Search found 25 matches
- Sat Jun 15, 2013 3:01 am
- Forum: Gameplay Help
- Topic: How to calculate assembling time?
- Replies: 17
- Views: 14954
Re: How to calculate assembling time?
Just for reference, the mining speeds of different tools: iron axe: 2.5 steel axe: 4.0 burner drill: 2.5 electric drill: 3.0 There's still something off with the math, for example coal mined with an electric drill should take 2 / (3.0 - 0.9) = 0.952381 (what unit? seconds? probably not ticks), whic...
- Thu Jun 13, 2013 11:49 am
- Forum: Gameplay Help
- Topic: How to calculate assembling time?
- Replies: 17
- Views: 14954
Re: How to calculate assembling time?
Very interesting, thanks for the clarification. I'd have thought the mining hardness was a factor by itself. Also, I just noticed that copper, iron and coal have a hardness of .9, only stone has a hardness of .4, so the actual mining time is the same for all resources that are needed in a large qua...
- Thu Jun 13, 2013 11:13 am
- Forum: Gameplay Help
- Topic: How to calculate assembling time?
- Replies: 17
- Views: 14954
Re: How to calculate assembling time?
About the mining hardness vs mining time: Every tool or drill has mining speed. Every tick when mining, the amount of mined is (MiningSpeedOfTool - HardnessOfMaterial). The item is mined, when the mined amount reaches the mining time of the item. Items that have low hardness and big mining time wil...
- Thu Jun 13, 2013 1:01 am
- Forum: General discussion
- Topic: scenario-pack/supply scenario - need help
- Replies: 11
- Views: 16597
Re: scenario-pack/supply scenario - need help
Is the alien science pack so problematic? You just need to get 5 alien artefacts, that is one or two alien shelters. Getting 5 alien artifacts would be possible, but in order to get alien science packs I would need to research Alien Technology and Advanced Chemistry, which costs total 375 science p...
- Wed Jun 12, 2013 11:54 pm
- Forum: General discussion
- Topic: scenario-pack/supply scenario - need help
- Replies: 11
- Views: 16597
Re: scenario-pack/supply scenario - need help
I was able to met every condition except for "Alien science pack 50".
Here is a picture xD
Here is a picture xD
- Wed Jun 12, 2013 11:41 pm
- Forum: Implemented Suggestions
- Topic: indicator for mines that ran out of deposits
- Replies: 55
- Views: 30860
indicator for mines that ran out of deposits
I would like to see an indicator showing that mine has run out of deposits.
It is really hard to see which burner extractors don't have any more deposits and have to be removed :/
It is really hard to see which burner extractors don't have any more deposits and have to be removed :/
- Wed Jun 12, 2013 12:44 pm
- Forum: General discussion
- Topic: scenario-pack/supply scenario - need help
- Replies: 11
- Views: 16597
Re: scenario-pack/supply scenario - need help
Interesting ... I used electric mining drills from early levels, I will try it once more and look if it needs some balancing. I'm using one little trick, for example if you put two burner mining drills on coal next to each other then they will both supply coal to each other until both have 64 coal ...
- Wed Jun 12, 2013 12:19 pm
- Forum: General discussion
- Topic: scenario-pack/supply scenario - need help
- Replies: 11
- Views: 16597
Re: scenario-pack/supply scenario - need help
How large was your base by then? I had 3 factories producing electronic circuits. 5 factories producing copper cables 2 factories producing gears. 1 factories producing basic belts 5 - factories producing science pack lvl 1 10 - factories producing science pack lvl 2 4 stone furnaces producing stee...
- Wed Jun 12, 2013 12:04 pm
- Forum: Gameplay Help
- Topic: How to calculate assembling time?
- Replies: 17
- Views: 14954
Re: How to calculate assembling time?
Maybe it just refers to the amount of damage your pick will sustain by manually mining it (and possibly the energy consumption of the mining drill). It probably does, I will check that later. I'll also check what the mining speed is when using a pixaxe as well. Mining hardness may also affect the a...
- Wed Jun 12, 2013 11:30 am
- Forum: Gameplay Help
- Topic: How to calculate assembling time?
- Replies: 17
- Views: 14954
Re: How to calculate assembling time?
It probably does, I will check that later.wrtlprnft wrote:Maybe it just refers to the amount of damage your pick will sustain by manually mining it (and possibly the energy consumption of the mining drill).
