Search found 21 matches

by Reinard-kun
Mon Oct 17, 2016 10:31 am
Forum: Modding help
Topic: Turn off water tile correction?
Replies: 11
Views: 5370

Re: Turn off water tile correction?

OK so I have a rather dumb idea. What you want is a bridge, like landfill, but with autoplace. So why don't you just create a custom tile that looks like a bridge above water and place it in the land tiles layer? I can try to make a test mod, however I never worked with autoplace-controls and it may...
by Reinard-kun
Mon Oct 17, 2016 10:20 am
Forum: Mods
Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
Replies: 13
Views: 9127

Re: [MOD 0.14.x] Better Storage Tanks 0.3.6

thankyou for addressing this concern and for the fix, thanks! It's all in the bug reports. This error actually breaks the mod, and I wouldn't have found it myself, because for the last 2.5 weeks I was playing nothing but Dark Souls 1, so thank YOU. If you find anything else please post here asap. A...
by Reinard-kun
Mon Oct 17, 2016 3:16 am
Forum: Mods
Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
Replies: 13
Views: 9127

Re: [MOD 0.14.x] Better Storage Tanks 0.3.5

Heya people, sorry for being afk for like two weeks. OK so both of these errors are most likely caused by an item stack error. Maybe you have mods that add extra inv types or something like that. I'm not sure if I can fix it without remaking the mod completely. If this error happens frequently I may...
by Reinard-kun
Sun Sep 25, 2016 2:08 pm
Forum: Modding help
Topic: Change footstep sound for player?
Replies: 4
Views: 1595

Re: Change footstep sound for player?

Is there a property that allows alteration of footstep sound for a `player` prototype? Well, there a whole folder at data/base/sound/walking that has all sorts of walking sounds. But, the walking sound of a player is not set in player's prototype - it is set in data/base/prototypes/tile/tiles.lua S...
by Reinard-kun
Sat Sep 24, 2016 6:23 pm
Forum: Mods
Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
Replies: 13
Views: 9127

Re: [MOD 0.14.x] Better Storage Tanks 0.3.4

Bug Report Factorio 0.14.9 Better Storage Tanks 0.3.4 TimeTools 1.0.26 TimeTools has a gui element that looks like a yellow dot and if you click it it is suppose to make it daylight. With Better Storage Tanks, when you click that button the following error pops up: Error while running event on_gui_...
by Reinard-kun
Sat Sep 24, 2016 12:35 pm
Forum: Modding help
Topic: Robots, entities and mining. But mostly robots.
Replies: 7
Views: 3123

Re: Robots, entities and mining. But mostly robots.

Maybe you use on_robot_pre_mined, check the entity information & store needed data, then destroy the entity before the robot is able to pick it up, immediately drop an "item-on-ground" entity right in the place of the old entity that contains the relevant information (i.e. health), an...
by Reinard-kun
Sat Sep 24, 2016 11:51 am
Forum: Mods
Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
Replies: 13
Views: 9127

Re: [MOD 0.14.x] Better Storage Tanks 0.3.3

Philip017 wrote:error deconstructing track with robots - with this mod installed, error message in screen shot attached
Which OS, game version, mods and mods versions are you using? Can you try to list steps that will help reproduce the error?
EDIT: Found it, hotfix on it's way.
by Reinard-kun
Fri Sep 23, 2016 3:01 pm
Forum: Modding help
Topic: Robots, entities and mining. But mostly robots.
Replies: 7
Views: 3123

Re: Robots, entities and mining. But mostly robots.

Use on_robot_pre_mined instead. Sadly, it won't work. You can check this out to get a clear picture of what I'm trying to do. EDIT: I might just cancel deconstruction for now and allow only mining by hand. That might work for now. The robot inventory is not in defines, so it is probably not meant t...
by Reinard-kun
Fri Sep 23, 2016 3:16 am
Forum: Modding help
Topic: Robots, entities and mining. But mostly robots.
Replies: 7
Views: 3123

Robots, entities and mining. But mostly robots.

