Search found 5377 matches
- Mon Sep 22, 2025 11:52 am
- Forum: Duplicates
- Topic: [GFX] [2.0.51] cryo plant uses the foundry water reflection
- Replies: 1
- Views: 624
Re: [GFX] [2.0.51] cryo plant uses the foundry water reflection
Duplicate: viewtopic.php?t=128963
- Mon Sep 22, 2025 11:51 am
- Forum: Fixed for 2.1
- Topic: [GFX] Cryo plant, heating tower, reflection weirdness
- Replies: 2
- Views: 835
Re: [GFX] Cryo plant, heating tower, reflection weirdness
Thanks for the report,
These are fixed for 2.1
These are fixed for 2.1
- Fri Sep 19, 2025 5:28 pm
- Forum: Fixed for 2.1
- Topic: Hello
- Replies: 5
- Views: 1058
- Mon Aug 25, 2025 12:55 pm
- Forum: Pending
- Topic: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio
- Replies: 34
- Views: 14992
Re: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio
BTW I have this problem with my Logitech keyboard unrelated to Factorio, it only started happening with the upgrade to Windows 11.
- Thu Aug 21, 2025 1:38 pm
- Forum: Resolved Problems and Bugs
- Topic: Factorio Demo unavailable via Steam for German players
- Replies: 6
- Views: 749
Re: Factorio Demo unavailable via Steam for German players
Hi,
This should be fixed (as soon as the changes propogate through Steams side)
Thanks for the report
Appreciate the efforts, Klonan. Unfortunately, the demo is still not showing up (in Steam) for German players according to the Steam thread:
https://steamcommunity.com/app/427520 ...
- Thu Aug 14, 2025 1:51 pm
- Forum: Resolved Problems and Bugs
- Topic: Factorio Demo unavailable via Steam for German players
- Replies: 6
- Views: 749
Re: Factorio Demo unavailable via Steam for German players
Hi,
This should be fixed (as soon as the changes propogate through Steams side)
Thanks for the report
This should be fixed (as soon as the changes propogate through Steams side)
Thanks for the report
- Thu Aug 07, 2025 6:13 am
- Forum: Ideas and Suggestions
- Topic: Logistic group name box should be a search box
- Replies: 5
- Views: 408
Re: Logistic group name box should be a search box
There is the search box in the top right of the popup window, same as with train stops and suchlightdark wrote: Thu Aug 07, 2025 1:33 am 2. There is no existing way to search through logistic groups (and it's awful when you have many to find the right one)
- Sat Aug 02, 2025 1:13 pm
- Forum: Not a bug
- Topic: Steam achievement screen returns to top of the page on surface change
- Replies: 1
- Views: 300
Re: Steam achievement screen returns to top of the page on surface change
Hi, Thanks for the report,
This behavior occurs with basically all the GUIs, the surface transition changed 'controllers' which causes a recreation of all the GUIs, which resets their positions
I will label this as not a bug
This behavior occurs with basically all the GUIs, the surface transition changed 'controllers' which causes a recreation of all the GUIs, which resets their positions
I will label this as not a bug
- Fri Aug 01, 2025 3:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.60] Spider-unit prototype apply runtime tint not working as expected.
- Replies: 1
- Views: 560
Re: [Klonan] [2.0.60] Spider-unit prototype apply runtime tint not working as expected.
Thanks for the report,
This is fixed for the next release (they will use the force color, like units and turrets)
This is fixed for the next release (they will use the force color, like units and turrets)
- Fri Aug 01, 2025 3:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
- Replies: 8
- Views: 1934
Re: [Klonan] [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
I have fixed it for the next release, with the following logic:
If the input fluid is hot, the boiler will be able to convert water to steam faster.
E.G, at 15 degrees:
15C water -> 165 Steam = 60/s
at 90 degrees:
90C water -> 160 Steam = 120/s
The ratio between water and steam is solely based on ...
If the input fluid is hot, the boiler will be able to convert water to steam faster.
E.G, at 15 degrees:
15C water -> 165 Steam = 60/s
at 90 degrees:
90C water -> 160 Steam = 120/s
The ratio between water and steam is solely based on ...
