Search found 5389 matches
- Fri Dec 19, 2025 10:09 pm
- Forum: Technical Help
- Topic: Download servers down?
- Replies: 3
- Views: 212
Re: Download servers down?
I've been trying to update/download both Factorio and Space Age for hours today, but the downloads keep failing after they start. I'm not able to update Factorio at all. It seems that the hosting servers are having lots of problems today. I know this has happened before.
Wouldn't torrenting fix ...
- Mon Dec 15, 2025 5:10 pm
- Forum: Bug Reports
- Topic: [2.0.72] Speaker icon not shown in map view with icon blinking disabled
- Replies: 5
- Views: 313
Re: [2.0.72] how should the programmable speaker icon in map view work?
Hi,
Can you send a screenshot or video of the issue? I am not exactly sure what behavior you are specifically talking about
Can you send a screenshot or video of the issue? I am not exactly sure what behavior you are specifically talking about
- Thu Dec 11, 2025 10:18 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.14] Locomotive equipment grid access is hard to find
- Replies: 5
- Views: 5524
Re: [Klonan] [2.0.14] Locomotive equipment grid access is hard to find
Can you make a new bug report, it is a different problem than this topicSylen wrote: Tue Dec 09, 2025 7:45 pm It seems the issue with taking equipment out of the train grid is still present
- Thu Dec 11, 2025 10:17 am
- Forum: Gameplay Help
- Topic: All my 300 trains is going to satation at once
- Replies: 4
- Views: 465
Re: All my 300 trains is going to satation at once
Hello,
Can you attach a save game? You should be able to drag and drop directly to a forum post
Can you attach a save game? You should be able to drag and drop directly to a forum post
- Sat Nov 01, 2025 6:56 am
- Forum: Fixed for 2.1
- Topic: [2.0.72] the quality mod references spoilage in it's locale
- Replies: 2
- Views: 628
Re: [2.0.72] the quality mod references spoilage in it's locale
Thanks for the report,
This is fixed in 2.1
This is fixed in 2.1
- Fri Oct 31, 2025 8:51 am
- Forum: This Forum
- Topic: Forum name change
- Replies: 36
- Views: 21373
Re: Forum name change
It is doneIridium-235 wrote: Fri Oct 31, 2025 8:48 am Hello, could I have my forum username changed to Iridium-235?
If that name is not available, then Iridium_235 or Iridium235 would also be good.
- Wed Oct 22, 2025 1:25 pm
- Forum: Modding help
- Topic: I want to attach an identifier that can uniquely identify a specific entity.
- Replies: 1
- Views: 229
Re: I want to attach an identifier that can uniquely identify a specific entity.
You can use the entities unit number:
https://lua-api.factorio.com/latest/cla ... nit_number
https://lua-api.factorio.com/latest/cla ... nit_number
- Wed Oct 22, 2025 12:27 pm
- Forum: Modding interface requests
- Topic: [2.0.69] Revisit label prototypes for parent hovered color (core)
- Replies: 2
- Views: 264
Re: [2.0.69] Revisit label prototypes for parent hovered color (core)
I guess this request can boil down to:
Expose a LuaStyle::parent_hovered_font_color which is similar to the already existing LuaStyle::font_color
Also maybe a shot in the dark, have you tried putting the count inside a rich text tag that sets the color you want? I think think it might make it ...
Expose a LuaStyle::parent_hovered_font_color which is similar to the already existing LuaStyle::font_color
Also maybe a shot in the dark, have you tried putting the count inside a rich text tag that sets the color you want? I think think it might make it ...
- Sun Oct 12, 2025 1:07 pm
- Forum: Not a bug
- Topic: [2.0.69] Shadows do not follow local sun
- Replies: 3
- Views: 485
Re: [2.0.29] Shadows do not follow local sun
The Factorio planets are flat, and the changing luminosity is due to other effects as of yet unexplained to modern physicsAdamK wrote: Sun Oct 12, 2025 1:04 pm There is a day-night cycle on all planets, which means the do rotate. But shadows stay the same all the time.
