Search found 5 matches
- Fri Jan 23, 2015 9:28 pm
- Forum: Modding help
- Topic: Fluid Prototypes
- Replies: 3
- Views: 1952
Re: Fluid Prototypes
Alright, thanks for the reply. Wasn't sure considering the fluids in the base mod do not have a subgroup property
- Fri Jan 23, 2015 7:18 pm
- Forum: Modding help
- Topic: Fluid Prototypes
- Replies: 3
- Views: 1952
Fluid Prototypes
When creating a new fluid prototype, is it possible to set which tab and subgroup it appears in (similar to how an item has a subgroup property) or are they always going to appear in the fluid subgroup of the intermediate products tab?
Thanks
Thanks
- Wed Jan 14, 2015 4:15 pm
- Forum: Modding help
- Topic: Adding a new Inventory tab
- Replies: 5
- Views: 3412
Re: Adding a new Inventory tab
That was it, thanks a lot 

- Wed Jan 14, 2015 4:05 pm
- Forum: Modding help
- Topic: Adding a new Inventory tab
- Replies: 5
- Views: 3412
Re: Adding a new Inventory tab
okay, I've added an item, recipe and entity definition and associated it with test-subgroup. Now the structure is like this
MyMod_0.0.1
|- info.json
|- data.lua
|- control.lua
|- prototypes
| - entity.lua
| - item-groups.lua
| - items.lua
| - recipe.lua
Entity.lua
data:extend ...
MyMod_0.0.1
|- info.json
|- data.lua
|- control.lua
|- prototypes
| - entity.lua
| - item-groups.lua
| - items.lua
| - recipe.lua
Entity.lua
data:extend ...
- Wed Jan 14, 2015 3:20 pm
- Forum: Modding help
- Topic: Adding a new Inventory tab
- Replies: 5
- Views: 3412
Adding a new Inventory tab
Hi, I hope that someone can give me some advice because I've stared at this for a few hours and I'm not really sure what I'm missing. I would like to add a new tab to the inventory. After reading the documentation and looking at a few other mods it seems to me that all I should need to do is create ...