Greetings, fellow factorians! I've searched through the webs and was surprised by how little information there is about Factorio's LuaEvents. Yes, most of them are pretty obvious, like on_tick :Р But there is one specific event that I just can't get the grasp of. I'm talking about on_robot_mined . S...
by Reinard-kun
Fri Sep 23, 2016 12:35 am
Forum: Modding help
Topic: [solved] Entity.health returns nil on entity with health
Replies: 5
Views: 1869

Re: [solved] Entity.health returns nil on entity with health

Uhm, what are you doing? No idea. Well, actually, that is a table constructor, but I'm dumb and instead of setting it as x or y, I just reset everything. Yes, this is retarded, I know. I fixed it three days ago, but it was the only example that I had at hand. What does it mean 'there was no table f...
by Reinard-kun
Thu Sep 22, 2016 9:29 pm
Forum: Modding help
Topic: [solved] Entity.health returns nil on entity with health
Replies: 5
Views: 1869

Re: Entity.health returns nil on entity with health

Hmmmm. Ok, so I have to explicitly set values when I define a class. And lua doesn't even have a proper class. When I try this: MyEntity = { name = "", position = {x = 0, y = 0}, direction = 0, force = "", health = 0, surface = {index = 0}, fluidbox = {{type = "", amoun...
by Reinard-kun
Thu Sep 22, 2016 8:30 pm
Forum: Modding help
Topic: [solved] Entity.health returns nil on entity with health
Replies: 5
Views: 1869

[solved] Entity.health returns nil on entity with health

Greetings, fellow factorians! I seek your help. Let's begin with the code listing: MyEntity = { name, position = {x, y}, direction, force, health, surface = {index}, fluidbox = {type, amount, temperature=25}, new = function(self, o) o = o or {} setmetatable(o, self) self.__index = self return o end ...
by Reinard-kun
Mon Sep 19, 2016 8:36 pm
Forum: Mods
Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
Replies: 13
Views: 9127

Re: [MOD 0.14.x] Better Storage Tanks 0.2.3

Turns out that the easy way IS the correct way to fix the problem. Now there should be no way to dupe more that 0.99 units of any liquid. Welp, only a few more problems to fix and the mod should be fine to use...
by Reinard-kun
Mon Sep 19, 2016 4:50 pm
Forum: Mods
Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
Replies: 13
Views: 9127

Re: [MOD 0.14.x] Better Storage Tanks 0.2.2

Just so you know vanilla Factorio doesn't actually "lose" the tank contents. If the pipes/tanks attached to the one you are picking up are not full then factorio will move the contents of the tank you are picking up into them. I actually didn't know that liquid gets moved. I usually don't...
by Reinard-kun
Sun Sep 18, 2016 1:55 am
Forum: Mods
Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
Replies: 13
Views: 9127

[MOD 0.14.x] Better Storage Tanks 0.3.6

Type: Mod Name: Better Storage Tanks Description: Factorio mod that allows picking up storage tanks without dumping their contents. License: MIT Version: 0.3.6 Release: 2016-09-18 Tested-With-Factorio-Version: 0.14.14 Category: Item Tags: Tanker, Liquid, Storage Tank Download-Url: Mod portal Source-...
by Reinard-kun
Sat Jan 24, 2015 8:26 pm
Forum: Videos
Topic: [YouTube] Fox Plays Factorio [RU]
Replies: 2
Views: 1887

Re: [YouTube] Fox Plays Factorio [RU]

Uh. Well I guess I can make a full translation. But I'm so lazy. And it is mostly the same as my previous topic, just in russian.
by Reinard-kun
Sat Jan 24, 2015 7:34 pm
Forum: Videos
Topic: [YouTube] Fox Plays Factorio [RU]
Replies: 2
Views: 1887

[YouTube] Fox Plays Factorio [RU]

Firstly, I ask permission to make a multi-language post. I really hope it is allowed. Всем привет товарищи! Меня зовут Рейнард, я с ТыТрубки, инженер, игрец в KSP и с недавнего времени в Факторио. Решил внести свою лепту в русскоязычное коммьюнити, немного поиграть да в микрофон поговорить. Игру для...
by Reinard-kun
Sun Jan 18, 2015 5:48 pm
Forum: Videos
Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
Replies: 107
Views: 34407

Re: Xterminator vs. FishSandwich! A PvP style Youtube series

This idea is truly amazing, can't wait to see the first episode! If only multiplayer wouldn't 've been so buggy, you could've teamed up with some other youtubers for a 2v2 battle. Also I think it's possible to create a special map with pre-built bases for such things. Short rounds and permadeath aka...
by Reinard-kun
Sun Jan 18, 2015 5:37 pm
Forum: Videos
Topic: I need stream/video IDEAS!
Replies: 4
Views: 6345

Re: I need stream/video IDEAS!

I was a bit impatient and recorded 2.5 hours of footage in hard mode world, so I don't think that messing around with immovable trains/cars will be possible... But I definitely can have trains as a core of my factory! After I get laser turrets. Yeah. Biters munching their way through train systems i...
by Reinard-kun
Sun Jan 18, 2015 12:55 pm
Forum: Videos
Topic: I need stream/video IDEAS!
Replies: 4
Views: 6345

Re: I need stream/video IDEAS!

Oh goddammit thats a wrong forum thread... I'm blind and stupid. Abandon ship, delete the topic ect.

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