Search found 515 matches
- Mon Sep 12, 2022 1:26 pm
- Forum: Ideas and Suggestions
- Topic: Train stop colour on map to indicate train on the way
- Replies: 2
- Views: 1183
Re: Train stop colour on map to indicate train on the way
Useful! Hmm I wonder if a mod could do something like this and provide even more player customization options.
- Mon Sep 05, 2022 2:08 pm
- Forum: General discussion
- Topic: why prod modules are important
- Replies: 155
- Views: 22481
Re: why prod mods are important
"There is no one true way." - Mercedes Lackey, Heralds of Valdemar There are so many different ways to use modules and beacons (including not using them) and I love the challenge of trying different ways of playing, figuring out how the different options work, what the benefits and the has...
- Mon Sep 05, 2022 1:52 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion] Clear visible indication that heat exchanger is working vs. stopped
- Replies: 13
- Views: 1716
Re: [Suggestion] Clear visible indication that heat exchanger is working vs. stopped
I really like the status indicator lights on the electric mining drills: green I'm hard at work; yellow I'm paused waiting for room for output; red he's dead Jim er I mean out of materials. I would like to see this on all types of producers including the heat exchangers.
- Wed Aug 24, 2022 1:14 pm
- Forum: Off topic
- Topic: Under the influence ...
- Replies: 8
- Views: 3788
Re: Under the influence ...
Why doesn't 'e' open my inventory? Oh wait...
Edit: I do realize thework-around solution is to stop playing other games...
Edit: I do realize the
- Sun Aug 21, 2022 8:51 pm
- Forum: Pending
- Topic: [1.1.67] Crash on linux
- Replies: 2
- Views: 1064
[1.1.67] Crash on linux
Really not sure what happened, not doing anything special, was looking at something else, when I looked back there was a crash with the 'unexpected error' pop up... log file attached...
- Thu Aug 18, 2022 1:24 pm
- Forum: Ideas and Suggestions
- Topic: Technology Screen Should (Usually) Preserve its State
- Replies: 3
- Views: 902
Re: Technology Screen Should (Usually) Preserve its State
Yes that would be a nice QoL touch, to go with remembering the state for the production and power GUIs.
- Wed Jul 27, 2022 12:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] No audio and game freeze on quit with new default sound on linux
- Replies: 37
- Views: 8277
Re: [1.1.62] game freeze reverting audio to allegro on linux
Amarula, are you using pulseaudio or pipewire (or something else)? Do you have pulseaudio-alsa or pipewire-alsa package installed? Pulseaudio and pipewire seem to be installed only on Steam; this error occurred when I was playing from direct install so I am guessing something else (sorry not an exp...
- Tue Jul 26, 2022 7:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] No audio and game freeze on quit with new default sound on linux
- Replies: 37
- Views: 8277
[Donion] [1.1.62] No audio and game freeze on quit with new default sound on linux
In the meantime it's possible to switch back to the previous Allegro audio backend. Ctrl-Alt-Click settings => The rest => audio-backend => set to "allegro" and then restart the game. Or you can edit the config.ini, search for audio-backend and change that line to "audio-backend=alle...
- Sat Jul 23, 2022 3:34 pm
- Forum: Gameplay Help
- Topic: Stop Watch / Count / Reset
- Replies: 3
- Views: 1295
Re: Stop Watch / Count / Reset
You may find the wiki tutorial helpful: https://wiki.factorio.com/Tutorial:Comb ... sic_clocks
- Wed Jul 20, 2022 5:35 pm
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 114
- Views: 151598
- Tue Jul 05, 2022 1:08 pm
- Forum: Ideas and Suggestions
- Topic: Gui Calculator and Notebook
- Replies: 8
- Views: 2196
Re: Gui Calculator and Notebook
Or...maybe notes could be "more simply" added in the same manner in which blueprints are, with a copy-paste-edit, rather than a whole new function from scratch. Make a noteBOOK, too. Instead of the hash/code/whatever for each blueprint, it's normal text. Oh I like this idea! Being able to...
- Sun Jul 03, 2022 8:54 pm
- Forum: Combinator Creations
- Topic: Satellite insertion rocket launch controller
- Replies: 0
- Views: 1232
Satellite insertion rocket launch controller
TL;DR Just because you can, doesn't mean you should. ... If you build it, they will come. ... Rube Goldberg eat your heart out. ... Wait for train to load space science and leave, to ensure room in silo before next launch. My current base uses 1-3 trains as that is a reasonable wagon count for just ...
- Thu Jun 30, 2022 2:36 pm
- Forum: Ideas and Suggestions
- Topic: Notifications System
- Replies: 37
- Views: 14004
Re: Notifications System
An idea whose time has come? *Enters user-configurable alarm as a reminder*
- Fri Jun 03, 2022 1:54 pm
- Forum: Ideas and Suggestions
- Topic: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
- Replies: 9
- Views: 2070
Re: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
Once you get construction bots, it just happens... until then, yes it is a little tedious, for belts as well as inserters...
- Tue May 31, 2022 1:24 pm
- Forum: Gameplay Help
- Topic: Is it possible to use a pump to unload and load simultaneously?
- Replies: 3
- Views: 1128
Re: Is it possible to use a pump to unload and load simultaneously?
I had the same issue, can confirm it takes two pumps - one pump can only connect to one train. If you look at the visualization when a train pulls in, you can see which pump it has connected to.
- Thu May 19, 2022 4:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.59] Burner inserters do not take fuel for themselves when destination entity is full
- Replies: 3
- Views: 2595
Re: [boskid][1.1.59] Burner inserters do not take fuel for themselves when destination entity is full
Thanks for the report. Issue is now fixed for 1.1.60 Thank you! Very early on in my Factorio career, I saw a suggestion to use burner inserters to avoid problems when running out of power in early game. I set up a furnace line using them, and promptly ran out of power (my own personal Factorio supe...
- Tue May 10, 2022 2:27 pm
- Forum: Modding discussion
- Topic: Browser-based mod settings editor
- Replies: 6
- Views: 1859
Re: Browser-based mod settings editor
Oh that is just what the doctor ordered! You rock!
- Mon May 09, 2022 3:48 pm
- Forum: Modding discussion
- Topic: Browser-based mod settings editor
- Replies: 6
- Views: 1859
Re: Browser-based mod settings editor
That is going to be very helpful, thank you!
- Sun May 08, 2022 2:15 pm
- Forum: Modding discussion
- Topic: Browser-based mod settings editor
- Replies: 6
- Views: 1859
Re: Browser-based mod settings editor
This looks pretty cool. I just dropped in my current mod settings to see. I am using IR (Industrial Revolution) and Production Monitor. I have K2 installed but not enabled. My only comment is more for mod authors than you: I can at least recognize K2 Turrets and Krastorio Translations, but one of th...
- Sun May 08, 2022 1:55 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 519433
Re: Simple Questions and Short Answers
There is a console command /reset-tips. It will not disable achievements. Oh and the console display can be toggled with the / (slash) or ~ (tilde) keys.brunzenstein wrote: ↑Sat May 07, 2022 7:01 pmHow to reset the green hooks to unread in the Tips & Tricks?