 2020 8:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.0.0] Desync in Vanilla
- Replies: 6
- Views: 2692
Re: [1.0.0] Desync in Vanilla
I got another desync, here is the desync report :
https://www.dropbox.com/s/bi0slrxyvlm8w ... 2.zip?dl=1
This time I was not afk, but I was not doing anything when the desync occurred, but some robots were building things.
https://www.dropbox.com/s/bi0slrxyvlm8w ... 2.zip?dl=1
This time I was not afk, but I was not doing anything when the desync occurred, but some robots were building things.
- Fri Sep 25, 2020 7:48 pm
- Forum: Gameplay Help
- Topic: Train Stacker weird behavior
- Replies: 20
- Views: 6657
Re: Train Stacker weird behavior
I know, i have been reading the bug post you made ! Thank you for the time you took to help me and to ensure the bug was correctly reported and understood !
- Sat Sep 19, 2020 11:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Possible oversight/bug in train repathing/recalculation triggers due to blue chain signal
- Replies: 10
- Views: 6993
Re: [1.0.0] Possible oversight/bug in train repathing/recalculation triggers due to blue chain signal
By the way did you reproduce it in singleplayer or is the problem only happening in multiplayer ?
- Sat Sep 19, 2020 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.0.0] Desync in Vanilla
- Replies: 6
- Views: 2692
Re: [1.0.0] Desync in Vanilla
No idea, this kovarex setup has been running for hours. The only thing that changed is the electric consumption. The setup is running very slowly since it is only used for the nuclear reactor, I am not even sure this inserter activate even once in an hour. I'll try to replicate it by cloning the ser...
- Fri Sep 18, 2020 11:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.0.0] Desync in Vanilla
- Replies: 6
- Views: 2692
[Rseding91] [1.0.0] Desync in Vanilla
Hello there ! I got a desync for the first time ever so I am gonna report it. When I got desynchronized I was AFK and alone, so I have no idea what could have triggered the desync. I am running 1.0.0 Windows factorio (no mods) (Windows 10 pro 2004, 19041.50, x64) and the server is running 1.0.0 linu...