Search found 9 matches

by seomaster99
Mon May 14, 2018 4:41 pm
Forum: Mods
Topic: [MOD 0.16.x] Super Late Game
Replies: 1
Views: 1574

[MOD 0.16.x] Super Late Game

Super-Late-Game Author: seomaster99 Mod Version: 0.0.1 Release: 14.05.2018 Mod Stage: Beta Factorio Version: 0.16.x Tested With Version: 0.16.39 Website: Download: https://mods.factorio.com/mod/Super-Late-Game Licence: MIT Details: 6 difficulty modes: Easy, Normal, Hard, Mega Hard, Ultra Hard and m...
by seomaster99
Sun May 13, 2018 5:30 pm
Forum: Modding help
Topic: How to use a dynamic item value?
Replies: 2
Views: 1001

Re: How to use a dynamic item value?

Thank you!

/close
by seomaster99
Sat May 12, 2018 5:37 pm
Forum: Modding help
Topic: How to use a dynamic item value?
Replies: 2
Views: 1001

How to use a dynamic item value?

I need to read the current number of things in the inventory and use it in my code. An example is this: In the player's inventory, a stack of 28 items. I will call it this: local factor = ("item name"). value (how much is in the stack) And I need to do the following in code: mining_speed ...
by seomaster99
Sat May 12, 2018 6:57 am
Forum: Mods
Topic: [MOD 0.16.x] Your Сustom Game
Replies: 1
Views: 1900

Re: [MOD 0.16.x] Your Сustom Game

Version 0.0.2: - Added support decimal value. (support fraction values)
by seomaster99
Fri May 11, 2018 8:33 pm
Forum: Mods
Topic: [MOD 0.16.x] Your Сustom Game
Replies: 1
Views: 1900

[MOD 0.16.x] Your Сustom Game

Description / Info: Your game is your rules! I like to play with mods and in order not to change them all the time took the very best things and put them together in one mod. You can configure: - Mining speed - Crafting speed - Research speed - Run speed - Inventory and stack size - More item for f...
by seomaster99
Thu May 10, 2018 9:49 am
Forum: Mods
Topic: [MOD 0.16] Sisyphean Deliveries
Replies: 17
Views: 7589

Re: [MOD 0.16] Sisyphean Deliveries

Your suggestion number 2 I am unsure exactly how you were thinking of it working, can you elaborate? I can see a pvp type version of the mod, so in effect the mod supporting multiple forces. Added to the list of exploratory concepts. Hi Muppet9010 ! I tested Big Bags mod on version 0.16.39 Everythi...
by seomaster99
Wed May 09, 2018 5:59 pm
Forum: Mods
Topic: [MOD 0.16] Sisyphean Deliveries
Replies: 17
Views: 7589

Re: [MOD 0.16] Sisyphean Deliveries

Very Great Idea!!! But... error while working with BigBags: https://image.ibb.co/eUfxoy/123213213.png Great idea for your mod: 1) make a separate building of the Gods that will require sacrificing certain resources. You do not need to put resources into the rocket. After putting in it the necessary ...
by seomaster99
Tue May 08, 2018 9:53 pm
Forum: Modding help
Topic: Increases rates research
Replies: 2
Views: 1170

Increases rates research

Hello! How can I create research that increases the game's rates after learning them? Specifically, I want to multiply increase: Mining Speed Machine Crafting Speed Lab Research Speed what is it for? To ensure that after launching the snap does not build mega-factories, but increase the game's rates...
by seomaster99
Tue May 08, 2018 2:03 pm
Forum: Mods
Topic: [MOD 0.16 - 1.1] New Game+
Replies: 44
Views: 22950

Re: [MOD 0.15, 0.16] New Game+

Hello! Can you make these improvements? 1) reset all things after the transfer 2) adding the transfer points to the player they can be spent on improving the rates in the next map x2, x4. x8 ....- this is the rate of extraction, the speed of research, the speed of the workshops It would be interesti...

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