I'll also check what the mining speed is when using a pixaxe as well.
- Wed Jun 12, 2013 11:05 am
- Forum: Gameplay Help
- Topic: How to calculate assembling time?
- Replies: 17
- Views: 14954
Re: How to calculate assembling time?
Hmm. I just made a test comparing stone and iron mining speed and I didn't notice any difference.
I'm not sure what "mining hardness stands for". Besides, every resource has "mining speed = 2" property.
I'm not sure what "mining hardness stands for". Besides, every resource has "mining speed = 2" property.
- Wed Jun 12, 2013 3:26 am
- Forum: Gameplay Help
- Topic: How to calculate assembling time?
- Replies: 17
- Views: 14954
Re: How to calculate assembling time?
Oh, that's easy. I make an assumption that 1 Basic Inserter moves 1 item every 1s (in reality it's 1 item every 1.2s) and base all of my equations based on relative speed. All factories produce 1 item every 1s. There are some exceptions, for example copper wires and basic belts are produced in pairs...
- Wed Jun 12, 2013 12:26 am
- Forum: General discussion
- Topic: scenario-pack/supply scenario - need help
- Replies: 11
- Views: 16597
Re: scenario-pack/supply scenario - need help
After a few tries I managed to get to lvl 20 xD
However, I doubt I will be able to finish it, because the requirements are just too high for me :/
I could finish it if those 50 alien science packs weren't required :/
However, I doubt I will be able to finish it, because the requirements are just too high for me :/
I could finish it if those 50 alien science packs weren't required :/
- Sun Jun 09, 2013 9:46 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 60195
Re: mute the game while alt-tabbed
Silver Warior said: More processing power means more energy required. More energy spent means higher electrical bil. But offcourse many our younger players don't care about that much since they are not the ones paying electrical bils. Well you certainly have a point there in regards to power consum...
- Sun Jun 09, 2013 4:24 pm
- Forum: General discussion
- Topic: scenario-pack/supply scenario - need help
- Replies: 11
- Views: 16597
scenario-pack/supply scenario - need help
Did anyone manage to finish this scenario?
After a few tries I manages to to get to level 18, but I'm unable to get any further.
I'm unable to finish researching technology required for building logistic robots :/
After a few tries I manages to to get to level 18, but I'm unable to get any further.
I'm unable to finish researching technology required for building logistic robots :/
- Sun Jun 09, 2013 12:54 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 60195
Re: mute the game while alt-tabbed
I know that I can use mixer every time I alt-tab the game, but it is really annoying to do. I think that I'll just turn off the music alone from the game menu and just leave the sfx on. Besides, is there any reason to listen to the game music while I'm not playing it? It is really annoying for me to...
- Sun Jun 09, 2013 5:29 am
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 60195
mute the game while alt-tabbed
Is there any way to mute the game while I alt-tab the game ? Or maybe even pause the game as well at the same time? Every time when I want to do some other stuff I have to close the game, because the music keeps playing even though the game runs in the background. It is so annoying :/ I think that I...
- Fri Jun 07, 2013 12:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.4.1] 0.4.4 scenario pack tight spot-4
- Replies: 14
- Views: 6805
Re: [0.4.1] 0.4.4 scenario pack tight spot-4
I think that maps level-4 and level-5 were edited with a version that is newer than the currently released alpha version. So I guess I need a version that is newer than mine 0.4.1 - build 4573. I think this is related to https://forums.factorio.com/forum/viewtopic.php?t=830 So you could download th...
- Fri Jun 07, 2013 12:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.4.1] 0.4.4 scenario pack tight spot-4
- Replies: 14
- Views: 6805
Re: [0.4.1] 0.4.4 scenario pack tight spot-4
I tried to use a hex editor to change the first 8 bytes from 00 00 04 00 01 00 01 00 to 00 00 04 00 00 00 01 00.
Now I'm getting a different error:
Content Title
Unkown modifier type "inserter-stack-size-bonus"
Now I'm getting a different error:
Content Title
Unkown modifier type "inserter-stack-size-bonus"
- Fri Jun 07, 2013 12:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.4.1] 0.4.4 scenario pack tight spot-4
- Replies: 14
- Views: 6805
Re: [0.4.1] 0.4.4 scenario pack tight spot-4
I already tried redownloading the scenarios. I'm getting the same issue.