Thanks for the report
This is fixed for 2.1
Search found 5407 matches
- Wed Mar 18, 2026 9:18 am
- Forum: Fixed for 2.1
- Topic: [Klonan] [2.0.66] Automatically request contsruction materials button forces Hub GUI to stretch
- Replies: 1
- Views: 546
- Mon Mar 16, 2026 12:01 pm
- Forum: Fixed for 2.1
- Topic: [Klonan] [2.0.69] Gleba Enemies Fail to Expand Bases
- Replies: 2
- Views: 1319
Re: [Klonan] [2.0.69] Gleba Enemies Fail to Expand Bases
Thanks for the report,
It is fixed for 2.1
It is fixed for 2.1
- Mon Mar 09, 2026 10:17 am
- Forum: Fixed for 2.1
- Topic: [2.0.76] hidden surfaces show incomplete alerts
- Replies: 1
- Views: 419
Re: [2.0.76] hidden surfaces show incomplete alerts
Thanks for the report,
I changed it in 2.1 so that the alerts aren't hidden (because I can't remember why we hid them in the first place)
I changed it in 2.1 so that the alerts aren't hidden (because I can't remember why we hid them in the first place)
- Fri Feb 20, 2026 9:38 am
- Forum: Fixed for 2.1
- Topic: [Klonan] [2.0.75] Capture Rocket Firing at Non-Spawner Entity
- Replies: 1
- Views: 438
Re: [Klonan] [2.0.75] Capture Rocket Firing at Non-Spawner Entity
Thanks for the report,
This is caused by the turret locking on to the target before it had the ammo to decide the target filters
It is fixed for 2.1
This is caused by the turret locking on to the target before it had the ammo to decide the target filters
It is fixed for 2.1
- Sat Feb 14, 2026 2:15 pm
- Forum: Fixed for 2.1
- Topic: [2.0.45] Biter spawners can be blocked off, preventing the spawning of biters
- Replies: 10
- Views: 14297
Re: [2.0.45] Biter spawners can be blocked off, preventing the spawning of biters
Thanks for the report,
After some discussion, we decided to fix this for 2.1
After some discussion, we decided to fix this for 2.1
- Mon Feb 02, 2026 1:07 pm
- Forum: Fixed for 2.1
- Topic: [2.0.73] Huge Asteriod destroyed on impact without slowing down enough.
- Replies: 1
- Views: 437
Re: [2.0.73] Huge Asteriod destroyed on impact without slowing down enough.
Thanks for the report,AntiElitz wrote: Mon Feb 02, 2026 12:00 am https://www.twitch.tv/antielitz/clip/He ... 6gzfNYjOP8
Replay attached
We did some tweaks to the asteroid logic in 2.1 and this should be fixed
- Mon Feb 02, 2026 10:41 am
- Forum: Not a bug
- Topic: [2.0.73] Attacking biters while cease fire set
- Replies: 1
- Views: 302
Re: [2.0.73] Attacking biters while cease fire set
The biters already created when the ceasefire is changed are not affected, the mod should update them or kill them all.
This includes commands like build base, attacks from pollution, etc.
Or perhaps it is something else, if you can recreate a setup where they are definitely meant to be peaceful ...
This includes commands like build base, attacks from pollution, etc.
Or perhaps it is something else, if you can recreate a setup where they are definitely meant to be peaceful ...
- Sun Feb 01, 2026 11:29 am
- Forum: Not a bug
- Topic: [2.0.73]Cannot kill biter nest with no healthbar
- Replies: 4
- Views: 478
Re: [2.0.73]Cannot kill biter nest with no healthbar
No problem at all, were you able to kill the nest?
- Sun Feb 01, 2026 10:02 am
- Forum: Not a bug
- Topic: [2.0.73]Cannot kill biter nest with no healthbar
- Replies: 4
- Views: 478
Re: [2.0.73]Cannot kill biter nest with no healthbar
The nest is marked as "protected from automatic attacks", its a QoL feature so that if you have a captured nest go rogue, it won't get instantly murked by turrets and artillery and dissatisfy the player with additional work later
You should be able to shoot it with shift + space bar
You should be able to shoot it with shift + space bar
- Tue Jan 27, 2026 7:22 pm
- Forum: Pending
- Topic: [2.0.73] Font aliasing on UI buttons abnormal in fullscreen
- Replies: 5
- Views: 597
Re: [2.0.73] Font aliasing on UI buttons abnormal in fullscreen
Hmm, to me all the graphics look weirdly over sharpened or something,
Do you have any Graphics overlay, or upscaling technology active?
Anything strange in Nvidia control panel?
Could you try in the Nvidia App (if you have it installed) resetting the config for Factorio to all defaults?
