Search found 5 matches

by DopplerEffect
Fri Jan 23, 2015 9:28 pm
Forum: Modding help
Topic: Fluid Prototypes
Replies: 3
Views: 1952

Re: Fluid Prototypes

Alright, thanks for the reply. Wasn't sure considering the fluids in the base mod do not have a subgroup property
by DopplerEffect
Fri Jan 23, 2015 7:18 pm
Forum: Modding help
Topic: Fluid Prototypes
Replies: 3
Views: 1952

Fluid Prototypes

When creating a new fluid prototype, is it possible to set which tab and subgroup it appears in (similar to how an item has a subgroup property) or are they always going to appear in the fluid subgroup of the intermediate products tab?

Thanks
by DopplerEffect
Wed Jan 14, 2015 4:15 pm
Forum: Modding help
Topic: Adding a new Inventory tab
Replies: 5
Views: 3412

Re: Adding a new Inventory tab

That was it, thanks a lot :)
by DopplerEffect
Wed Jan 14, 2015 4:05 pm
Forum: Modding help
Topic: Adding a new Inventory tab
Replies: 5
Views: 3412

Re: Adding a new Inventory tab

okay, I've added an item, recipe and entity definition and associated it with test-subgroup. Now the structure is like this


MyMod_0.0.1
|- info.json
|- data.lua
|- control.lua
|- prototypes
| - entity.lua
| - item-groups.lua
| - items.lua
| - recipe.lua


Entity.lua

data:extend ...
by DopplerEffect
Wed Jan 14, 2015 3:20 pm
Forum: Modding help
Topic: Adding a new Inventory tab
Replies: 5
Views: 3412

Adding a new Inventory tab

Hi, I hope that someone can give me some advice because I've stared at this for a few hours and I'm not really sure what I'm missing. I would like to add a new tab to the inventory. After reading the documentation and looking at a few other mods it seems to me that all I should need to do is create ...

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