- Tue Jul 29, 2025 4:15 pm
- Forum: Ideas and Suggestions
- Topic: Borderless fullscreen & UI Scaling options
- Replies: 3
- Views: 420
Re: Borderless fullscreen & UI Scaling options
Can you share some screenshots of the issues you have?
The GUI should behave nicely even with 125% at 1080p, most of the time I try to ensure they even work up to 150%
Hearing that its not working even at 100% in a normal window is surprising and odd.
The GUI should behave nicely even with 125% at 1080p, most of the time I try to ensure they even work up to 150%
Hearing that its not working even at 100% in a normal window is surprising and odd.
- Thu Jul 24, 2025 11:38 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
- Replies: 8
- Views: 1934
Re: [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
Yes, I made some error in the physics or thermodynamic logic,
I have this on my TODO for 2.1
I have this on my TODO for 2.1
- Tue Jul 22, 2025 1:41 pm
- Forum: Ideas and Suggestions
- Topic: Make the logistics group name entry also a search bar
- Replies: 2
- Views: 194
Re: Make the logistics group name entry also a search bar
The search already exists does it not?
Can you provide a screenshot of exactly which GUI you mean?
Can you provide a screenshot of exactly which GUI you mean?
- Fri Jul 04, 2025 7:56 am
- Forum: Not a bug
- Topic: Train Icon in Map View changes size depending on mouse location
- Replies: 1
- Views: 264
Re: Train Icon in Map View changes size depending on mouse location
Hello,
Thank you for the report
I would not classify this as a bug,
When hovering a train stop, the paths of any trains on the way to that stop are highlighted,
And in this context it is not needed to emphasise the location of the player locomotive, and it would block visibility of the train paths ...
Thank you for the report
I would not classify this as a bug,
When hovering a train stop, the paths of any trains on the way to that stop are highlighted,
And in this context it is not needed to emphasise the location of the player locomotive, and it would block visibility of the train paths ...
- Mon Jun 02, 2025 10:47 am
- Forum: Not a bug
- Topic: [2.0.47] Shield Regen Wrong Upon Taking damage from Max Shield
- Replies: 2
- Views: 625
Re: [2.0.47] Shield Regen Wrong Upon Taking damage from Max Shield
The internal Buffer is exhausted after the first tick of Regeneration, so it then proceeds slower at a speed governed by the input_flow_limit parameter.
From looking at the code, it seems to be the case, and intentional, and configurable in prototype, so all in all I consider this not a bug ...
- Fri May 23, 2025 8:55 am
- Forum: Technical Help
- Topic: [2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)
- Replies: 5
- Views: 670
Re: [2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)
The crash looks pretty strange, can you attach some more logs to see if the place is consistent?
- Fri May 16, 2025 4:12 pm
- Forum: Not a bug
- Topic: [2.0.43] Campaign tooltip about radars may be misleading
- Replies: 3
- Views: 542
Re: [2.0.43] Campaign tooltip about radars may be misleading
Thanks for the report,
In the campaign they are specifically commanded to attack a radar, so I consider this not a bug
In the campaign they are specifically commanded to attack a radar, so I consider this not a bug
- Fri May 16, 2025 11:58 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.15] Spidertron remote does not recolor
- Replies: 5
- Views: 2479
Re: [2.0.15] Spidertron remote does not recolor
Thanks for the report,
This is now fixed for the next release
This is now fixed for the next release
- Fri May 02, 2025 9:37 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.39] Wasted space in Train Stop UI in german language
- Replies: 1
- Views: 1505
Re: [Klonan] [2.0.39] Wasted space in Train Stop UI in german language
Thanks for the report,
This is fixed for the next release
This is fixed for the next release
- Fri May 02, 2025 9:16 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.43] Renaming all stops causes them all to choose one color
- Replies: 1
- Views: 1310
Re: [Klonan] [2.0.43] Renaming all stops causes them all to choose one color
Thanks for the report,
This is fixed for the next release
(I made it so if there is already a custom color set, it won't change the color of the stops)
This is fixed for the next release
(I made it so if there is already a custom color set, it won't change the color of the stops)