Search found 236 matches
- Fri Oct 05, 2018 11:09 am
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 53511
Re: Friday Facts #262 - Hello my name is: Compilatron
Also can I just say, I *like* the idea of a little Robot Buddy. There are some things, like hand crafting, that actually make more sense if you have a robot working with you. Just as a counterbalance to the whole "oh no I hate it, please don't sully my Factorio experience" posts. In fact, ...
- Fri Oct 05, 2018 11:07 am
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119110
Re: Friday Facts #260 - New fluid system
Is the idea of a pipe containing more than it can contain, or less than zero, even for a tick, acceptable?
- Tue Oct 02, 2018 8:56 am
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 53511
Re: Friday Facts #262 - Hello my name is: Compilatron
Also the really important bit of it isn't so much the "compilatron" bot itself but what that opens up for other units and mods.
- Mon Oct 01, 2018 10:48 am
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 53511
Re: Friday Facts #262 - Hello my name is: Compilatron
I think this is nifty, and a really great solution to a bunch of tutorial mode problems. My main worry is that it will take away from the lonely castaway feeling of the game. And it's only a worry, a point of concern. I'm not saying that you shouldn't do it, just that you should consider this chang...
- Mon Oct 01, 2018 10:15 am
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119110
Re: Friday Facts #260 - New fluid system
Had a quick play and it looks as if the model works how I'd expect.
One nice "intuitive" thing is that it appears from my very quick testing that a double line of adjacent pipes works to improve throughput, without any strange artifacts.
One nice "intuitive" thing is that it appears from my very quick testing that a double line of adjacent pipes works to improve throughput, without any strange artifacts.
- Fri Sep 28, 2018 10:09 am
- Forum: Ideas and Suggestions
- Topic: circuit network connector for hidden loader entity basegame missing
- Replies: 10
- Views: 4382
Re: circuit network connector for hidden loader entity basegame missing
It seems to me that this is a small bit of a much bigger question that keeps being asked (I last saw it being put this way in a post by Deadlock on some other topic). Factorio is a "puzzle" game and the devs have stated quite often that they don't want to simply add things that will take a...
- Fri Sep 28, 2018 9:26 am
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119110
Re: Friday Facts #260 - New fluid system
I think "behaves like a belt with splitters" is the intuitive result people think they're going to get without knowing anything about it. I guess the question is, is that the right thing they should be expecting?
- Fri Sep 28, 2018 8:52 am
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119110
Re: Friday Facts #260 - New fluid system
The problems you're probably looking to solve as a game player are "why is this input not getting fluid when there's a pipe connected to it?" The problem of it getting *too much* fluid isn't really an issue, so the early player isn't actually going to care if a given 3 way junction actual...
- Thu Sep 27, 2018 8:28 am
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119110
Re: Friday Facts #260 - New fluid system
(Edit: replying to megannothing) Right but that's an analysable and solvable problem, isn't it? It's a complex result but derivable from simple rules. Like, for any given junction, if Flow(In)<Flow(Out), for N outputs Flow(Out)=Flow(In)/N The problems you're probably looking to solve as a game playe...
- Wed Sep 26, 2018 3:15 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119110
Re: Friday Facts #260 - New fluid system
Double post: the reason I'm asking this is that, as an end user, you probably *don't* know the fundamentals of the pipe system. Indeed, the current implementation seems to be so complicated that even people who do know how it works don't really know how it works. Also, the current system works in su...
- Wed Sep 26, 2018 3:10 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119110
Re: Friday Facts #260 - New fluid system
I'm not sure I fully understand your objection? I'm asking what people would anticipate as expected behaviour rather than suggesting a model. Under the current system each pipe section asks the one next to it what it needs, so what happens upstream doesn't matter anyway - each pipe only cares about ...
- Wed Sep 26, 2018 8:19 am
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119110
Re: Friday Facts #260 - New fluid system
What behaviour would you expect on a system like this? IN =======J=====J========J=======J=====OUT ¦¦ ¦¦ ¦¦ ¦¦ OUT OUT OUT OUT Would you expect the first output to get fully satisfied before letting fluid pass, or for it to evenly split 50% of whatever was passing through it? One like that should be...
- Wed Sep 26, 2018 8:12 am
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119110
Re: Friday Facts #260 - New fluid system
I have a question: what behaviour do you think users expect, and what makes sense to simulate? For eg, I would say that it makes sense that in a 2 or 3 way junction that the liquid gets split 2 or 3 ways evenly OUT ¦¦ i.e. IN === J ===OUT ¦¦ OUT You'd expect all the outs to get 33%. That is probabl...
- Tue Sep 25, 2018 3:12 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119110
Re: Friday Facts #260 - New fluid system
I have a question: what behaviour do you think users expect, and what makes sense to simulate? For eg, I would say that it makes sense that in a 2 or 3 way junction that the liquid gets split 2 or 3 ways evenly OUT ¦¦ i.e. IN === J ===OUT ¦¦ OUT You'd expect all the outs to get 33%. What behaviour w...
- Tue Sep 25, 2018 3:05 pm
- Forum: Ideas and Suggestions
- Topic: Improve train length feedback when placing signals and stops
- Replies: 2
- Views: 1271
Re: Improve train length feedback when placing signals and stops
Presumably, pick the shortest one?
- Thu Sep 20, 2018 10:59 am
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119110
Re: Friday Facts #260 - New fluid system
What is described here is the difference between an implicit (solve it all with a big equation system) and an explicit (small local updates) solution of the system. Implicit sounds good, because you get the whole solution at once, and its globally correct - but i believe its not the right decision ...
- Wed Sep 19, 2018 11:15 am
- Forum: Ideas and Suggestions
- Topic: [FFF 260] Pipe junctions should merge, for reduced calculations
- Replies: 7
- Views: 2864
Re: [FFF 260] Pipe junctions should merge, for reduced calculations
This makes sense.
- Wed Sep 19, 2018 11:08 am
- Forum: Ideas and Suggestions
- Topic: Belt Stacking
- Replies: 7
- Views: 4547
Re: Belt Stacking
One of the big changes that would make a difference, imo, is having assembly machines be able to use stacks/crates directly rather than going through an unboxing process. Same with barrels tbh.
- Wed Sep 19, 2018 9:12 am
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119110
Re: Friday Facts #260 - New fluid system
I think the problem with Pyroatheist's suggestion here isn't that the model itself isn't functional or elegant, but that it doesn't seem to fit in with the way Factorio, specifically, does its calculations. There's a requirement for each pipe to update, or at least for a pipe segment to update. And ...
- Tue Sep 18, 2018 2:31 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 119110
Re: Friday Facts #260 - New fluid system
Bauer, that sounds like the sort of thing that would be easier to answer in a simulation than with the maths tbh. With TheYeast gone, I wonder if anyone else is able to work on his sim?