Do you have any Graphics overlay, or upscaling technology active?
Anything strange in Nvidia control panel?
Could you try in the Nvidia App (if you have it installed) resetting the config for Factorio to all defaults?
- Tue Jan 27, 2026 11:54 am
- Forum: Pending
- Topic: [Klonan] [2.0.28] Ammo modifiers don't apply to turrets
- Replies: 3
- Views: 1118
Re: [Klonan] [2.0.28] Ammo modifiers don't apply to turrets
Do you have any further info? the Turret range is being applied correctly, I think there was a bug fix for that a while ago
If you can provide a mod or small snippet which reproduces the problem please let me know
If you can provide a mod or small snippet which reproduces the problem please let me know
- Tue Jan 27, 2026 11:39 am
- Forum: Fixed for 2.1
- Topic: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
- Replies: 9
- Views: 1789
Re: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
Thanks for the report,
It turned out to me more of a data definition problem than a bug, as the projectile was also setting a max range independent of the gun range
It is fixed for 2.1
It turned out to me more of a data definition problem than a bug, as the projectile was also setting a max range independent of the gun range
It is fixed for 2.1
- Mon Jan 19, 2026 8:03 am
- Forum: Not a bug
- Topic: [2.0.73] Inserter direction in graphics definitions are backwards
- Replies: 6
- Views: 605
Re: [2.0.73] Inserter direction in graphics definitions are backwards
There may or may not be some error in the naming, but that is why the direction in the game is not dependant on the naming of the sprite files or vice versa
i.e, this is not a bug
i.e, this is not a bug
- Tue Jan 13, 2026 12:57 pm
- Forum: Not a bug
- Topic: Hazard Concrete not aligned with Rails in horizontal orientation
- Replies: 1
- Views: 366
Re: Hazard Concrete not aligned with Rails in horizontal orientation
Yea it looks a little funny... but I think there is nothing we can do
- Sun Jan 11, 2026 1:27 pm
- Forum: Technical Help
- Topic: Email Authentication
- Replies: 1
- Views: 319
Re: Email Authentication
I am seeing the password breach notification on attempting to log in to Factorio.com to view the mod portal in addition to requiring an email authentication before I access my account and change my password for the notification. I believe the email I used to sign up is one I no longer have access ...
- Wed Jan 07, 2026 9:16 pm
- Forum: Not a bug
- Topic: [2.0.72] Logistics Network menu no longer showing individual players' personal networks
- Replies: 2
- Views: 357
Re: [2.0.72] Logistics Network menu no longer showing individual players' personal networks
Hello,
I can confirm the change, but that it was intentional,
Unfortunately the decision it was made almost 3 years ago (Jan 9th 2023), so I cannot provide what our reasoning was at that time,
I can confirm the change, but that it was intentional,
Unfortunately the decision it was made almost 3 years ago (Jan 9th 2023), so I cannot provide what our reasoning was at that time,
- Mon Jan 05, 2026 8:40 pm
- Forum: Not a bug
- Topic: [2.0.72] Typo in English locale for Tips and Tricks -> Trains -> Elevated Rails
- Replies: 4
- Views: 488
Re: [2.0.72] Typo in English locale for Tips and Tricks -> Trains -> Elevated Rails
Thanks for the report, and welcome to the forum

I will call this not a bug
If people always use the more common words then English would become a lot less interestingdef wrote: Sat Jan 03, 2026 7:41 pm I believe the version used should be the most common rather than one specified as less common.
I will call this not a bug
- Tue Dec 30, 2025 1:05 pm
- Forum: Fixed for 2.1
- Topic: half used science pack will always be recycled into 100% remains
- Replies: 6
- Views: 2037
Re: half used science pack will always be recycled into 100% remains
You may have to wait for a future FFF to discover the answer
- Fri Dec 19, 2025 10:09 pm
- Forum: Technical Help
- Topic: Download servers down?
- Replies: 3
- Views: 579
Re: Download servers down?
I've been trying to update/download both Factorio and Space Age for hours today, but the downloads keep failing after they start. I'm not able to update Factorio at all. It seems that the hosting servers are having lots of problems today. I know this has happened before.
Wouldn't torrenting fix ...
- Mon Dec 15, 2025 5:10 pm
- Forum: Bug Reports
- Topic: [2.0.72] Speaker icon not shown in map view with icon blinking disabled
- Replies: 5
- Views: 710
Re: [2.0.72] how should the programmable speaker icon in map view work?
Hi,
Can you send a screenshot or video of the issue? I am not exactly sure what behavior you are specifically talking about
Can you send a screenshot or video of the issue? I am not exactly sure what behavior you are specifically talking about