- Sun Oct 12, 2025 10:32 am
- Forum: Modding help
- Topic: [2.0.69] map_gen_settings width height not work
- Replies: 4
- Views: 466
Re: [2.0.69] map_gen_settings width height not work
You need to write the modified map gen settings back to the surfaceXeon257 wrote: Sun Oct 12, 2025 9:53 amI tried setting width and height again during the on_surface_created event, but I got the same result.
Code: Select all
local settings = surface.map_gen_settings
settings.width = 50
settings.height = 50
surface.map_gen_settings = settings
- Sat Oct 11, 2025 10:57 am
- Forum: Releases
- Topic: Version 2.0.69
- Replies: 19
- Views: 13154
Re: Version 2.0.69
You did not miss anything, any news or roadmap will be communicated via the Friday facts:Green Cat wrote: Sat Oct 11, 2025 12:05 am Is there a roadmap regarding 2.1? Since i did not see one here, i did not see any news, nothing.
https://factorio.com/blog/
- Mon Oct 06, 2025 12:49 pm
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 3729
Re: The Kids have won.
I would suggest giving 2.0 a try regardless of your previous preference to the classic oil processing recipes.
Often when we make a simplification in one area, it can leads to opportunities in other places for complexifying.
- Mon Sep 22, 2025 11:52 am
- Forum: Duplicates
- Topic: [GFX] [2.0.51] cryo plant uses the foundry water reflection
- Replies: 1
- Views: 781
- Mon Sep 22, 2025 11:51 am
- Forum: Fixed for 2.1
- Topic: [GFX] Cryo plant, heating tower, reflection weirdness
- Replies: 2
- Views: 1227
Re: [GFX] Cryo plant, heating tower, reflection weirdness
Thanks for the report,
These are fixed for 2.1
These are fixed for 2.1
- Fri Sep 19, 2025 5:28 pm
- Forum: Fixed for 2.1
- Topic: Hello
- Replies: 5
- Views: 2242
- Mon Aug 25, 2025 12:55 pm
- Forum: Pending
- Topic: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio
- Replies: 34
- Views: 17477
Re: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio
BTW I have this problem with my Logitech keyboard unrelated to Factorio, it only started happening with the upgrade to Windows 11.
- Thu Aug 21, 2025 1:38 pm
- Forum: Resolved Problems and Bugs
- Topic: Factorio Demo unavailable via Steam for German players
- Replies: 6
- Views: 1177
Re: Factorio Demo unavailable via Steam for German players
Hi,
This should be fixed (as soon as the changes propogate through Steams side)
Thanks for the report
Appreciate the efforts, Klonan. Unfortunately, the demo is still not showing up (in Steam) for German players according to the Steam thread:
https://steamcommunity.com/app/427520 ...
- Thu Aug 14, 2025 1:51 pm
- Forum: Resolved Problems and Bugs
- Topic: Factorio Demo unavailable via Steam for German players
- Replies: 6
- Views: 1177
Re: Factorio Demo unavailable via Steam for German players
Hi,
This should be fixed (as soon as the changes propogate through Steams side)
Thanks for the report
This should be fixed (as soon as the changes propogate through Steams side)
Thanks for the report
- Thu Aug 07, 2025 6:13 am
- Forum: Ideas and Suggestions
- Topic: Logistic group name box should be a search box
- Replies: 5
- Views: 621
Re: Logistic group name box should be a search box
There is the search box in the top right of the popup window, same as with train stops and suchlightdark wrote: Thu Aug 07, 2025 1:33 am 2. There is no existing way to search through logistic groups (and it's awful when you have many to find the right one)
- Sat Aug 02, 2025 1:13 pm
- Forum: Not a bug
- Topic: Steam achievement screen returns to top of the page on surface change
- Replies: 1
- Views: 430
Re: Steam achievement screen returns to top of the page on surface change
Hi, Thanks for the report,
This behavior occurs with basically all the GUIs, the surface transition changed 'controllers' which causes a recreation of all the GUIs, which resets their positions
I will label this as not a bug
This behavior occurs with basically all the GUIs, the surface transition changed 'controllers' which causes a recreation of all the GUIs, which resets their positions
I will label this as not a bug